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  Topic: Progress towards Build 9.08 Update.
Pumpkinetics

Replies: 55
Views: 1765

PostForum: DarkXL News   Posted: Nov 09, 2010 15:33   Subject: Progress towards Build 9.08 Update.
Funnily enough, on my version of dosbox, they do home in on you for a change. They're completely brutal about it too, damn them...
  Topic: What do you want to see next the most?
Pumpkinetics

Replies: 20
Views: 640

PostForum: DarkXL General Discussion   Posted: Oct 09, 2010 11:09   Subject: What do you want to see next the most?
Aye, I tried mines once on the last build and it was fairly standard (first time I saw which floor & ceiling textures Ari G used) but the worst crime would be the absence of the dimensional door.. ...
  Topic: What do you want to see next the most?
Pumpkinetics

Replies: 20
Views: 640

PostForum: DarkXL General Discussion   Posted: Oct 03, 2010 08:41   Subject: What do you want to see next the most?
For complex INF, wouldn't Condition Red also be a good idea? (it would also be a good way to debug VUEs if there's any issues left there)
  Topic: Mines (*)
Pumpkinetics

Replies: 4
Views: 1621

PostForum: Level Reviews   Posted: Aug 18, 2010 14:32   Subject: Mines (*)
A friend made a meme for DeviantArt. [url=http://pumpkinetics.deviantart.com/art/The-world-is-divided-in-two-175803024]I chipped in.
  Topic: Lahara Hotel Madine?
Pumpkinetics

Replies: 3
Views: 142

PostForum: Dark Forces Levels & Editing   Posted: Aug 13, 2010 04:05   Subject: Lahara Hotel Madine?
1: the fire extinguishers can be blown up. When they do, they'll blow up the wall next to them.

2: On third level, one of the walls behind a fire extinguisher holds vents: one of the vents leads to ...
  Topic: Dark Forces mods
Pumpkinetics

Replies: 13
Views: 332

PostForum: Dark Forces Levels & Editing   Posted: Jul 24, 2010 11:40   Subject: Dark Forces mods
Yeah, the operation Archangel multipack's pretty good. Shame the final episode's never gonna come out. :7
  Topic: Where are people's projects up to?
Pumpkinetics

Replies: 3
Views: 213

PostForum: Showcase   Posted: Jul 10, 2010 04:29   Subject: Where are people's projects up to?
Hey everyone, it's me again!

So, we get threads where people remind us they still exist every now and then, but what about the projects they work on? I know some people are waiting for DarkXL to co ...
  Topic: Canonizing nonsense
Pumpkinetics

Replies: 16
Views: 427

PostForum: General Discussion   Posted: Mar 27, 2010 06:02   Subject: Canonizing nonsense
I remember reading a DF fanfic once that tried to explain extra lives in a story context, that being that it was Kyle's light side trying to patch him up at a key moment. But then that fanfic took a l ...
  Topic: Play Force Unleased on your PC!!
Pumpkinetics

Replies: 23
Views: 1611

PostForum: General Discussion   Posted: Nov 02, 2009 23:37   Subject: Play Force Unleased on your PC!!
The gameplay is hack-and-slash circa 2002.

I read that as "plays like Jedi Outcast", narrow-minded-man I am.
  Topic: Contribution request: Kyle wax.
Pumpkinetics

Replies: 101
Views: 9143

PostForum: DarkXL General Discussion   Posted: Oct 23, 2009 16:51   Subject: Contribution request: Kyle wax.
Hey, even in the original game "the force is strong with Katarn." And it's possible there was some time between skyhook and the DT project.

But I've always thought early 30s, even though ...
  Topic: Simple suggestion for the first level.
Pumpkinetics

Replies: 6
Views: 1765

PostForum: Feature Suggestions   Posted: Oct 23, 2009 16:24   Subject: Simple suggestion for the first level.
Fixed. I am -really- not with it nowadays. Argh.
  Topic: Simple suggestion for the first level.
Pumpkinetics

Replies: 6
Views: 1765

PostForum: Feature Suggestions   Posted: Oct 23, 2009 16:15   Subject: Simple suggestion for the first level.
While an interesting idea, that might be more appropriate for [url=http://df-21.net/phpbb/viewtopic.php_t=1517]this topic.

It's best to leave that for custom levels/patches and not to the engin ...
  Topic: Oh dear...
Pumpkinetics

Replies: 7
Views: 411

PostForum: General Discussion   Posted: Oct 22, 2009 00:56   Subject: Oh dear...
...

I could have sworn I posted this in the other General discussion board.

My mind must be going to the jaggies.
  Topic: Oh dear...
Pumpkinetics

Replies: 7
Views: 411

PostForum: General Discussion   Posted: Oct 21, 2009 16:47   Subject: Oh dear...
I was already thinking of renaming my background project "Kalmar", as its namesake is only loosely involved in the plot anyway.

Now I'll definitely have to: I was poking around, and it tu ...
  Topic: Happy Halloween (almost)
Pumpkinetics

Replies: 5
Views: 379

PostForum: General Discussion   Posted: Oct 09, 2009 13:52   Subject: Happy Halloween (almost)
To be fair, I can see escape from the X-mansion working as a halloween level: it's already a large deserted house, making it haunted wouldn't require too much effort. Plus the theme of "run away ...
  Topic: My Level
Pumpkinetics

Replies: 17
Views: 1246

PostForum: Dark Forces Levels & Editing   Posted: Aug 26, 2009 07:34   Subject: My Level
Barry, you're thinking of Ice world by Tim Smulders.

Anyway, I looked and, well, it had its moments. What little there was of the initial base wasn't too bad, but it was over rather quickly. I agre ...
  Topic: Incomplete stories
Pumpkinetics

Replies: 3
Views: 373

PostForum: General Discussion   Posted: Aug 17, 2009 09:35   Subject: Incomplete stories
I know that the sequel to Mt. Kurek was going to be incorporated into DTIV until Haslow and Hallaron got annoyed at the limitations of DF.
  Topic: Cloudspear question?
Pumpkinetics

Replies: 6
Views: 644

PostForum: Dark Forces Levels & Editing   Posted: Apr 25, 2009 01:36   Subject: Cloudspear question?
It's a tricky puzzle, yes.

At the north room is the switch to pick up the box. At the south room is the switch to move it. (although I might have mentally rotated it 90 degrees. It's been a while) ...
  Topic: condition red question?
Pumpkinetics

Replies: 4
Views: 645

PostForum: Dark Forces Levels & Editing   Posted: Apr 25, 2009 01:31   Subject: condition red question?
If you do get stuck, move and wiggle your mouse at the same time.

and make sure you don't go crashing into walls.
  Topic: 2 questions
Pumpkinetics

Replies: 3
Views: 533

PostForum: Dark Forces Levels & Editing   Posted: Apr 21, 2009 21:41   Subject: 2 questions
1. Betrayed has a problem with the briefing.lst file in the gob. Deleting that will get the level to work, but you'll miss the briefing unfortunately.

2. Sheep's got it right, but once you're up to ...
  Topic: trouble to access a secret room in level 6
Pumpkinetics

Replies: 26
Views: 1625

PostForum: General Discussion   Posted: Mar 30, 2009 20:40   Subject: trouble to access a secret room in level 6
I just tried it and got it on the fifth try.

Although my copy of DF has some problem with 4u-wide corridors. Maybe it's machine based.
  Topic: Turret generators?
Pumpkinetics

Replies: 14
Views: 2158

PostForum: Dark Forces Levels & Editing   Posted: Mar 23, 2009 07:31   Subject: Turret generators?
Another thing: Setting a wall's flags in WDFUSE will set its adjoin to the same flags. To make it one or the other requires a manual edit (through INF or directly through the text file)
  Topic: Spring Cleaning
Pumpkinetics

Replies: 6
Views: 1210

PostForum: Feedback   Posted: Mar 23, 2009 07:27   Subject: Spring Cleaning
Actually, the levels can all fit easily on one disk if still zipped up

I know that there's a working version of ROT3 to be found at the admiral's command chamber, but both that and Betrayed (both b ...
  Topic: Dark XL Community Project - Rogue Stormtrooper
Pumpkinetics

Replies: 72
Views: 10015

PostForum: DarkXL News   Posted: Mar 01, 2009 09:01   Subject: Dark XL Community Project - Rogue Stormtrooper
I have a ton of architectural ideas to use - at the rate they're going they'll need something like this to get out. Count me in for level design (also textures and -if we get that far- voice acting)
  Topic: If anybody downloads Residens.gob, Residens.gob copy 1,and 4
Pumpkinetics

Replies: 9
Views: 1497

PostForum: General Discussion   Posted: Dec 26, 2008 23:35   Subject: If anybody downloads Residens.gob, Residens.gob copy 1,and 4
So, has anyone else tried these yet? I have.

Unfortunately DosBox refused to process the .gobs in their present state, so I had to run them through WDFUSE. At first glance, it's obviously derived f ...
  Topic: Please Start a Flamewar!
Pumpkinetics

Replies: 776
Views: 53417

PostForum: General Discussion   Posted: Sep 29, 2008 08:06   Subject: Please Start a Flamewar!
:Walks in afterwards:
:notices remains of forum:
:kicks sheepandshepherd for good measure:
:Triggers the last mine:
  Topic: DarkXL Update 8 - Level/Mod editing tools.
Pumpkinetics

Replies: 78
Views: 17947

PostForum: DarkXL News   Posted: Sep 13, 2008 11:05   Subject: DarkXL Update 8 - Level/Mod editing tools.
Allow me to be the first to stare in joy.

(0)_(0)
  Topic: Uber Jedi Mod Manager 3.0 problem
Pumpkinetics

Replies: 8
Views: 1848

PostForum: General Discussion   Posted: Aug 09, 2008 23:32   Subject: Uber Jedi Mod Manager 3.0 problem
Actually, I've had this problem before, outside of ujmm:

EXPLANATION: Mount Kurek's Batch file renames FTEXTCRA and DFBRIEF from lfd files to .kur files, and back once DF has been quit. Unfortunate ...
  Topic: Please Start a Flamewar!
Pumpkinetics

Replies: 776
Views: 53417

PostForum: General Discussion   Posted: Jul 31, 2008 08:00   Subject: Please Start a Flamewar!
:breaks Burning Gundam's dance combo mid-stream:

"MARVELLOUS" (131 combo)
  Topic: Please Start a Flamewar!
Pumpkinetics

Replies: 776
Views: 53417

PostForum: General Discussion   Posted: Jul 30, 2008 21:17   Subject: Please Start a Flamewar!
:Shoots Burning Gundam with a slightly bigger pistol:
 
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