| DF-21 Forums The Dark Forces Community |
| Search found 2064 matches |
| Author | Message |
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Topic: Jedi Knight for Dark Forces and Lightsaber Weapons Patch |
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| Nottheking Replies: 6 Views: 501 |
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| Yeah, as the others have said, there's not a whole lot you can do with the Dark Forces stuff. The 10 weapons are fixed in function: not a single attribute about them can be changed.
Nor can you ch ... |
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Topic: Play Force Unleased on your PC!! |
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| Nottheking Replies: 23 Views: 1584 |
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| the worst game ever PC optimization wise
Ah, yes, I love seeing this sort of thing in console-to-PC ports nowadays... They don't even bother re-writing the code to recognize that it's running on an x ... |
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Topic: Canonizing nonsense |
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| Nottheking Replies: 16 Views: 406 |
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| Lemme try to address some of those questions, BB:How is Kyle able to kill Kell Dragons with his bare hands?
He must have a bit of Chuck Norris in him. Only in his hands, rather than his feet. Why do ... |
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Topic: Opening old wounds; Mattias Weilander |
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| Nottheking Replies: 119 Views: 10653 |
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| Hey people, I'm still here too! ...Oh, wait, I'm too late to jump on the bandwagon again, aren't I?
At any rate... Sheesh, I'd forgotten quite a bit. Well, not directly FORGOTTEN, but neglected to ... |
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Topic: An extreimely important question |
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| Nottheking Replies: 13 Views: 964 |
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| That would actually be an interesting gimmick. I don't recall seeing this used as a mechanic before... In fact, I don't recall this ever even being DISCOVERED by and large until it was noted that this ... | |
Topic: Play Force Unleased on your PC!! |
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| Nottheking Replies: 23 Views: 1584 |
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| I know I'll have to get it myself.
Also, since I'm looking at a crappy LCD panel with glare and it's not the best image for an example, MZZT, do you mean it "re-sizes" or "re-samples ... |
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Topic: Where does Dark Forces stand right now? |
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| Nottheking Replies: 8 Views: 2010 |
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| I would definitely like to give a hand at making multiplayer levels for Dark Forces, were that capability ever added. I like making maps that are not just a "place for the level" but also lo ... | |
Topic: Limits on floor and ceiling height? |
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| Nottheking Replies: 9 Views: 492 |
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| I believe there's a wall height limit of around 200-300 DF units. Beyond that, you'll get the problem that it will HOM when looking at most elevations.
If you want a super-deep death pit, I'd recom ... |
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Topic: Embarassing WDFUSE question... |
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| Nottheking Replies: 5 Views: 1508 |
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| Ah, so it's just something with WDFUSE itself? I thought that there might've been an option I was missing, since I recalled always having them floating on-top before. Kinda strange as well, since I'm ... | |
Topic: Embarassing WDFUSE question... |
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| Nottheking Replies: 5 Views: 1508 |
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| So, for like the first time in a number of years, I've opened up WDFUSE, after getting a sudden burst of inspiration and desire to go back and actually make a version of the level for my project I WOU ... | |
Topic: Dark XL Community Project - Rogue Stormtrooper |
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| Nottheking Replies: 72 Views: 10013 |
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| Funny how, with group editing projects, one person's absence can grind everything to a halt for months. I've never seen anything like that before, newp. |
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Topic: does striking weaponless enemies drag you to the dark side |
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| Nottheking Replies: 11 Views: 705 |
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| I didn't realize Weegee could be killed, either. I guess I'll go back and look at his .COG file, and see how much health he actually has.
As I recall, Max lacks a health value, and hence, is invinc ... |
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Topic: How to produce hi-res graphics for Dark XL |
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| Nottheking Replies: 7 Views: 1058 |
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| You would want to create new textures from scratch, because a filter really can't add detail to an existing texture. All you can do is add some effects that make USE of the higher resolution (like noi ... | |
Topic: Jedi Knight |
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| Nottheking Replies: 29 Views: 1137 |
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| Ah, yes, that. Vista can screw up almost anything if given the chance. |
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Topic: Other alternate engines for games? |
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| Nottheking Replies: 30 Views: 5267 |
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| One of my favorite engine replacements on that Wiki page is OpenTTD, having played Transport Tycoon for lengthy periods of time.
I've also seen a number of "remakes" that weren't necessar ... |
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Topic: The open project. |
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| Nottheking Replies: 11 Views: 1252 |
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| I'm PRETTY SURE there is, but I'd have to go back through my records to see which one it was... As I recall, it was finding out which one was newer than that is what halted things before.
The compu ... |
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Topic: Dark XL Community Project - Rogue Stormtrooper |
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| Nottheking Replies: 72 Views: 10013 |
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| I sorta like seeing how this is going so far. (or at least, was) If I may insert a suggestion, though, I'd actually recommend that most of the LFD-related work be actually completed BEFORE any actual ... | |
Topic: DarkXL News |
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| Nottheking Replies: 34 Views: 3369 |
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| Wow, it's a little exciting to see how far along this is getting.like on the DaggerXL blog
Wait, wait... Where did you previously say you'd had a project called DaggerXL? And moreover, why the heck h ... |
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Topic: Is a perfect game possible in JK? |
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| Nottheking Replies: 10 Views: 683 |
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| No, it'd just require a LOT of careful video editing. So it could be done!
...It'd probably just take longer than the entire time you spent doing all that save/reloading to get the game finished i ... |
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Topic: What is your primary desktop resolution? |
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| Nottheking Replies: 11 Views: 741 |
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| 1280x1024, on an somewhat-new 17" CRT. Yes, it's not the right perspective, but for some reason, my card doesn't like 1280x960. So I proportion the screen to get CLOSE to the correct stretching r ... | |
Topic: Jedi Knight |
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| Nottheking Replies: 29 Views: 1137 |
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| What "newer 3D cards?" TBH, I never had issues running Jedi Knight with even my X800XT, though that's positively outdated by now.
All told, this is rather nice to see. This is actually, p ... |
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Topic: does striking weaponless enemies drag you to the dark side |
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| Nottheking Replies: 11 Views: 705 |
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| The only way to go to the dark side, as I recall, is to outright kill CIVILIANS, and put points into dark side powers. (erstwhile, the only way to really get into the light side is to put points only ... | |
Topic: The open project. |
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| Nottheking Replies: 11 Views: 1252 |
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| Yeah, the OP map is already quite sizable; easily larger than most levels. While it's true that there's a lot of places that seem "dead ends," that's really how levels work; it's been shown ... | |
Topic: New Moderator for the DarkXL forums |
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| Nottheking Replies: 4 Views: 781 |
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| Wow, that's what I get for going on hiatus. Congrats, I suppose. |
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Topic: Happy New Year! |
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| Nottheking Replies: 3 Views: 684 |
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| I stayed up to around 6 in the morning. Then I napped for a bit, woke up at like 9, then after another couple hours and a shower napped again. | |
Topic: .WAX Cells: Order, Timing, and Beyond |
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| Nottheking Replies: 12 Views: 2214 |
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| I missed out on the party as I was busy for a few days. Still getting used to being a college student and all at that point... As for the image-flipping, yes, it technically uses a bit more CPU ... |
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Topic: The Open Project Queue Thread - SIGN UP HERE! |
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| Nottheking Replies: 22 Views: 8768 |
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| Eh, I think that there'd been little done when I got it, and I'd already added the main section I kept working on, which I think was off of the north end of the main tram hub. I.e, it was intended to ... | |
Topic: My New Toy... |
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| Nottheking Replies: 12 Views: 2113 |
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| Eh... Change your version of Catalyst to an OLDER one. That might solve your crashes. There were a few bad apples in the past couple years of Catalyst releases that had that sort of problem. Specifica ... | |
Topic: The Open Project Queue Thread - SIGN UP HERE! |
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| Nottheking Replies: 22 Views: 8768 |
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| Sorry guys... To say the least, I kinda failed at that. Not long after that, I had a heck of a lot of real-life stuff on my plate, lots of problems, then I had to move, etc. etc... In short, that comp ... | |
Topic: The Lava Planet |
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| Nottheking Replies: 20 Views: 5301 |
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| Fish lives! But yeah, cool to see some more updates... Goodness knows the game needs more of 'em. And while we've seen a good variety of worlds visited in Dark Forces, we've yet to see a v ... |
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