================================================================ Title : Discovery at Ironfort Filename : ironfort.gob Author : Kevin "Scape Goat" Buscemi Email Address : scape_goat@df-21.net Misc. Author Info : This is my 3rd Dark Forces level. Webmaster of DF-21.Net. http://www.df-21.net http://members.xoom.com/Scape_Goat Description: Ironfort, an aging mining colony in a backwater star system, has never been of much strategic interest to either the Empire nor the Rebel Alliance. Circumstances have changed, however. Deep beneath the surface, an ancient, and technologically advanced, alien installation has been discovered intact. In more peaceful times, this find would be considered priceless for its historical value. Sadly, this is a time for war, not archeology. Upon hearing of the discovery, Imperial forces have taken control of Ironfort and, more importantly, the mines in which the structure is located. So far, they have been unable to gain access to the installation's lower level due to an usually powerful containment field. It is unknown what treasures or weaponry are stored within, but the Alliance can not afford to allow anything of value to fall into Imperial hands. Your mission is to find a way past the field, discover what is held there, and destroy the building. An explosive charge planted on two plasma conversion computers will get the job done. Some important questions are waiting to be answered, though. Why would a forgotten alien race bury such a building deep underground? More intriguingly; why would they want to keep anyone from entering the lower level? Some notes: This is a very long mission. Set aside at least an hour to play it. Supplies will be very sparse inside the alien installation. Be smart. A walk-through will be posted on my home page (see above) sometime after this level is released. Partial captions accompany the dialog for those who may have trouble understanding the lines. Make sure that the file TEXT.MSG is not in your main DF directory (or whatever the equivalent is for a Mac user). This is vital. If you use the batch (.BAT) file to run the level, it will check for you. If you DON'T use the .BAT file, make sure to look for TEXT.MSG, and delete / rename it. Please report any errors you find to me. All in all, this level didn't quite come out as well as I'd hoped, but it'll do... It took me more than 8 months to finish, so please enjoy it! Additional Credits to: Isaac Botkin (For great suggestions and artwork. D.a.I. wouldn't have been nearly as good without him.) Andy Buscemi (For invaluable suggestions and other help) Beta Testers: Chris Landrum (Madine) Nathan Wilson Isaac Botkin GAdRS Geoffrey Simpson ================================================================ *New Components Credits * 3DOs File Author(s) -------- Aliengun LEC & me Drillarm LEC & me Fan Isaac Botkin & me T2 Isaac Botkin & me Wgbolt LEC & me BMs File Author(s) -------- Alien1 me (Kevin Buscemi) Alien2 me Alien3 me Alien4 Isaac Botkin & me Alien4b Isaac Botkin & me Alien5 Isaac Botkin & me Alien6a me Alien7 Isaac Botkin & me Alien8 me Alien8c me Alien-b1 me Alien-b2 me Alien-b3 me Alien-c me Alien-f1 me Alien-f2 me Alien-f3 me Alien-f4 me Alienib1 Isaac Botkin & me Alienib3 Isaac Botkin & me Alienibd Isaac Botkin & me Alienm1 me Alienm2 me Alienm3 me Alienm4 me Alienmc me Alien-o me Alien-o2 me Alien-o3 me Alienprf me Alien-pw me Alien-rs me Alien-s1 me Alien-s2 me Alien-s3 me Alien-s4 me Alien-sc me Alien-st me Alientl1 me Alientl2 me Alientl4 me Alt-1 LEC & me Alt-1b LEC & me Alt-2b LEC & me Alt-2c LEC & me Beamgate me Blakfill me Block2 me Blsymb1 me Bluespot me Brickbfc me Brickbrw me Bright2 me Bubble1 me Bubble2 me Bubble3 me Bubblen me Carp-blu me Circ1 me Comp-big me Comp-in1 me Cracks1 me Crate-is me Dfwater4 Al McDonald Diam2g me Diam2r me Diam2w me Diam2w2 me Flame me Foil1 me Graf1 me Greyfill me Gwscr1 me Gwscreen me Hvoltage Marc Schreier Ifort me Iwfuel8a Unknown (taken from "Imp. Library") Leds Matthias von Herrmann (adjusted by me) Little me Metal1 me Metal2 me Mon1 me Mon2b me Mon3 me Mon3l me Mon3r me Mon3s me Mon4 me Panel2w me Ppc-seq me Railing me Refin-m me Rising me Sand1a me Shine1 me Sign-hot me Sign-i me Sl-ovrly me Sl-write me Stripes me Symb5 me Tank1 me Tilemtel me Tp-br me Train2 Matthias von Herrmann Wait Isaac Botkin & me White1 me White2 me FMEs File Author(s) -------- If-key me Mob-lamp me Mon5 me Weed1 me Weed2 me VOCs File Author(s) -------- Air Matthias von Herrmann Alarm-01 LEC (from the XvT demo) Alien-pw me Alien-sw me Alien-t1 me Boba-1 me Boba-2 me Boba-3 me Boba-4 me Burn-2 LEC Danger-2 Unknown Droiddn2 LEC (from the SOTE demo) Droiddn3 LEC (from the SOTE demo) Droidup3 LEC (from the SOTE demo) Hum2 me Humthrob from WAV supplied by Isaac Botkin Mon_br me Mon_hurt me Mon_shak me Mon_turn me Remote-2 me Rocket-2 me Sgkyl-i1 LEC & me Swish from WAV supplied by Isaac Botkin Ta1 me Ta2 me Ta3 me Ta4 me Ta4-5 me Ta5 me Ta6 me Tie-by Unknown Turret-1 me Weld-1 LEC & me Weld-2 LEC & me Weld-die LEC & me Weldhrt LEC & me Weldsht1 LEC & me Zap from WAV supplied by Isaac Botkin WAXs File Author(s) -------- Blackof Ales Ptacek Bobaball me Comchair Mart Conccomm Allen Newman Mon7 me Remote2 Isaac Botkin Sandrock Patrick Haslow Tie Al McDonald Other things Thing Author(s) -------- Cutscenes Isaac Botkin & me Briefing background me (scanned from book & altered) * Play Information * Level replaced : SECBASE Difficulty Settings : Yes (The "Hard" setting is quite difficult) New BMs : Yes New FMEs : Yes New WAXs : Yes New 3DOs : Yes New VOCs : Yes New GMDs : No New VUEs : Sort of New Briefings : Yes New Cutscenes : Yes To play this level, extract the contents of this file into your main D.F. directory and run IRONFORT.BAT * Construction * Base : New level from scratch Editor used : WDFUSE 2.5 Known Bugs : Minor HOMs in various places. At one point late in development, I recieved the error message: "Mark has unexpectedly changed" I think it has been repaired, but if you know what that means, please let me know. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.