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  Topic: What was it about Ruins of Talos that made them so wierd?
DF Veteran

Replies: 2
Views: 245

PostForum: Dark Forces Levels & Editing   Posted: Mar 31, 2010 07:06   Subject: What was it about Ruins of Talos that made them so wierd?
I just downloaded the Ruins of Talos collection again from the levels section and I was thinking about how wierd they always felt, but I can't think of exactly why. I mean all the levels just had a fu ...
  Topic: MZZT.DarkForces.Formats - .NET library for DF textures
DF Veteran

Replies: 8
Views: 677

PostForum: Dark Forces Levels & Editing   Posted: Mar 25, 2010 06:43   Subject: MZZT.DarkForces.Formats - .NET library for DF textures
Wow, I just realized how old this thread was.
  Topic: MZZT.DarkForces.Formats - .NET library for DF textures
DF Veteran

Replies: 8
Views: 677

PostForum: Dark Forces Levels & Editing   Posted: Mar 25, 2010 06:42   Subject: MZZT.DarkForces.Formats - .NET library for DF textures
Wow. I started working on an editor for all things DF a while ago, but school, life and work got in the way. Your work is definately impressive.

One thing I was going to impliment in my editor was ...
  Topic: Assassinate Vader Question for curosity's sake?
DF Veteran

Replies: 3
Views: 292

PostForum: Dark Forces Levels & Editing   Posted: Mar 25, 2010 06:05   Subject: Assassinate Vader Question for curosity's sake?
If that Dantuin level is the one I remember then the Data Tape is only there on hard. Probably the author had the thing set to hard only and forgot to change it before release.
  Topic: Drawing BMs, FMEs, WAXs, etc
DF Veteran

Replies: 14
Views: 807

PostForum: General Discussion   Posted: Jul 14, 2009 06:26   Subject: Drawing BMs, FMEs, WAXs, etc
Well, what I'm thinking of doing is to just use the DF Palettes to draw with. That way the only values I have to change/save/load in the files are the offsets in the palette. I can render the colors t ...
  Topic: Drawing BMs, FMEs, WAXs, etc
DF Veteran

Replies: 14
Views: 807

PostForum: General Discussion   Posted: Jul 11, 2009 07:27   Subject: Drawing BMs, FMEs, WAXs, etc
Ha! Smile I tried it on Archangel 2 to make the underwater sectors look blue but I gave up as well. Technically I succeeded, but aesthetically it didn't loog good.

Mine did too. Plus, I was using Pacm ...
  Topic: Drawing BMs, FMEs, WAXs, etc
DF Veteran

Replies: 14
Views: 807

PostForum: General Discussion   Posted: Jul 11, 2009 06:10   Subject: Drawing BMs, FMEs, WAXs, etc
Ok, now I think I found it. BmpDf uses some the same info as in some dfuse.pal, which I don't have. The 8-bit values must be the offsets in the palette files in DF. I guess I'll just use those palette ...
  Topic: Drawing BMs, FMEs, WAXs, etc
DF Veteran

Replies: 14
Views: 807

PostForum: General Discussion   Posted: Jul 11, 2009 05:13   Subject: Drawing BMs, FMEs, WAXs, etc
Nope. Here's what I did.

Bitmap b = new Bitmap(128, 128, System.Drawing.Imaging.PixelFormat.Format8bppIndexed);
Color c = b.Palette.Entries[50]; //50-dec from the 32-hex value in the .BM file
e.G ...
  Topic: Drawing BMs, FMEs, WAXs, etc
DF Veteran

Replies: 14
Views: 807

PostForum: General Discussion   Posted: Jul 11, 2009 04:33   Subject: Drawing BMs, FMEs, WAXs, etc
Oh, wait. I just saw what you said about the palette offset. That may be the answer I am looking for. Hopefully it is.
  Topic: Drawing BMs, FMEs, WAXs, etc
DF Veteran

Replies: 14
Views: 807

PostForum: General Discussion   Posted: Jul 11, 2009 04:28   Subject: Drawing BMs, FMEs, WAXs, etc
Well, that's the thing I don't understand. The DF Specs say that each byte in the picture-data-part of the file is one color, but How do I get that byte to represent the right color?

For instance, ...
  Topic: Drawing BMs, FMEs, WAXs, etc
DF Veteran

Replies: 14
Views: 807

PostForum: General Discussion   Posted: Jul 10, 2009 22:26   Subject: Drawing BMs, FMEs, WAXs, etc
I don't think I need a pallete from the game, because BmpDf doesn't need one. I could be wrong though.

Yah, the CMP file is pretty cool. I dinked around with the one from secbase and made some of t ...
  Topic: Drawing BMs, FMEs, WAXs, etc
DF Veteran

Replies: 14
Views: 807

PostForum: General Discussion   Posted: Jul 10, 2009 08:17   Subject: Drawing BMs, FMEs, WAXs, etc
Ok, so I am planning on making an all-purpose DF Texture editor. I've always wanted a quick and easy way to edit all of the files in DF. BmpDF is great, but it's a big hassle and you have to mess with ...
  Topic: WDFUSE Source Code
DF Veteran

Replies: 12
Views: 801

PostForum: General Discussion   Posted: Jun 18, 2009 03:53   Subject: WDFUSE Source Code
Hey, I guess I also wanted to know if there is a way to find out the formatting of the game so that I could write some stuff for it. If anyone would know that info it would be you, lucius. That articl ...
  Topic: WDFUSE Source Code
DF Veteran

Replies: 12
Views: 801

PostForum: General Discussion   Posted: Jun 18, 2009 03:35   Subject: WDFUSE Source Code
Yah, I really wanted to itch my desire to write/improve code. I always hated the way some of the things worked in WDFUSE. I was thinking about making a 3D 3DO editor, too. I always wanted one to creat ...
  Topic: WDFUSE Source Code
DF Veteran

Replies: 12
Views: 801

PostForum: General Discussion   Posted: Jun 17, 2009 23:19   Subject: WDFUSE Source Code
Does anyone have it or know where to find it? There are things I've always wanted to add/improve in it. It's probably a lost cause, but I figured I'd ask.
  Topic: Kind of a silly question...
DF Veteran

Replies: 13
Views: 2652

PostForum: General Discussion   Posted: Apr 07, 2008 20:43   Subject: Kind of a silly question...
If you want a really cool old game, try Strife. I just finished it last night, actually. Sort of an RPG type shooter, but not really. You can buy stuff and increase you health and weapon accuracy. ...
  Topic: hello all , old newbie needs hints
DF Veteran

Replies: 4
Views: 1888

PostForum: Dark Forces Levels & Editing   Posted: Apr 07, 2008 20:28   Subject: hello all , old newbie needs hints
On the BF level, one switch raises and lowers the bridge, one moves it back and forth, and the other opens a one of the doors...a timed door.
  Topic: fme making... NEED HELP!
DF Veteran

Replies: 2
Views: 1381

PostForum: Dark Forces Levels & Editing   Posted: Feb 12, 2008 02:50   Subject: fme making... NEED HELP!
You can also type this when you convert the FME to BMP: DF2 yourFMEname.fme /m

That will generate a makefile with the name of your FME in a .txt format. Then all you have to type is 2DF yourFMEname ...
  Topic: INF....
DF Veteran

Replies: 17
Views: 3042

PostForum: General Discussion   Posted: Feb 05, 2008 03:26   Subject: INF....
Congratulations!! He'll bring a new definition of happiness to your life.
  Topic: Archangel 3 back on track !
DF Veteran

Replies: 23
Views: 5644

PostForum: Dark Forces Levels & Editing   Posted: Feb 05, 2008 03:22   Subject: Archangel 3 back on track !
I was actually kind of dissapointed that it wasn't in there. I really enjoyed the "yes!" feeling when I figured out the puzzle on the first release, too. The one with the emperor's name. ...
  Topic: Woohoo!
DF Veteran

Replies: 6
Views: 1567

PostForum: General Discussion   Posted: Jan 07, 2008 06:35   Subject: Woohoo!
Check in the downloads section of the main DF-21 site. I don't think any of them are really high-def, but if you are savy enough in that area you could make some. I always enjoy new DF textures and ...
  Topic: Why do levels crash ?
DF Veteran

Replies: 4
Views: 1551

PostForum: Dark Forces Levels & Editing   Posted: Jan 07, 2008 06:30   Subject: Why do levels crash ?
The Rock and level 2 of Dark Prelude: The Early Missions of Kyle Katarn used to crash all the time when I was on Win95. I opened them up in WDFUSE and found that there were a bunch of textures missin ...
  Topic: Thinking about creating Dark Forces levels..... again
DF Veteran

Replies: 3
Views: 1494

PostForum: Dark Forces Levels & Editing   Posted: Jan 07, 2008 06:20   Subject: Thinking about creating Dark Forces levels..... again
I have Vista. What I was doing was kind of a round about way. WDFUSE works fine in Vista, so I used that to edit a level. I also went into the options and unchecked the option to run DF when gobing ...
  Topic: A Problem............
DF Veteran

Replies: 7
Views: 1668

PostForum: Dark Forces Levels & Editing   Posted: Dec 27, 2007 03:32   Subject: A Problem............
Yah, I get that when the vertices on a door are not at the same coordinate.

I was editing a level once and I would try to walk throught the door then get stuck. I could teleport into the room, but ...
  Topic: DOSBox issue
DF Veteran

Replies: 3
Views: 1350

PostForum: General Discussion   Posted: Nov 17, 2007 19:39   Subject: DOSBox issue
That's the default view in the game. You can do 1 of 2 things:

1. Press <escape> then go to configue and change the screen size

or

2. Hold <alt> while playing and press the <+/ ...
  Topic: Stalk and Fight GMDs
DF Veteran

Replies: 3
Views: 1297

PostForum: Dark Forces Levels & Editing   Posted: Oct 25, 2007 22:20   Subject: Stalk and Fight GMDs
Nevermind. I went looking for some things on the site and found an explanation in the sounds section of the downloads page.
  Topic: Stalk and Fight GMDs
DF Veteran

Replies: 3
Views: 1297

PostForum: Dark Forces Levels & Editing   Posted: Oct 25, 2007 22:02   Subject: Stalk and Fight GMDs
What can I use to edit tags? Hex editor? GMID and a midi editor? Any idea?
  Topic: Stalk and Fight GMDs
DF Veteran

Replies: 3
Views: 1297

PostForum: Dark Forces Levels & Editing   Posted: Oct 25, 2007 04:05   Subject: Stalk and Fight GMDs
If you edit one of them will they still switch from one to the other or do you have to do something special to them. I've always wanted to do some new music, but the last time I tried, it played one ...
  Topic: The Dive and Battle for Naboo demos
DF Veteran

Replies: 15
Views: 3680

PostForum: Dark Forces Levels & Editing   Posted: Oct 25, 2007 03:57   Subject: The Dive and Battle for Naboo demos
I don't think so. It's only that level that the map shrinks. No other user-made or original level does that.
  Topic: PSP emulation
DF Veteran

Replies: 11
Views: 1970

PostForum: General Discussion   Posted: Oct 23, 2007 02:35   Subject: PSP emulation
...I was a little pansy, and SuperShield was my best friend.

Ha ha. I was the same way. Although I was more of one. I always used IMLAME and POSTAL. Now I play all of the original and add-on le ...
 
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