| DF-21 Forums The Dark Forces Community |
| Search found 114 matches |
| Author | Message |
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Topic: Beta Update and a Christmas Bonus |
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| Tsophika Replies: 8 Views: 134 |
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| The official Outlaws announcement is great! I've never played Blood, but it looks like it fits right in to the engine. Looking forward to DarkXL beta and the extended features beyond! | |
Topic: The Jedi Knight Speed Run |
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| Tsophika Replies: 1 Views: 61 |
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| Level 8 is amazing... wow. I learned some engine exploits that I'll be trying out soon! | |
Topic: SLADE3 - Any interest in this? |
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| Tsophika Replies: 8 Views: 248 |
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| I'm definitely interested! Nice work so far. | |
Topic: Progress towards Build 9.08 Update. |
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| Tsophika Replies: 55 Views: 1765 |
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| I remember that issue with Mohc's missiles, they're supposed to home in on you. They kind of just float there on modern machines, even in DosBox. I think the last time I remember them behaving correct ... | |
Topic: Progress towards Build 9.08 Update. |
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| Tsophika Replies: 55 Views: 1765 |
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| Sounds great! Thanks for the update. |
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Topic: Progress towards Build 9.08 Update. |
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| Tsophika Replies: 55 Views: 1765 |
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| Awesome. I was able to cheat up to Block N but not the other areas!
You know, after all these years I still don't know what triggers those force fields to be passable. Is it switched randomly? Can ... |
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Topic: Progress towards Build 9.08 Update. |
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| Tsophika Replies: 55 Views: 1765 |
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| Awesome news! Those switches look great with the glow effect. I can't wait to test it out.
By the way, are you actively reviewing the Codeplex site? I have some bugs from the latest builds and I do ... |
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Topic: Level Editor |
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| Tsophika Replies: 3 Views: 177 |
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| Yes, I played around with it. Rendering mode does indeed crash for me.
I'll suggest the ability to select and delete vertices and walls. In the case of subsector walls, deleting it would merge the ... |
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Topic: DarkXL Build 9.06 Released |
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| Tsophika Replies: 31 Views: 598 |
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| Yeah the Fusion Cutter isn't totally implemented yet. It's equipable but causes a crash for me. | |
Topic: DarkXL Build 9.06 Released |
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| Tsophika Replies: 31 Views: 598 |
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| Jumping feels much better now!
I was able to reproduce a similar Nar Shaddaa Crow bug that I had with 9.04. It only shows up when Talay is loaded before playing Nar Shaddaa. http://img833.images ... |
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Topic: DarkXL Build 9.05 Released |
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| Tsophika Replies: 8 Views: 196 |
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| Speaking of jumping, I always find that jumping away close to an edge doesn't work. The distance of the jump needs tweaked as well. I think it's those little adjustments that will truly make it feel l ... | |
Topic: DarkXL Build 9.04 Released |
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| Tsophika Replies: 17 Views: 422 |
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| I do use g and f. I guess I'm referring to vertical blocks like the trap door before rescuing Jan in JABSHIP or the fan shaft before the Dark Trooper on Anteevy. | |
Topic: DarkXL Build 9.04 Released |
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| Tsophika Replies: 17 Views: 422 |
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| The next one looks like a pretty big hurdle with the weapon implementation. Maybe there should be a 9.045 that just has the rendering, collision and precision bugs worked out?
Is there currently a ... |
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Topic: DarkXL Build 9.04 Released |
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| Tsophika Replies: 17 Views: 422 |
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| Thanks for implementing my favorite gun, although I'll echo Klas's sentiments about the turrets. I'm going to suggest LAIMLAME be implemented for testing. I died a lot running through look ... |
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Topic: DarkXL Build 9.03 Released |
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| Tsophika Replies: 13 Views: 266 |
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| Found a couple bad spots. Lots of black lines. Mostly everything looked good! At least you've mastered 'impossible geometry' with that stairwell and intersecting hallway in JABSHIP. http://im ... |
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Topic: Rendering and Gameplay – The Pure Renderer |
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| Tsophika Replies: 17 Views: 590 |
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| Sounds great. I'm curious about the contrast variable. Could you illustrate some of the effects it produces? Can it be changed on the fly? | |
Topic: Console Background |
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| Tsophika Replies: 6 Views: 297 |
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| Transparent green. |
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Topic: Contribution request: Kyle wax. |
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| Tsophika Replies: 101 Views: 9142 |
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| Thanks for the comments! The facial gesture has changed quite a bit from when I started. He looked much grittier and older, so I never intended to recreate exactly the 2D art - in fact it would be imp ... | |
Topic: Rendering and Gameplay – The Pure Renderer |
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| Tsophika Replies: 17 Views: 590 |
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| Looks great. Always useful to have! | |
Topic: Contribution request: Kyle wax. |
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| Tsophika Replies: 101 Views: 9142 |
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| I picked this model up again last weekend. I only work on Katarn in between other projects and when I feel motivated! The body armor and jacket are getting there. The face is 99% done, but I'm certain ... | |
Topic: Hello everyone, long time no see. |
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| Tsophika Replies: 9 Views: 303 |
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| Good luck with everything going on in your personal life. I certainly know how that stuff can snowball.
And welcome back. Some of us never lost faith. |
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Topic: Buy it on steam for $5.00, or... |
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| Tsophika Replies: 10 Views: 703 |
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| Hmm. I still have the retail box that I bought in '96. I found another box at the garbage dump (no CD but had the player's guidebook!). I only kept the second box for a couple years before tossing it. ... | |
Topic: Play Force Unleased on your PC!! |
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| Tsophika Replies: 23 Views: 1586 |
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| It's not the worst port, but it's pretty bad. I've never seen so many loading screens just to access the menus.
It runs decently on my system but there does seem to be an FPS cap. The gameplay is h ... |
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Topic: Windows 7 |
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| Tsophika Replies: 8 Views: 456 |
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| Heh, imagine that. The last time I tried WDFUSE was on Seven build 7127. I'm running RTM now and sure enough, it's working like a champ. | |
Topic: Windows 7 |
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| Tsophika Replies: 8 Views: 456 |
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| As long as you're installing 32-bit Windows you'll have zero problems. | |
Topic: DarkXL News |
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| Tsophika Replies: 34 Views: 3371 |
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| Very exciting! Thanks for the update. It's getting close... | |
Topic: Contribution request: Kyle wax. |
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| Tsophika Replies: 101 Views: 9142 |
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| Refined quite a bit. Hair detail and bangs will come later in the form of alpha maps.
http://img42.imageshack.us/img42/6688/katarn02.th.jpg |
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Topic: Contribution request: Kyle wax. |
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| Tsophika Replies: 101 Views: 9142 |
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| I model from scratch. This involves first creating a lower-rez base mesh in Maya. That's imported to Zbrush where I sculpt in higher subdivisions with a Wacom tablet. The final high-rez Zbrush model i ... | |
Topic: Contribution request: Kyle wax. |
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| Tsophika Replies: 101 Views: 9142 |
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| I think the lower jaw and chin need to be a bit smaller. Kyle has a triangular face.
I agree. The whole mandible region is a little larger than it should be. The tip of the nose will become a little ... |
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Topic: Contribution request: Kyle wax. |
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| Tsophika Replies: 101 Views: 9142 |
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| I did find time over the weekend to start my Katarn model. My goal is to create a realistic interpretation while staying true to the original artwork. Here is the facial rough:
http://img63.imagesh ... |
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