| DF-21 Forums The Dark Forces Community |
| Search found 150 matches |
| Author | Message |
|---|---|
Topic: Roll Call (2013 version) |
|
| DF4GL4ever Replies: 36 Views: 5180 |
|
| Been popping by occasionally hoping to keep abreast of new developments. Continually hoping Sheepshaver will someday fix the half-speed problem with DF but have a PM 9500 to run DF on otherwise :-/ | |
Topic: Progress towards Build 9.08 Update. |
|
| DF4GL4ever Replies: 55 Views: 15138 |
|
| Don't forget code to make the floor mines render the correct fme down the road |
|
Topic: DarkXL Build 9.06 Released |
|
| DF4GL4ever Replies: 31 Views: 8286 |
|
| The most fun to be had is crouching and aiming up all the way...when you land the deathblow they fly way up in the air. Yay |
|
Topic: DarkXL Build 9.06 Released |
|
| DF4GL4ever Replies: 31 Views: 8286 |
|
| Wow that was quick! Latest bugs I'm seeing are: I think the falling yell starts about a half second after you go off a cliff (should silence when you hit the ground |
|
Topic: DarkXL Build 9.05 Released |
|
| DF4GL4ever Replies: 8 Views: 2692 |
|
| At first I had tried using numpad 0 for jump, hence the question about the pause...but I tried numpad 1 afterward and had the problem. It must be a keyboard issue with that combo... using shift, up a ... | |
Topic: DarkXL Build 9.05 Released |
|
| DF4GL4ever Replies: 8 Views: 2692 |
|
| Good to see work moving along =D I haven't used DXL in a while so I'm not sure what's been covered already. Some observations I have while playing Anoat for a little bit: I can't use more than two ... | |
Topic: DF Play Station Network re-release |
|
| DF4GL4ever Replies: 8 Views: 2558 |
|
| Apparently it's a PS3 problem. Read somewhere that people with the old 60gb PS3 had it run fine, but it doesn't work on my 40gb. The 60gb had the most complete emulation for the old systems, so that ... | |
Topic: DF Play Station Network re-release |
|
| DF4GL4ever Replies: 8 Views: 2558 |
|
| Downloaded today, doesn't work on my end. At least...the controllers don't seem to do anything once you get to the home screen. Game goes on its merry way starting up a demo run then pops back to a ... | |
Topic: Buy it on steam for $5.00, or... |
|
| DF4GL4ever Replies: 10 Views: 3079 |
|
| wow i wish my manuals weren't all beat up...i still have that huge box and the jewel case with the cd. then again i still have my dad's working quadra 700 to play it on |
|
Topic: Build 9.01 Released |
|
| DF4GL4ever Replies: 72 Views: 18912 |
|
| Been playing a little more, found some bugs in Anoat with 9.01:
http://www.flickr.com/photos/geolegg/4332532897/ http://www.flickr.com/photos/geolegg/4333273086/ In the whirlpool (and when trav ... |
|
Topic: Build 9.0 Released |
|
| DF4GL4ever Replies: 54 Views: 16377 |
|
| Making some great progress! I've linked a couple screenshots with a couple bugs that I've posted in the issue tracker. One is the adjoin issue that's been discussed. Another is the dynamic glow eff ... | |
Topic: Still not dead. |
|
| DF4GL4ever Replies: 54 Views: 14017 |
|
| Is it any easier to change the default Windows midi instruments in 7 over XP? I've got the Fluid R3 GM soundfont that was easy to set in QuickTime prefs on the Mac side, but is a pain to set up to us ... | |
Topic: Limits on floor and ceiling height? |
|
| DF4GL4ever Replies: 9 Views: 2334 |
|
| I made a room -9000 to 9000 but the HOM is the main issue there... | |
Topic: Jedi Knight |
|
| DF4GL4ever Replies: 29 Views: 5757 |
|
| http://forums.steampowered.com/forums/showthread.php_t=967990
Still DosBox... lame |
|
Topic: The open project. |
|
| DF4GL4ever Replies: 11 Views: 6959 |
|
| Seems like the DarkXL editor would be a good way to bring interest back to the Open Project. Would be a good test ground for new mapping features that DarkXL will be able to handle. | |
Topic: Jedi Knight |
|
| DF4GL4ever Replies: 29 Views: 5757 |
|
| from twitter:
@Markatansky What games from the Jedi Knight series? All of em! about 2 hours ago from web in reply to Markatansky What part of 'all of em' did you guys not understand! |
|
Topic: Dark Forces 2 Config |
|
| DF4GL4ever Replies: 4 Views: 1447 |
|
| Yeah VMWare Fusion and evidently other non-Mac versions can't handle 8-bit color in Windows 95/98. Which is annoying because I wanted to use the old Windows for old stuff that likes Windows 95/98. T ... | |
Topic: Dark Forces 2 Config |
|
| DF4GL4ever Replies: 4 Views: 1447 |
|
| Forgot about that minor detail with hardware and 16-bit. VMWare only runs DirectX in Vista and XP so I'll stick to booting in Windows for now...at least until VMWare fixes their 8 bit color bug. | |
Topic: Dark Forces 2 Config |
|
| DF4GL4ever Replies: 4 Views: 1447 |
|
| Just a quick question... does anyone know if DF2 keeps a configuration file anywhere so I can tell it to use 16bit color before loading? VMWare doesn't play nicely with 8 bit color in Windows 98, whi ... | |
Topic: Delays |
|
| DF4GL4ever Replies: 23 Views: 7837 |
|
| Here's hoping Apple's new buddy-buddy relationship with nVidia results in some better OGL drivers down the road... peformance under OS X vs. Win XP right now isn't even close on my frankenmac. Makes ... | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
|
| DF4GL4ever Replies: 450 Views: 108085 |
|
| In the DF days I was right hand on the arrow keys left on control/z/x/c. Now it's left hand on the arrow keys and num 0/. with right hand on the mouse. Here here to arrow keys. | |
Topic: DarkXL Update 8 - Level/Mod editing tools. |
|
| DF4GL4ever Replies: 78 Views: 36209 |
|
| I agree with the above, and see 2D editing being useful for quickly laying out a map, such as general area and room boundaries. It'd be like the sketcher in 3D cad apps. Just basic things can be set ... | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
|
| DF4GL4ever Replies: 450 Views: 108085 |
|
| It's also cruel that us Mac guys don't have a DF equivalent of AlephOne... but DarkXL works |
|
Topic: DarkXL Update 9 - DarkXL Alpha Released! |
|
| DF4GL4ever Replies: 144 Views: 61742 |
|
| Looks like zapping the .cfg file cleared it up, thanks. | |
Topic: DarkXL Update 9 - DarkXL Alpha Released! |
|
| DF4GL4ever Replies: 144 Views: 61742 |
|
| Has anyone had trouble setting key commands? When I first opened the program I had no trouble, but now when I click each command to set it jumps to Ins and I can't reset the command to anything else. | |
Topic: DarkXL Update 9 - DarkXL Alpha Released! |
|
| DF4GL4ever Replies: 144 Views: 61742 |
|
| Tres cool Odd bug... when I click a key command to set it, it changes to INS. The command doesn't stay highlighted when I release the mouse, just sets to INS soon as I click it. |
|
Topic: DarkXL Update 7 - Replanning and Upcoming Alpha Release. |
|
| DF4GL4ever Replies: 389 Views: 87478 |
|
| Oh cool, OC. I'm from Huntington Beach although now I've been up in Berkeley/Oakland last 5 years... | |
Topic: Rebel Agent PDA TrueType font |
|
| DF4GL4ever Replies: 9 Views: 4877 |
|
| Modern Photoshop/Illustrator didn't seem to like the old PICT from the briefing graphics template in the old Mac DF Briefing Kit, but thanks to *drumroll* Canvas 5 I saved a clean new PICT and have an ... | |
Topic: DarkXL Update 5 - Alpha Demo 1 Release! |
|
| DF4GL4ever Replies: 432 Views: 177067 |
|
| Quick question on laser blasts, are there any plans to make the strength of laser blasts weaken with distance? The farther they travel they drop to 9 damage then 8 damage... possibly more beyond that ... | |
Topic: DarkXL Update 5 - Alpha Demo 1 Release! |
|
| DF4GL4ever Replies: 432 Views: 177067 |
|
| Hah the 8 character pathnames are the issue, along with the LFD and the no weapons.gob in the DOS game. It's working now so thanks for the suggestions |
|
All times are GMT |