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  Topic: Beta Update and a Christmas Bonus
Tsophika

Replies: 8
Views: 134

PostForum: DarkXL News   Posted: Dec 25, 2010 02:28   Subject: Beta Update and a Christmas Bonus
The official Outlaws announcement is great! I've never played Blood, but it looks like it fits right in to the engine. Looking forward to DarkXL beta and the extended features beyond!
  Topic: The Jedi Knight Speed Run
Tsophika

Replies: 1
Views: 61

PostForum: General Discussion   Posted: Dec 11, 2010 06:08   Subject: The Jedi Knight Speed Run
Level 8 is amazing... wow. I learned some engine exploits that I'll be trying out soon!
  Topic: SLADE3 - Any interest in this?
Tsophika

Replies: 8
Views: 248

PostForum: Dark Forces Levels & Editing   Posted: Nov 16, 2010 04:00   Subject: SLADE3 - Any interest in this?
I'm definitely interested! Nice work so far.
  Topic: Progress towards Build 9.08 Update.
Tsophika

Replies: 55
Views: 1765

PostForum: DarkXL News   Posted: Nov 09, 2010 09:41   Subject: Progress towards Build 9.08 Update.
I remember that issue with Mohc's missiles, they're supposed to home in on you. They kind of just float there on modern machines, even in DosBox. I think the last time I remember them behaving correct ...
  Topic: Progress towards Build 9.08 Update.
Tsophika

Replies: 55
Views: 1765

PostForum: DarkXL News   Posted: Nov 04, 2010 10:19   Subject: Progress towards Build 9.08 Update.
Sounds great! Thanks for the update. Razz
  Topic: Progress towards Build 9.08 Update.
Tsophika

Replies: 55
Views: 1765

PostForum: DarkXL News   Posted: Oct 29, 2010 10:43   Subject: Progress towards Build 9.08 Update.
Awesome. I was able to cheat up to Block N but not the other areas!

You know, after all these years I still don't know what triggers those force fields to be passable. Is it switched randomly? Can ...
  Topic: Progress towards Build 9.08 Update.
Tsophika

Replies: 55
Views: 1765

PostForum: DarkXL News   Posted: Oct 27, 2010 10:05   Subject: Progress towards Build 9.08 Update.
Awesome news! Those switches look great with the glow effect. I can't wait to test it out.

By the way, are you actively reviewing the Codeplex site? I have some bugs from the latest builds and I do ...
  Topic: Level Editor
Tsophika

Replies: 3
Views: 177

PostForum: DarkXL News   Posted: Oct 21, 2010 07:54   Subject: Level Editor
Yes, I played around with it. Rendering mode does indeed crash for me.

I'll suggest the ability to select and delete vertices and walls. In the case of subsector walls, deleting it would merge the ...
  Topic: DarkXL Build 9.06 Released
Tsophika

Replies: 31
Views: 598

PostForum: DarkXL News   Posted: Oct 19, 2010 04:15   Subject: DarkXL Build 9.06 Released
Yeah the Fusion Cutter isn't totally implemented yet. It's equipable but causes a crash for me.
  Topic: DarkXL Build 9.06 Released
Tsophika

Replies: 31
Views: 598

PostForum: DarkXL News   Posted: Oct 19, 2010 01:09   Subject: DarkXL Build 9.06 Released
Jumping feels much better now!

I was able to reproduce a similar Nar Shaddaa Crow bug that I had with 9.04. It only shows up when Talay is loaded before playing Nar Shaddaa.

http://img833.images ...
  Topic: DarkXL Build 9.05 Released
Tsophika

Replies: 8
Views: 196

PostForum: DarkXL News   Posted: Oct 17, 2010 09:23   Subject: DarkXL Build 9.05 Released
Speaking of jumping, I always find that jumping away close to an edge doesn't work. The distance of the jump needs tweaked as well. I think it's those little adjustments that will truly make it feel l ...
  Topic: DarkXL Build 9.04 Released
Tsophika

Replies: 17
Views: 422

PostForum: DarkXL News   Posted: Oct 13, 2010 09:23   Subject: DarkXL Build 9.04 Released
I do use g and f. I guess I'm referring to vertical blocks like the trap door before rescuing Jan in JABSHIP or the fan shaft before the Dark Trooper on Anteevy.
  Topic: DarkXL Build 9.04 Released
Tsophika

Replies: 17
Views: 422

PostForum: DarkXL News   Posted: Oct 13, 2010 09:16   Subject: DarkXL Build 9.04 Released
The next one looks like a pretty big hurdle with the weapon implementation. Maybe there should be a 9.045 that just has the rendering, collision and precision bugs worked out?

Is there currently a ...
  Topic: DarkXL Build 9.04 Released
Tsophika

Replies: 17
Views: 422

PostForum: DarkXL News   Posted: Oct 12, 2010 06:33   Subject: DarkXL Build 9.04 Released
Thanks for implementing my favorite gun, although I'll echo Klas's sentiments about the turrets. Wink

I'm going to suggest LAIMLAME be implemented for testing. I died a lot running through look ...
  Topic: DarkXL Build 9.03 Released
Tsophika

Replies: 13
Views: 266

PostForum: DarkXL News   Posted: Oct 10, 2010 09:06   Subject: DarkXL Build 9.03 Released
Found a couple bad spots. Lots of black lines. Mostly everything looked good! At least you've mastered 'impossible geometry' with that stairwell and intersecting hallway in JABSHIP. Laughing

http://im ...
  Topic: Rendering and Gameplay – The Pure Renderer
Tsophika

Replies: 17
Views: 590

PostForum: DarkXL News   Posted: Oct 09, 2010 09:20   Subject: Rendering and Gameplay – The Pure Renderer
Sounds great. I'm curious about the contrast variable. Could you illustrate some of the effects it produces? Can it be changed on the fly?
  Topic: Console Background
Tsophika

Replies: 6
Views: 297

PostForum: DarkXL General Discussion   Posted: Oct 03, 2010 02:06   Subject: Console Background
Transparent green. Smile
  Topic: Contribution request: Kyle wax.
Tsophika

Replies: 101
Views: 9142

PostForum: DarkXL General Discussion   Posted: Sep 30, 2010 09:53   Subject: Contribution request: Kyle wax.
Thanks for the comments! The facial gesture has changed quite a bit from when I started. He looked much grittier and older, so I never intended to recreate exactly the 2D art - in fact it would be imp ...
  Topic: Rendering and Gameplay – The Pure Renderer
Tsophika

Replies: 17
Views: 590

PostForum: DarkXL News   Posted: Sep 30, 2010 09:29   Subject: Rendering and Gameplay – The Pure Renderer
Looks great. Always useful to have!
  Topic: Contribution request: Kyle wax.
Tsophika

Replies: 101
Views: 9142

PostForum: DarkXL General Discussion   Posted: Sep 28, 2010 00:47   Subject: Contribution request: Kyle wax.
I picked this model up again last weekend. I only work on Katarn in between other projects and when I feel motivated! The body armor and jacket are getting there. The face is 99% done, but I'm certain ...
  Topic: Hello everyone, long time no see.
Tsophika

Replies: 9
Views: 303

PostForum: DarkXL News   Posted: Sep 23, 2010 04:48   Subject: Hello everyone, long time no see.
Good luck with everything going on in your personal life. I certainly know how that stuff can snowball.

And welcome back. Some of us never lost faith. Very Happy
  Topic: Buy it on steam for $5.00, or...
Tsophika

Replies: 10
Views: 703

PostForum: General Discussion   Posted: Feb 24, 2010 01:23   Subject: Buy it on steam for $5.00, or...
Hmm. I still have the retail box that I bought in '96. I found another box at the garbage dump (no CD but had the player's guidebook!). I only kept the second box for a couple years before tossing it. ...
  Topic: Play Force Unleased on your PC!!
Tsophika

Replies: 23
Views: 1586

PostForum: General Discussion   Posted: Nov 02, 2009 00:29   Subject: Play Force Unleased on your PC!!
It's not the worst port, but it's pretty bad. I've never seen so many loading screens just to access the menus.

It runs decently on my system but there does seem to be an FPS cap. The gameplay is h ...
  Topic: Windows 7
Tsophika

Replies: 8
Views: 456

PostForum: General Discussion   Posted: Oct 25, 2009 02:51   Subject: Windows 7
Heh, imagine that. The last time I tried WDFUSE was on Seven build 7127. I'm running RTM now and sure enough, it's working like a champ.
  Topic: Windows 7
Tsophika

Replies: 8
Views: 456

PostForum: General Discussion   Posted: Oct 25, 2009 02:24   Subject: Windows 7
As long as you're installing 32-bit Windows you'll have zero problems.
  Topic: DarkXL News
Tsophika

Replies: 34
Views: 3371

PostForum: DarkXL News   Posted: Oct 18, 2009 20:50   Subject: DarkXL News
Very exciting! Thanks for the update. It's getting close...
  Topic: Contribution request: Kyle wax.
Tsophika

Replies: 101
Views: 9142

PostForum: DarkXL General Discussion   Posted: Oct 16, 2009 02:16   Subject: Contribution request: Kyle wax.
Refined quite a bit. Hair detail and bangs will come later in the form of alpha maps.

http://img42.imageshack.us/img42/6688/katarn02.th.jpg
  Topic: Contribution request: Kyle wax.
Tsophika

Replies: 101
Views: 9142

PostForum: DarkXL General Discussion   Posted: Oct 14, 2009 23:09   Subject: Contribution request: Kyle wax.
I model from scratch. This involves first creating a lower-rez base mesh in Maya. That's imported to Zbrush where I sculpt in higher subdivisions with a Wacom tablet. The final high-rez Zbrush model i ...
  Topic: Contribution request: Kyle wax.
Tsophika

Replies: 101
Views: 9142

PostForum: DarkXL General Discussion   Posted: Oct 14, 2009 22:02   Subject: Contribution request: Kyle wax.
I think the lower jaw and chin need to be a bit smaller. Kyle has a triangular face.
I agree. The whole mandible region is a little larger than it should be. The tip of the nose will become a little ...
  Topic: Contribution request: Kyle wax.
Tsophika

Replies: 101
Views: 9142

PostForum: DarkXL General Discussion   Posted: Oct 14, 2009 02:59   Subject: Contribution request: Kyle wax.
I did find time over the weekend to start my Katarn model. My goal is to create a realistic interpretation while staying true to the original artwork. Here is the facial rough:

http://img63.imagesh ...
 
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