Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
idle (left hand) | punch1.bm | |||
idle (right hand) | rhand1.bm | |||
punching | swing.voc | punch2.bm | ||
punch3.bm | ||||
impact (contact) | punch.voc | punch2.bm | ||
impact (water) | splash.wax | swim-in.voc |
Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
idle | pistol1.bm | |||
firing | pistol-1.voc | pistol2.bm | ||
pistol3.bm | ||||
projectile | lasrby.voc | wrbolt.3do | ||
impact (explosion) | exptiny.wax | ex-tiny1.voc | ||
impact (reflection) | exptiny.wax | boltref1.voc | ||
impact (water) | splash.wax | swim-in.voc | ||
empty | pistout1.voc |
Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
idle | rifle-1.bm | |||
firing | rifle-1.voc | rifle-2.bm | ||
projectile | lasrby.voc | wrbolt.3do | ||
impact (explosion) | exptiny.wax | ex-tiny1.voc | ||
impact (reflection) | exptiny.wax | boltref1.voc | ||
impact (water) | splash.wax | swim-in.voc | ||
empty | riflout.voc |
Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
in hand | therm1.bm | |||
throwing | therm2.bm | |||
therm3.bm | ||||
projectile | wdet.fme | |||
impact (explosion) | detexp.wax | ex-small.voc | ||
impact (bounce) | thermal1.voc | |||
impact (water) | splash.wax | swim-in.voc |
Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
idle | autogun1.bm | |||
firing (single) | repeater.voc | autogun2.bm | ||
autogun3.bm | ||||
firing (rapid) | repeat-1.voc | autogun2.bm | ||
autogun3.bm | ||||
projectile | bullet.fme | lasrby.voc | ||
impact (explosion) | bullexp.wax | ex-tiny1.voc | ||
impact (reflection) | boltref1.voc | |||
impact (water) | splash.wax | swim-in.voc | ||
empty | rep-emp.voc |
Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
idle | fusion1.bm | |||
firing (barrel 1) | fusion1.voc | fusion2.bm | ||
firing (barrel 2) | fusion1.voc | fusion3.bm | ||
firing (barrel 3) | fusion1.voc | fusion4.bm | ||
firing (barrel 4) | fusion1.voc | fusion5.bm | ||
firing (all barrels) | fusion1.voc | fusion6.bm | ||
projectile | weimiss.wax | emisby.voc | ||
impact (explosion) | emisexp.wax | ex-tiny1.voc | ||
impact (reflection) | bigrefl1.voc | |||
impact (water) | splash.wax | swim-in.voc | ||
empty | fusion2.voc |
Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
in hand | clay1.bm | |||
laying (ground) | claymor1.voc | clay2.bm | ||
laying (water) | splash.wax | swim-in.voc | clay2.bm | |
set | wmine.fme | |||
triggered | beep-10.voc | |||
exploding | mineexp.wax | ex-lrg1.voc | ||
Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
idle | mortar1.bm | |||
firing | mortar4.voc | mortar2.bm | ||
mortar9.voc | mortar3.bm | |||
mortar4.bm | ||||
projectile | wshell.wax | |||
impact (explosion) | mortexp.wax | ex-med1.voc | ||
impact (water) | splash.wax | swim-in.voc | ||
empty | mortar2.voc |
Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
idle | concuss1.bm | |||
firing | concuss5.voc | concuss2.bm | ||
concuss3.bm | ||||
impact (explosion) | concexp.wax | ex-lrg1.voc | ||
impact (water) | splash.wax | swim-in.voc | ||
empty | concuss1.voc |
Sprites | Sounds | Textures | 3D | |
---|---|---|---|---|
idle | assault1.bm | |||
firing (plasma) | plasma4.voc | assault2.bm | ||
firing (missile) | missile1.voc | assault3.bm | ||
assault4.bm | ||||
projectile (plasma) | wplasma.wax | emisby.voc | ||
projectile (missile) | wmsl.wax | rocket-1.voc | ||
impact (plasma explosion) | plasexp.wax | ex-med1.voc | ||
impact (plasma reflection) | bigrefl1.voc | |||
impact (missile explosion) | missexp.wax | ex-med1.voc | ||
impact (water) | splash.wax | swim-in.voc | ||
empty | plas-emp.voc |
statuslf.bm | Left side of HUD (shields, health, lives) |
statusrt.bm | Right side of HUD (ammo) |
lighton.bm | Red headlight indicator on |
lightoff.bm | Red headlight indicator off |
gmask.bm | gas mask on face |
key.voc | weapons, ammo, code keys, normal items |
comlete.voc | goal items (DS plans, DT weapon, phrik, gear, nava card, data tapes) |
bonus.voc | keys, super powerups |
choke.voc | choking in gas |
crush.voc | getting crushed |
fall.voc | falling scream |
goggles1.voc | IR goggles -- put on |
goggles2.voc | IR goggles -- battery run down |
health1.voc | damage to health |
jump-1.voc | jumping |
kyledie1.voc | Kyle dying |
land-1.voc | landing on ground |
locked-1.voc | need key to open door |
mask1.voc | gas mask -- breathe in |
mask2.voc | gas mask -- breathe out |
quarter.voc | shield or weapon supercharge running out |
scrshot.voc | take screen shot (with dark -shots) |
shield1.voc | damage to shields |
swim-in.voc | enter water |
weapon1.voc | mount weapon |
door.voc | Flag Door, or default for Elevator Door |
switch3.voc | Default for all switches |
elev2-1.voc | Default starting sound effect |
elev2-2.voc | Default moving sound effect |
elev2-3.voc | Default stopping sound effect |
door2-1.voc | Default starting sound effect |
door2-2.voc | Default moving sound effect |
door2-3.voc | Default stopping sound effect |
Sprites | Sounds | 3D | Logic | |
---|---|---|---|---|
Site | ranofc02.voc | |||
ranofc04.voc | ||||
ranofc05.voc | ||||
ranofc06.voc | ||||
Attack | ||||
Hurt | st-hrt-1.voc | |||
Die | st-die-1.voc | |||
Drop (clip) | ienergy.fme | ENERGY | ||
Drop (Blue key) | ikeyb.fme | BLUE | ||
Drop (Red key) | ikeyr.fme | RED | ||
Drop (Yellow key) | ikeyy.fme | YELLOW | ||
Drop (Code key) | det_code.fme | CODEn |
Sprites | Sounds | 3D | Logic | |
---|---|---|---|---|
Site | ransto01.voc | |||
ransto02.voc | ||||
ransto03.voc | ||||
ransto04.voc | ||||
ransto05.voc | ||||
ransto06.voc | ||||
ransto07.voc | ||||
ransto08.voc | ||||
Attack | ||||
Hurt | st-hrt-1.voc | |||
Die | st-die-1.voc | |||
Drop | ist-guni.fme | RIFLE |
Sprites | Sounds | 3D | Logic | |
---|---|---|---|---|
Site | intalert.voc | |||
Attack (sting) | instun.voc | |||
Attack (fire) | ||||
Die | ex-small.voc | |||
Drop | ipower.fme | POWER |
Sprites | Sounds | 3D | Logic | |
---|---|---|---|---|
Site | probe-1.voc | |||
Attack | ||||
Die | genexp.wax | probalm.voc | ||
ex-med1.voc | ||||
Drop | ipower.fme | POWER |
Sprites | Sounds | 3D | Logic | |
---|---|---|---|---|
Attack | ||||
Noise | remote-2.voc |
Sprites | Sounds | 3D | Logic | |
---|---|---|---|---|
Site | reeyee-1.voc | |||
Attack | ||||
Hurt | reeyee-2.voc | |||
Die | reeyee-3.voc | |||
Drop | idets.fme | DETONATORS |