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  Topic: The Pure Renderer
BlazingPhoenix

Replies: 9
Views: 470

PostForum: DarkXL News   Posted: Nov 20, 2010 21:44   Subject: The Pure Renderer
I like this and it's awesome that mouse look works in it too. Very Happy
  Topic: DarkXL Build 9.08 Released!
BlazingPhoenix

Replies: 20
Views: 722

PostForum: DarkXL News   Posted: Nov 17, 2010 18:03   Subject: DarkXL Build 9.08 Released!
This is awesome! I can't wait to try it. Very Happy
Edit: Huh, the music is quieter than normal. :S
  Topic: SLADE3 - Any interest in this?
BlazingPhoenix

Replies: 8
Views: 249

PostForum: Dark Forces Levels & Editing   Posted: Nov 16, 2010 03:48   Subject: SLADE3 - Any interest in this?
788 2010-11-15 22:49:36 gez / - Implemented Dark Forces BM and FME image formats, including the two RLE compression methods.
I will love you forever for this. Very Happy
  Topic: Switching to the DarkXL Editor
BlazingPhoenix

Replies: 2
Views: 154

PostForum: DarkXL News   Posted: Nov 15, 2010 20:09   Subject: Switching to the DarkXL Editor
Will we be able to customize our controls? Because that's one thing it suffers from right now. It would be great to have Doom Builder-like controls.
  Topic: IRC
BlazingPhoenix

Replies: 9
Views: 475

PostForum: DarkXL General Discussion   Posted: Nov 09, 2010 21:37   Subject: IRC
Something I'll definitely frequent.
  Topic: Progress towards Build 9.08 Update.
BlazingPhoenix

Replies: 55
Views: 1765

PostForum: DarkXL News   Posted: Nov 08, 2010 17:30   Subject: Progress towards Build 9.08 Update.
Can't wait until Beta! Very Happy
  Topic: Progress towards Build 9.08 Update.
BlazingPhoenix

Replies: 55
Views: 1765

PostForum: DarkXL News   Posted: Nov 01, 2010 18:12   Subject: Progress towards Build 9.08 Update.
I like how that floor texture glows, it's a bit too subtle, but you can notice it if you look closely at it. Very neat. Smile
  Topic: Progress towards Build 9.08 Update.
BlazingPhoenix

Replies: 55
Views: 1765

PostForum: DarkXL News   Posted: Oct 27, 2010 17:25   Subject: Progress towards Build 9.08 Update.
I can't wait to beat detention center! Razz
  Topic: DarkXL Build 9.06 Released
BlazingPhoenix

Replies: 31
Views: 599

PostForum: DarkXL News   Posted: Oct 21, 2010 01:02   Subject: DarkXL Build 9.06 Released
I've been wondering something. In the original Dark Forces you could punch an enemy such as a stormtrooper or an officer while running and they'll go flying just a bit backwards, but you can't do that ...
  Topic: DarkXL Build 9.06 Released
BlazingPhoenix

Replies: 31
Views: 599

PostForum: DarkXL News   Posted: Oct 19, 2010 22:23   Subject: DarkXL Build 9.06 Released
I'm extremely happy that this is still being worked on. Keep up the good work lucius! Very Happy
  Topic: Rendering and Gameplay – The Pure Renderer
BlazingPhoenix

Replies: 17
Views: 590

PostForum: DarkXL News   Posted: Oct 05, 2010 18:05   Subject: Rendering and Gameplay – The Pure Renderer
I was worried about this project but now all my fears are put to ease. Awesome. Very Happy
  Topic: Build 9.01 Released
BlazingPhoenix

Replies: 72
Views: 3238

PostForum: DarkXL News   Posted: Feb 06, 2010 16:02   Subject: Build 9.01 Released
DXL_Settings.txt: DForces: C:\DARK

and I do get 44 items selected. As I said before, it was a full install. It was indeed installed in C:\DARK however my DarkXL folder is in I:\DarkXL, does that ca ...
  Topic: Build 9.01 Released
BlazingPhoenix

Replies: 72
Views: 3238

PostForum: DarkXL News   Posted: Feb 06, 2010 04:32   Subject: Build 9.01 Released
The error I get revolves around the Briefing LFDs and my install is a full install.
  Topic: Build 9.01 Released
BlazingPhoenix

Replies: 72
Views: 3238

PostForum: DarkXL News   Posted: Feb 05, 2010 19:35   Subject: Build 9.01 Released
I do have a full Dark Forces install, I can't fathom why it wouldn't work for me. The other builds worked. Sad
  Topic: Build 9.01 Released
BlazingPhoenix

Replies: 72
Views: 3238

PostForum: DarkXL News   Posted: Feb 05, 2010 17:26   Subject: Build 9.01 Released
I can't get this or 9.0 to work since it keeps saying it can't find some LFDs when it IS in fact, pointing to my Dark Forces folder. What is going on?
  Topic: Build 9.0 Released
BlazingPhoenix

Replies: 54
Views: 2039

PostForum: DarkXL News   Posted: Feb 04, 2010 20:39   Subject: Build 9.0 Released
Wait, since when do we have an IRC channel? O_o
It's from somewhere else that linked to it. Razz
  Topic: Build 9.0 Released
BlazingPhoenix

Replies: 54
Views: 2039

PostForum: DarkXL News   Posted: Feb 04, 2010 01:00   Subject: Build 9.0 Released
[18:59] <BlazingPhoenix> YEEEEEEEEEESSSSSSSssssssssss
  Topic: Still not dead.
BlazingPhoenix

Replies: 54
Views: 2660

PostForum: DarkXL News   Posted: Jan 21, 2010 18:04   Subject: Still not dead.
Woohoo, I'm excited and I finally got DF to work on DosBox which is nice. :3
  Topic: DarkXL Update 10 - Current near term plans for DarkXL.
BlazingPhoenix

Replies: 450
Views: 51690

PostForum: DarkXL News   Posted: Apr 11, 2009 19:53   Subject: DarkXL Update 10 - Current near term plans for DarkXL.
I came.
  Topic: Dark XL Community Project - Rogue Stormtrooper
BlazingPhoenix

Replies: 72
Views: 10015

PostForum: DarkXL News   Posted: Feb 04, 2009 11:57   Subject: Dark XL Community Project - Rogue Stormtrooper
Yeah, I'll say. Razz
Is there any tutorials or tools you could point me to?
  Topic: Dark XL Community Project - Rogue Stormtrooper
BlazingPhoenix

Replies: 72
Views: 10015

PostForum: DarkXL News   Posted: Feb 03, 2009 22:26   Subject: Dark XL Community Project - Rogue Stormtrooper
Sounds **** awesome. I would love to map for this, but I have no skill in Dark Forces editing.
  Topic: SVN?
BlazingPhoenix

Replies: 7
Views: 1909

PostForum: DarkXL General Discussion   Posted: Jan 16, 2009 02:03   Subject: SVN?
How about an SVN for DarkXL? Would this be a good idea or not? It could make bug finding a lot easier.
  Topic: DarkXL Update 10 - Current near term plans for DarkXL.
BlazingPhoenix

Replies: 450
Views: 51690

PostForum: DarkXL News   Posted: Dec 31, 2008 15:06   Subject: DarkXL Update 10 - Current near term plans for DarkXL.
Very useful. Smile
  Topic: DarkXL Update 8 - Level/Mod editing tools.
BlazingPhoenix

Replies: 78
Views: 17947

PostForum: DarkXL News   Posted: Nov 02, 2008 14:09   Subject: DarkXL Update 8 - Level/Mod editing tools.
I...Don't really agree with that, since that's why it's extremely complicated to map in 3D games nowadays anyway..
  Topic: DarkXL Update 8 - Level/Mod editing tools.
BlazingPhoenix

Replies: 78
Views: 17947

PostForum: DarkXL News   Posted: Oct 23, 2008 21:19   Subject: DarkXL Update 8 - Level/Mod editing tools.
Awesome! It looks like Doom Builder. Smile
(which is a good thing, trust me)
  Topic: DarkXL Update - Final Portal Solution and Upcoming New Build
BlazingPhoenix

Replies: 52
Views: 11976

PostForum: DarkXL News   Posted: Oct 22, 2008 01:27   Subject: DarkXL Update - Final Portal Solution and Upcoming New Build
Awesome! I definitely can't wait for this build.
  Topic: DarkXL Update 8 - Level/Mod editing tools.
BlazingPhoenix

Replies: 78
Views: 17947

PostForum: DarkXL News   Posted: Sep 13, 2008 15:12   Subject: DarkXL Update 8 - Level/Mod editing tools.
Awesome, can't wait to make some DXL levels. Very Happy
  Topic: DarkXL Update 9 - DarkXL Alpha Released!
BlazingPhoenix

Replies: 144
Views: 34404

PostForum: DarkXL News   Posted: Aug 18, 2008 03:16   Subject: DarkXL Update 9 - DarkXL Alpha Released!
AWESOME! Right when I come back from a trip too!
  Topic: DarkXL Update 8 - Level/Mod editing tools.
BlazingPhoenix

Replies: 78
Views: 17947

PostForum: DarkXL News   Posted: Aug 14, 2008 18:21   Subject: DarkXL Update 8 - Level/Mod editing tools.
A Doom Builder-like editor for DF would be awesome. Smile
  Topic: DarkXL Update 7 - Replanning and Upcoming Alpha Release.
BlazingPhoenix

Replies: 389
Views: 51359

PostForum: DarkXL News   Posted: Aug 07, 2008 01:13   Subject: DarkXL Update 7 - Replanning and Upcoming Alpha Release.
Awesome! I've been waiting for a long time. Smile
 
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