| DF-21 Forums The Dark Forces Community |
| Search found 64 matches |
| Author | Message |
|---|---|
Topic: What was it about Ruins of Talos that made them so wierd? |
|
| DF Veteran Replies: 2 Views: 245 |
|
| I just downloaded the Ruins of Talos collection again from the levels section and I was thinking about how wierd they always felt, but I can't think of exactly why. I mean all the levels just had a fu ... | |
Topic: MZZT.DarkForces.Formats - .NET library for DF textures |
|
| DF Veteran Replies: 8 Views: 677 |
|
| Wow, I just realized how old this thread was. | |
Topic: MZZT.DarkForces.Formats - .NET library for DF textures |
|
| DF Veteran Replies: 8 Views: 677 |
|
| Wow. I started working on an editor for all things DF a while ago, but school, life and work got in the way. Your work is definately impressive.
One thing I was going to impliment in my editor was ... |
|
Topic: Assassinate Vader Question for curosity's sake? |
|
| DF Veteran Replies: 3 Views: 292 |
|
| If that Dantuin level is the one I remember then the Data Tape is only there on hard. Probably the author had the thing set to hard only and forgot to change it before release. | |
Topic: Drawing BMs, FMEs, WAXs, etc |
|
| DF Veteran Replies: 14 Views: 807 |
|
| Well, what I'm thinking of doing is to just use the DF Palettes to draw with. That way the only values I have to change/save/load in the files are the offsets in the palette. I can render the colors t ... | |
Topic: Drawing BMs, FMEs, WAXs, etc |
|
| DF Veteran Replies: 14 Views: 807 |
|
| Ha! Mine did too. Plus, I was using Pacm ... |
|
Topic: Drawing BMs, FMEs, WAXs, etc |
|
| DF Veteran Replies: 14 Views: 807 |
|
| Ok, now I think I found it. BmpDf uses some the same info as in some dfuse.pal, which I don't have. The 8-bit values must be the offsets in the palette files in DF. I guess I'll just use those palette ... | |
Topic: Drawing BMs, FMEs, WAXs, etc |
|
| DF Veteran Replies: 14 Views: 807 |
|
| Nope. Here's what I did.
Bitmap b = new Bitmap(128, 128, System.Drawing.Imaging.PixelFormat.Format8bppIndexed); Color c = b.Palette.Entries[50]; //50-dec from the 32-hex value in the .BM file e.G ... |
|
Topic: Drawing BMs, FMEs, WAXs, etc |
|
| DF Veteran Replies: 14 Views: 807 |
|
| Oh, wait. I just saw what you said about the palette offset. That may be the answer I am looking for. Hopefully it is. | |
Topic: Drawing BMs, FMEs, WAXs, etc |
|
| DF Veteran Replies: 14 Views: 807 |
|
| Well, that's the thing I don't understand. The DF Specs say that each byte in the picture-data-part of the file is one color, but How do I get that byte to represent the right color?
For instance, ... |
|
Topic: Drawing BMs, FMEs, WAXs, etc |
|
| DF Veteran Replies: 14 Views: 807 |
|
| I don't think I need a pallete from the game, because BmpDf doesn't need one. I could be wrong though.
Yah, the CMP file is pretty cool. I dinked around with the one from secbase and made some of t ... |
|
Topic: Drawing BMs, FMEs, WAXs, etc |
|
| DF Veteran Replies: 14 Views: 807 |
|
| Ok, so I am planning on making an all-purpose DF Texture editor. I've always wanted a quick and easy way to edit all of the files in DF. BmpDF is great, but it's a big hassle and you have to mess with ... | |
Topic: WDFUSE Source Code |
|
| DF Veteran Replies: 12 Views: 801 |
|
| Hey, I guess I also wanted to know if there is a way to find out the formatting of the game so that I could write some stuff for it. If anyone would know that info it would be you, lucius. That articl ... | |
Topic: WDFUSE Source Code |
|
| DF Veteran Replies: 12 Views: 801 |
|
| Yah, I really wanted to itch my desire to write/improve code. I always hated the way some of the things worked in WDFUSE. I was thinking about making a 3D 3DO editor, too. I always wanted one to creat ... | |
Topic: WDFUSE Source Code |
|
| DF Veteran Replies: 12 Views: 801 |
|
| Does anyone have it or know where to find it? There are things I've always wanted to add/improve in it. It's probably a lost cause, but I figured I'd ask. | |
Topic: Kind of a silly question... |
|
| DF Veteran Replies: 13 Views: 2652 |
|
| If you want a really cool old game, try Strife. I just finished it last night, actually. Sort of an RPG type shooter, but not really. You can buy stuff and increase you health and weapon accuracy. ... | |
Topic: hello all , old newbie needs hints |
|
| DF Veteran Replies: 4 Views: 1888 |
|
| On the BF level, one switch raises and lowers the bridge, one moves it back and forth, and the other opens a one of the doors...a timed door. | |
Topic: fme making... NEED HELP! |
|
| DF Veteran Replies: 2 Views: 1381 |
|
| You can also type this when you convert the FME to BMP: DF2 yourFMEname.fme /m
That will generate a makefile with the name of your FME in a .txt format. Then all you have to type is 2DF yourFMEname ... |
|
Topic: INF.... |
|
| DF Veteran Replies: 17 Views: 3042 |
|
| Congratulations!! He'll bring a new definition of happiness to your life. | |
Topic: Archangel 3 back on track ! |
|
| DF Veteran Replies: 23 Views: 5644 |
|
| I was actually kind of dissapointed that it wasn't in there. I really enjoyed the "yes!" feeling when I figured out the puzzle on the first release, too. The one with the emperor's name. ... | |
Topic: Woohoo! |
|
| DF Veteran Replies: 6 Views: 1567 |
|
| Check in the downloads section of the main DF-21 site. I don't think any of them are really high-def, but if you are savy enough in that area you could make some. I always enjoy new DF textures and ... | |
Topic: Why do levels crash ? |
|
| DF Veteran Replies: 4 Views: 1551 |
|
| The Rock and level 2 of Dark Prelude: The Early Missions of Kyle Katarn used to crash all the time when I was on Win95. I opened them up in WDFUSE and found that there were a bunch of textures missin ... | |
Topic: Thinking about creating Dark Forces levels..... again |
|
| DF Veteran Replies: 3 Views: 1494 |
|
| I have Vista. What I was doing was kind of a round about way. WDFUSE works fine in Vista, so I used that to edit a level. I also went into the options and unchecked the option to run DF when gobing ... | |
Topic: A Problem............ |
|
| DF Veteran Replies: 7 Views: 1668 |
|
| Yah, I get that when the vertices on a door are not at the same coordinate.
I was editing a level once and I would try to walk throught the door then get stuck. I could teleport into the room, but ... |
|
Topic: DOSBox issue |
|
| DF Veteran Replies: 3 Views: 1350 |
|
| That's the default view in the game. You can do 1 of 2 things:
1. Press <escape> then go to configue and change the screen size or 2. Hold <alt> while playing and press the <+/ ... |
|
Topic: Stalk and Fight GMDs |
|
| DF Veteran Replies: 3 Views: 1297 |
|
| Nevermind. I went looking for some things on the site and found an explanation in the sounds section of the downloads page. | |
Topic: Stalk and Fight GMDs |
|
| DF Veteran Replies: 3 Views: 1297 |
|
| What can I use to edit tags? Hex editor? GMID and a midi editor? Any idea? | |
Topic: Stalk and Fight GMDs |
|
| DF Veteran Replies: 3 Views: 1297 |
|
| If you edit one of them will they still switch from one to the other or do you have to do something special to them. I've always wanted to do some new music, but the last time I tried, it played one ... | |
Topic: The Dive and Battle for Naboo demos |
|
| DF Veteran Replies: 15 Views: 3680 |
|
| I don't think so. It's only that level that the map shrinks. No other user-made or original level does that. | |
Topic: PSP emulation |
|
| DF Veteran Replies: 11 Views: 1970 |
|
| ...I was a little pansy, and SuperShield was my best friend.
Ha ha. I was the same way. Although I was more of one. I always used IMLAME and POSTAL. Now I play all of the original and add-on le ... |
|
All times are GMT |