| DF-21 Forums The Dark Forces Community |
| Search found 85 matches |
| Author | Message |
|---|---|
Topic: Beta Update and a Surprise |
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| Emon Replies: 28 Views: 8290 |
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| The Sith engine is too different, I think, and would require another project/engine.
Jon`C already started that. The project was abandoned. http://sourceforge.net/projects/sith2/ |
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Topic: Build 9.01 Released |
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| Emon Replies: 72 Views: 18912 |
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| Many cheats are in the form of simple mods now. Changing values in text and config files, etc. | |
Topic: Rendering Issues |
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| Emon Replies: 9 Views: 2752 |
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| Is performance really a concern? I can't imagine any DF level in existence providing any problem in terms of rendering speed. Even if you were rendering all of it. | |
Topic: Build 9.0 Released |
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| Emon Replies: 54 Views: 16377 |
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| You died. I really need to get the proper death sequence in. Oh, hah, I didn't even notice. Even on hard I am finding DF VERY easy. I don't know if the AI isn't done or it's because mouselook i ... |
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Topic: Build 9.0 Released |
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| Emon Replies: 54 Views: 16377 |
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| I still got a hung note on Talay. I also noticed various collision issues, especially on 3DOs. I walked on a moving bridge and got stuck. The bridge disappeared. Also had collision problems in and aro ... | |
Topic: DarkXL Source Code |
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| Emon Replies: 7 Views: 3154 |
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| SourceForge sucks, stick with Codeplex or Google code. | |
Topic: Still not dead. |
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| Emon Replies: 54 Views: 14017 |
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| Haha wow, I'm with Jon`C on this one. Maybe you should let someone else make the launcher. |
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Topic: Contribution request: Kyle wax. |
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| Emon Replies: 101 Views: 44316 |
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| Looks like a formal or ceremonial uniform. | |
Topic: Contribution request: Kyle wax. |
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| Emon Replies: 101 Views: 44316 |
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| He could easily be 30. | |
Topic: Contribution request: Kyle wax. |
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| Emon Replies: 101 Views: 44316 |
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| Kyle just came out of the Imperial academy. He should be in his 20s. The artwork makes him look like he's in his 50s. Just reduce the wrinkles and everything will be fine.
Yep, agreed. |
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Topic: Concussion Rifle's Targeting System |
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| Emon Replies: 15 Views: 8350 |
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| Wait, can a concussion blast be split between high and low targets by autoaim? | |
Topic: Concussion Rifle's Targeting System |
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| Emon Replies: 15 Views: 8350 |
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| It seems to act just like any other explosive projectile except that sprites are made on each target. DF's autoaim is where the mystery comes from. | |
Topic: Contribution request: Kyle wax. |
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| Emon Replies: 101 Views: 44316 |
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| WOW, fantastic! You should think about porting it to Jedi Knight, too. Shred18 in the JK community knows a thing or two about that. Not too hard with the 3DO export script for 3dsmax. | |
Topic: PR campaign |
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| Emon Replies: 24 Views: 12501 |
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| Has anyone given thought to working towards establishing knowledge of DarkXL outside of this community? The Dark Forces series always had a small community compared to its counterparts such as Doom an ... | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| Emon Replies: 450 Views: 108085 |
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| Here's the thing; This is LUCIUS' project, and ultimately his decision whether he wants to open it up to the public.
I never thought otherwise. I'm getting a little tired of this notion that we ar ... |
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Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| Emon Replies: 450 Views: 108085 |
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| Making a project open does not automatically generate worthwhile contributions.
Absolutely, but it's better than nothing. I can say I'd at least try to contribute before I got bored of it. Something ... |
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Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| Emon Replies: 450 Views: 108085 |
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| Not to be a smartass but I recall mentioning something about projects lead by a single individual, stagnation over time and the need for open source... | |
Topic: PongXL: swamping with requests and the ethics thereof |
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| Emon Replies: 18 Views: 6769 |
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| You guys realize how huge of requests these are, right? Lucius already works on DaggerXL, DarkXL (less and less) and I assume has a full-time job. It's not trivial to just "add games."
Appa ... |
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Topic: PongXL: swamping with requests and the ethics thereof |
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| Emon Replies: 18 Views: 6769 |
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| You guys realize how huge of requests these are, right? Lucius already works on DaggerXL, DarkXL (less and less) and I assume has a full-time job. It's not trivial to just "add games." | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| Emon Replies: 450 Views: 108085 |
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| I STRONGLY recommend you learn to use JED and become familiar with its features, especially its grid snapping. It's extraordinarily powerful. A while ago Jon`C demonstrated his own editor on the Massa ... | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| Emon Replies: 450 Views: 108085 |
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| Just to be clear, the reason that the screenshots are compressed is because when you hit the screenshot key in DarkXL it saves a jpeg.
Oh okay. I thought you were taking them yourself. |
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Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| Emon Replies: 450 Views: 108085 |
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| Protip: Use lossless compression for UI images. PNG works best. | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| Emon Replies: 450 Views: 108085 |
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| So my new occlusion system relies on raycasts in order to determine whether part of a portal visible through the current portal can possibly be visible.
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Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| Emon Replies: 450 Views: 108085 |
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| No, motion has nothing to do with it. I've heard that many times over the years, and it's a cop out. The radii are fine, it's the intensity that is too much. The effect itself looks great, but the usa ... | |
Topic: Reticle Images for DarkXL |
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| Emon Replies: 42 Views: 22804 |
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| Perhaps it wouldn't seem to be out of the question to have different reticules for each different weapon.
feature creeeeeeeeep! |
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Topic: .NET library for working with Dark Forces file formats |
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| Emon Replies: 6 Views: 2555 |
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| I'm just using the constructor of the Bitmap class that takes an IntPtr to the bitmap data. I'm not entirely concerned about speed since any modern computer could tear through hundreds of conversions ... | |
Topic: .NET library for working with Dark Forces file formats |
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| Emon Replies: 6 Views: 2555 |
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| Woot, I added BM support. I can convert BMs to any format supported by System.Drawing.Bitmap. That includes BMP, JPEG, TIFF, PNG and others. | |
Topic: Reticle Images for DarkXL |
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| Emon Replies: 42 Views: 22804 |
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| Here are the ones I've made. Pretty much standard variants. They're 32x32, 32-bit PNGs. You can download them http://etc.mattolenik.net/darkxl/circle-dot-crosshair.png
http://etc.mattolenik.net/dar ... |
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Topic: .NET library for working with Dark Forces file formats |
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| Emon Replies: 6 Views: 2555 |
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| Wouldn't hurt to take a look.
Didn't you write them in VB though? :barf: |
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Topic: .NET library for working with Dark Forces file formats |
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| Emon Replies: 6 Views: 2555 |
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| I've started work on a .NET library for working with DF file formats. The goal is to make it easier to write tools that manipulate these files, especially the binary formats.
Thanks to DarkXL, the ... |
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