[TOC] Hardcoded Resource List
This page contains all resources (sounds, sprites etc.) that are hardcoded in DARK.EXE.

Kyle KatarnEnemies
Kyle's Fists Officer
Bryar Pistol Stormtrooper/Commando
Blaster Rifle Interrogator Droid
Thermal Detonators Probe Droid
Repeater Gun Remote
Fusion Cutter ReeYees
IM Mines Gammorean Guard
Mortar Gun Bossk
Concussion Rifle Sewer Creature
Assault Cannon Boba Fett
Heads Up Display Kell Dragon
Pickup sounds Phase 1 DT
Misc. sounds Phase 2 DT
Default INF sounds Mohc
Mousebot
Gun Turret
Welding Arm

Kyle's Fists

SpritesSoundsTextures3D
idle (left hand)punch1.bm
idle (right hand)rhand1.bm
punchingswing.vocpunch2.bm
punch3.bm
impact (contact)punch.vocpunch2.bm
impact (water)splash.waxswim-in.voc

Bryar Pistol

SpritesSoundsTextures3D
idlepistol1.bm
firingpistol-1.vocpistol2.bm
pistol3.bm
projectilelasrby.vocwrbolt.3do
impact (explosion)exptiny.waxex-tiny1.voc
impact (reflection)exptiny.waxboltref1.voc
impact (water)splash.waxswim-in.voc
emptypistout1.voc

Blaster Rifle

SpritesSoundsTextures3D
idlerifle-1.bm
firingrifle-1.vocrifle-2.bm
projectilelasrby.vocwrbolt.3do
impact (explosion)exptiny.waxex-tiny1.voc
impact (reflection)exptiny.waxboltref1.voc
impact (water)splash.waxswim-in.voc
emptyriflout.voc

Thermal Detonators

SpritesSoundsTextures3D
in handtherm1.bm
throwingtherm2.bm
therm3.bm
projectilewdet.fme
impact (explosion)detexp.waxex-small.voc
impact (bounce)thermal1.voc
impact (water)splash.waxswim-in.voc

Repeater Gun

SpritesSoundsTextures3D
idleautogun1.bm
firing (single)repeater.vocautogun2.bm
autogun3.bm
firing (rapid)repeat-1.vocautogun2.bm
autogun3.bm
projectilebullet.fmelasrby.voc
impact (explosion)bullexp.waxex-tiny1.voc
impact (reflection)boltref1.voc
impact (water)splash.waxswim-in.voc
emptyrep-emp.voc

Fusion cutter

SpritesSoundsTextures3D
idlefusion1.bm
firing (barrel 1)fusion1.vocfusion2.bm
firing (barrel 2)fusion1.vocfusion3.bm
firing (barrel 3)fusion1.vocfusion4.bm
firing (barrel 4)fusion1.vocfusion5.bm
firing (all barrels)fusion1.vocfusion6.bm
projectileweimiss.waxemisby.voc
impact (explosion)emisexp.waxex-tiny1.voc
impact (reflection)bigrefl1.voc
impact (water)splash.waxswim-in.voc
emptyfusion2.voc

IM Mines

SpritesSoundsTextures3D
in handclay1.bm
laying (ground)claymor1.vocclay2.bm
laying (water)splash.waxswim-in.vocclay2.bm
setwmine.fme
triggeredbeep-10.voc
explodingmineexp.waxex-lrg1.voc

Note: for Landmines set in the .O file wlmine.fme is used instead. It looks the same as wmine.fme except that it doesn't have a red light on it.

Mortar Gun

SpritesSoundsTextures3D
idlemortar1.bm
firingmortar4.vocmortar2.bm
mortar9.vocmortar3.bm
mortar4.bm
projectilewshell.wax
impact (explosion)mortexp.waxex-med1.voc
impact (water)splash.waxswim-in.voc
emptymortar2.voc

Concussion Rifle

SpritesSoundsTextures3D
idleconcuss1.bm
firingconcuss5.vocconcuss2.bm
concuss3.bm
impact (explosion)concexp.waxex-lrg1.voc
impact (water)splash.waxswim-in.voc
emptyconcuss1.voc

Assault Cannon

SpritesSoundsTextures3D
idleassault1.bm
firing (plasma)plasma4.vocassault2.bm
firing (missile)missile1.vocassault3.bm
assault4.bm
projectile (plasma)wplasma.waxemisby.voc
projectile (missile)wmsl.waxrocket-1.voc
impact (plasma explosion)plasexp.waxex-med1.voc
impact (plasma reflection)bigrefl1.voc
impact (missile explosion)missexp.waxex-med1.voc
impact (water)splash.waxswim-in.voc
emptyplas-emp.voc

Heads Up Display

statuslf.bmLeft side of HUD (shields, health, lives)
statusrt.bmRight side of HUD (ammo)
lighton.bmRed headlight indicator on
lightoff.bmRed headlight indicator off
gmask.bmgas mask on face

Pickup Sounds

key.vocweapons, ammo, code keys, normal items
comlete.vocgoal items (DS plans, DT weapon, phrik, gear, nava card, data tapes)
bonus.vockeys, super powerups

Miscellaneous sounds

choke.vocchoking in gas
crush.vocgetting crushed
fall.vocfalling scream
goggles1.vocIR goggles -- put on
goggles2.vocIR goggles -- battery run down
health1.vocdamage to health
jump-1.vocjumping
kyledie1.vocKyle dying
land-1.voclanding on ground
locked-1.vocneed key to open door
mask1.vocgas mask -- breathe in
mask2.vocgas mask -- breathe out
quarter.vocshield or weapon supercharge running out
scrshot.voctake screen shot (with dark -shots)
shield1.vocdamage to shields
swim-in.vocenter water
weapon1.vocmount weapon

Default INF sounds

door.vocFlag Door, or default for Elevator Door
switch3.vocDefault for all switches
elev2-1.vocDefault starting sound effect
elev2-2.vocDefault moving sound effect
elev2-3.vocDefault stopping sound effect
door2-1.vocDefault starting sound effect
door2-2.vocDefault moving sound effect
door2-3.vocDefault stopping sound effect

Officer

SpritesSounds3DLogic
Siteranofc02.voc
ranofc04.voc
ranofc05.voc
ranofc06.voc
Attack
As with Bryar Pistol
Hurtst-hrt-1.voc
Diest-die-1.voc
Drop (clip)ienergy.fmeENERGY
Drop (Blue key)ikeyb.fmeBLUE
Drop (Red key)ikeyr.fmeRED
Drop (Yellow key)ikeyy.fmeYELLOW
Drop (Code key)det_code.fmeCODEn

Notes:
Stormtrooper/Commando

SpritesSounds3DLogic
Siteransto01.voc
ransto02.voc
ransto03.voc
ransto04.voc
ransto05.voc
ransto06.voc
ransto07.voc
ransto08.voc
Attack
As with Blaster Rifle
Hurtst-hrt-1.voc
Diest-die-1.voc
Dropist-guni.fmeRIFLE

Note: The ranofc02-6.voc files are used in order when ever an officer sees you, usually only once per sector, but will be used when seen from another adjoining sector.

Interrogator Droid

SpritesSounds3DLogic
Siteintalert.voc
Attack (sting)instun.voc
Attack (fire)
As with Fusion Cutter except uses widball.wax instead of weimiss.wax and probfir1.voc instead of fusion1.voc
Dieex-small.voc
Dropipower.fmePOWER

Probe Droid

SpritesSounds3DLogic
Siteprobe-1.voc
Attack
As with Bryar Pistol except uses probfir1.voc instead of pistol-1.voc
Diegenexp.waxprobalm.voc
ex-med1.voc
Dropipower.fmePOWER

Remote

SpritesSounds3DLogic
Attack
As with Bryar Pistol except uses probfir1.voc instead of pistol-1.voc and wgbolt.3do instead of wrbolt.3do
Noiseremote-2.voc

Ree Yees

SpritesSounds3DLogic
Sitereeyee-1.voc
Attack
As with Thermal Detonators
Hurtreeyee-2.voc
Diereeyee-3.voc
Dropidets.fmeDETONATORS