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  Topic: pull9.zip uploaded demo
Cal72521

Replies: 11
Views: 449

PostForum: Feedback   Posted: Feb 17, 2010 12:27   Subject: jumping
Jumping puzzle easier. lower platform as player jumps, raise when he gets on at the bottom. no way to cheat.

Inside walls of platforms:

seq
class: trigger
event_mask: 1
message: goto_sto ...
  Topic: pull9.zip uploaded demo
Cal72521

Replies: 11
Views: 449

PostForum: Feedback   Posted: Feb 14, 2010 11:59   Subject: re:
the wind.voc its for the shaft should i move it to so you can only hear it there or get rid of it.
I used the always can walk flag cause i hate crouch-jumping in games its the most frustrating.
  Topic: pull9.zip uploaded demo
Cal72521

Replies: 11
Views: 449

PostForum: Feedback   Posted: Feb 13, 2010 07:15   Subject: sludge pit?
You mean the star looking pit before the airlock?
You're just suppose to jump straight across the sludge pit to continue, you can jump to the sides for the secret area and bonus stuff, you certainly ...
  Topic: pull9.zip uploaded demo
Cal72521

Replies: 11
Views: 449

PostForum: Feedback   Posted: Feb 13, 2010 07:08   Subject: thank you. more info.
Definitely not a novice level, no its difficult enough for me to enjoy.
Oh goody you found the key code, i was worried about the double adjoin i used not working for other ppl. there is actually a ho ...
  Topic: pull9.zip uploaded demo
Cal72521

Replies: 11
Views: 449

PostForum: Feedback   Posted: Feb 12, 2010 21:32   Subject: pull9.zip uploaded demo
pull9.zip uploaded demo.
Finally after 2 years since i started, my level is done. Expect it needs to be skinned all the way. pesky offsets!
I also need a beta test. Its a odd level I've had all kin ...
  Topic: hex of Dark.exe
Cal72521

Replies: 4
Views: 351

PostForum: Dark Forces Levels & Editing   Posted: Jan 30, 2010 09:21   Subject: hex of Dark.exe
i've decompiled dark.exe, its written in plan c with the watcom compiler. but i don't know what im looking at. one of the arguments must be it. however looking at a bunch of a+b=c if not or else state ...
  Topic: hex of Dark.exe
Cal72521

Replies: 4
Views: 351

PostForum: Dark Forces Levels & Editing   Posted: Jan 28, 2010 11:33   Subject: hex of Dark.exe
Has any one analyzed dark.exe with a hex editor?
I really want to know were the weapons strength and fire rate is; In the df-specs it said that some unlisted elevators are in there so someone has tak ...
  Topic: Can anyone help me run my beloved Dark Forces again?
Cal72521

Replies: 8
Views: 395

PostForum: General Discussion   Posted: Jan 28, 2010 11:28   Subject: Can anyone help me run my beloved Dark Forces again?
do this first.
run setup from the install folder and set the sound card settings. try ess, if not try sb16. most cards should be compatable with sound blaster settings.
  Topic: Can anyone help me run my beloved Dark Forces again?
Cal72521

Replies: 8
Views: 395

PostForum: General Discussion   Posted: Jan 28, 2010 11:25   Subject: Can anyone help me run my beloved Dark Forces again?
ESS used to make sound cards. search for a ess sound card driver, load it in memory with either devicehigh= in the config.sys or lh= in the autoexec.bat file.
if its a .exe load it in the autoexec.ba ...
  Topic: tried the scaler/aniliasing capabilities of dosbox with DF?
Cal72521

Replies: 3
Views: 351

PostForum: General Discussion   Posted: Jan 28, 2010 11:15   Subject: tried the scaler/aniliasing capabilities of dosbox with DF?
Has anyone tried the scaler/aniliasing capabilities of dosbox with DF?
dosbox.conf
scaler = none | normal2x | normal3x | tv2x | tv3x | rgb2x | rgb3x | scan2x | scan3x | advmame2x | advmame3x | advi ...
  Topic: inf elevator crashes why?
Cal72521

Replies: 4
Views: 271

PostForum: Dark Forces Levels & Editing   Posted: Dec 25, 2009 01:52   Subject: inf elevator crashes why?
df crashes when i use the elvator.
i'll try using @ 10 0.
i'm going to use a scrolling texture on one of the walls for the allusion.
  Topic: inf elevator crashes why?
Cal72521

Replies: 4
Views: 271

PostForum: Dark Forces Levels & Editing   Posted: Dec 11, 2009 12:36   Subject: inf elevator crashes why?
simple to me not so for df. Is there an easier way to get an elevator to move between floors on different floors/levels than making the whole level on one floor and having the altitudes set so the ov ...
  Topic: Triggering a sound upon entering a room.
Cal72521

Replies: 10
Views: 479

PostForum: Dark Forces Levels & Editing   Posted: Dec 09, 2009 11:05   Subject: light elevator as a slaver
Well I always use a light elevator as a slaver. send the page command to a your voc. Then you could use the terminate command last to stop the elevator forever. this will take 3 stops by the way. I as ...
  Topic: Morph spin teleport glich
Cal72521

Replies: 1
Views: 466

PostForum: Dark Forces Levels & Editing   Posted: Apr 17, 2009 14:27   Subject: Morph spin teleport glich
I'm having troubles.
I have say 4 morph spin elevators in a large room,
i have the wall flags set to wall morph with sector, and damages player.
The trouble is that the player gets teleported to s ...
  Topic: HOM Formula for Hall of mirrors. Updated with pic.
Cal72521

Replies: 17
Views: 1988

PostForum: Dark Forces Levels & Editing   Posted: Apr 15, 2009 10:22   Subject: subsectors
oh df specs are so great to have.
there is a 40 adjoins viewable hard limt.
i didn't even know!
  Topic: Morph move troubles
Cal72521

Replies: 3
Views: 551

PostForum: Dark Forces Levels & Editing   Posted: Apr 07, 2009 23:42   Subject: Morph move troubles
#1: Event_mask: 0 in the inf
#2 yup Smile
hey thanks!
  Topic: Buildings or houses in DF?
Cal72521

Replies: 5
Views: 769

PostForum: Dark Forces Levels & Editing   Posted: Apr 07, 2009 12:39   Subject: Buildings or houses in DF?
thanks that is a cool idea.
  Topic: Morph move troubles
Cal72521

Replies: 3
Views: 551

PostForum: Dark Forces Levels & Editing   Posted: Apr 07, 2009 12:36   Subject: Morph move troubles
how do it make my morph move elevator not move when the player steps on it or jumps? I want to trigger it when the player shots a target.
Also of less importance How do i get a morph move elevator to ...
  Topic: Turret generators?
Cal72521

Replies: 14
Views: 2158

PostForum: Dark Forces Levels & Editing   Posted: Apr 07, 2009 12:24   Subject: Turret generators?
a double sided mirror- make it look like a reactor core with a scrolling tx, and change the 'pachooo' of the turret to a zap!
I think that be cool.
to make it invicable;
if in a hallway skip steps ...
  Topic: Turret generators?
Cal72521

Replies: 14
Views: 2158

PostForum: Dark Forces Levels & Editing   Posted: Apr 07, 2009 12:01   Subject: Turret generators?
you could do some thing with adjoining and unadjoining
then moving it/replace with a sector the same shape with a new turret. you could start this when a player leaves the area so that it doesn't hap ...
  Topic: HOM Formula for Hall of mirrors. Updated with pic.
Cal72521

Replies: 17
Views: 1988

PostForum: Dark Forces Levels & Editing   Posted: Apr 07, 2009 11:50   Subject: Subsector hom phantom torus results
ok did some testin!
you can NOT look thru two subectors in diffent sectors at once. like this O- | o | o | =hom.
also you can not it seems look thru more than 7 subsectors at once with in the same s ...
  Topic: HOM Formula for Hall of mirrors. Updated with pic.
Cal72521

Replies: 17
Views: 1988

PostForum: Dark Forces Levels & Editing   Posted: Mar 31, 2009 11:51   Subject: Adjoin
I did some tests with ajoins between sectors for homs, no subsectors. my graph holds true! i did sevral tests with walls 64, 128, and, 144. two tests at 64 where used, every 16dfu an adjoin, then ever ...
  Topic: Buildings or houses in DF?
Cal72521

Replies: 5
Views: 769

PostForum: Dark Forces Levels & Editing   Posted: Mar 30, 2009 12:19   Subject: Buildings or houses in DF?
Has anyone tried to make building in DF?
Like one you can go in and climb on top of?
I would like to see how they did it.
i got an idea though.

1. make a subsector1 set second alt to 9
2. make ...
  Topic: HOM Formula for Hall of mirrors. Updated with pic.
Cal72521

Replies: 17
Views: 1988

PostForum: Dark Forces Levels & Editing   Posted: Mar 30, 2009 12:06   Subject: hom wiki
[url=http://df-21.wikidot.com/hom]Dark Forces
Hom wiki made, its late so spelling is bad.
I'll research how many ajoins it takes to hom, or how ever that one works.
  Topic: Turret generators?
Cal72521

Replies: 14
Views: 2158

PostForum: Dark Forces Levels & Editing   Posted: Mar 21, 2009 12:35   Subject: i got an idea
put your turrent in sub sector, have the outside/inside walls rednered but have the inside texture see-thru. you'll have to make a speacial texture thats transparent, use bmpdf, from the utilities sec ...
  Topic: HOM Formula for Hall of mirrors. Updated with pic.
Cal72521

Replies: 17
Views: 1988

PostForum: Dark Forces Levels & Editing   Posted: Mar 18, 2009 10:19   Subject: HOM Formula for Hall of mirrors. Updated with pic.
Guys I've been trying this out on a new level that I've started messing around with, and to be honest I'm amazed. This works really well. Why didn't we figure this out earlier? I had a big area I as w ...
  Topic: HOM Formula for Hall of mirrors. Updated with pic.
Cal72521

Replies: 17
Views: 1988

PostForum: Dark Forces Levels & Editing   Posted: Dec 30, 2008 06:30   Subject: HOM Formula for Hall of mirrors. Updated with pic.
http://img213.imageshack.us/img213/7546/homs.jpg

After alot of hours of testing different df rooms to find how and when homs' happen. I have discoverd it is a liner function not log or something. ...
 
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