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  Topic: Crunch Time Ending
dinohog

Replies: 8
Views: 2927

PostForum: DarkXL News   Posted: Mar 03, 2011 08:18   Subject: Crunch Time Ending
Excellent news.
  Topic: Progress towards Build 9.08 Update.
dinohog

Replies: 55
Views: 15139

PostForum: DarkXL News   Posted: Nov 14, 2010 11:47   Subject: Progress towards Build 9.08 Update.
That is great news, Lucius. Your progress is fantastic. Keep up the great work. Any update on the editing functions? I am particularly interested in being able to apply textures in a 3d window similar ...
  Topic: Progress towards Build 9.08 Update.
dinohog

Replies: 55
Views: 15139

PostForum: DarkXL News   Posted: Nov 04, 2010 20:12   Subject: Progress towards Build 9.08 Update.
Can't wait for the detention level complete. There are two rooms that I was never able to get into in that level and I really want to see what is in there.
  Topic: DarkXL Build 9.03 Released
dinohog

Replies: 13
Views: 3718

PostForum: DarkXL News   Posted: Oct 10, 2010 05:18   Subject: DarkXL Build 9.03 Released
So excited about this. Played the first level (on easy for a quick look around and it looks great. I did get the occasional black line down the middle of the screen a little like an old film. Not too ...
  Topic: A couple of novice INF questions:
dinohog

Replies: 4
Views: 1870

PostForum: Dark Forces Levels & Editing   Posted: May 12, 2010 09:39   Subject: A couple of novice INF questions:
Thanks guys for the comments.

BG, removing the master tags didn't change anything. The subsector revolves but doesn't go up and down. Hmmm, maybe I can just test the up and down bit and then see if ...
  Topic: Talon Karrde and the Emperor's Vault
dinohog

Replies: 2
Views: 1672

PostForum: Showcase   Posted: May 08, 2010 00:51   Subject: Talon Karrde and the Emperor's Vault
Hi All, since I have asked Burning Gundam for the use of one of his textures (one so far) I thought I would post some early work on my level. I am very inspired to DarkXL to complete a good level.

...
  Topic: A couple of novice INF questions:
dinohog

Replies: 4
Views: 1870

PostForum: Dark Forces Levels & Editing   Posted: May 08, 2010 00:11   Subject: A couple of novice INF questions:
As an INF newb, I've have a couple of questions about INF code that I hope the experts can help with.

Firstly, is it possible to use two elevator types to affect the same sector? For example, I wou ...
  Topic: Texturing Questions
dinohog

Replies: 4
Views: 2279

PostForum: Dark Forces Levels & Editing   Posted: May 02, 2010 00:48   Subject: Texturing Questions
Hi Guys, a few questions for the experts:

1: I made a custom texture and made part of the texture purple (252,0,252). Then I converted it to BM format using the transparent switch (2DF /B /T image. ...
  Topic: Dark Tide Series in DarkXL
dinohog

Replies: 1
Views: 3125

PostForum: DarkXL General Discussion   Posted: Apr 04, 2010 03:16   Subject: Dark Tide Series in DarkXL
Hi All,

I tried to play the Dark Tide Series today and struck some problems:

Dark Tide 1: I couldn't complete it of course but I was able to explore a lot of the level.

Dark Tide 2: As soon a ...
  Topic: Build 9.02 Released.
dinohog

Replies: 12
Views: 4171

PostForum: DarkXL News   Posted: Mar 08, 2010 22:30   Subject: Build 9.02 Released.
Hi Lucius,

I played through the Secret Base level with version 9.02 this morning and there were no adjoin errors. I did notice two things:

1: I seemed to get stuck on walls a lot more than I rem ...
  Topic: Build 9.0 Released
dinohog

Replies: 54
Views: 16377

PostForum: DarkXL News   Posted: Feb 15, 2010 05:50   Subject: On Extra Hard Level Settings
Maybe make extra hard an additional choice rather than changing the hardness from the original game. Maybe there is a custom slider for enemy characterisitics in the new launcher.
  Topic: Build 9.0 Released
dinohog

Replies: 54
Views: 16377

PostForum: DarkXL News   Posted: Feb 04, 2010 07:40   Subject: Download problems?
While this is great news, I am having trouble downloading the file. All I get is an unknown server error. I am trying clicking the link, right clicking to save as and using DTA (Firefox addon). The do ...
  Topic: Still not dead.
dinohog

Replies: 54
Views: 14017

PostForum: DarkXL News   Posted: Jan 22, 2010 22:34   Subject: Still not dead.
That was awesome. I'm very excited about the next release. Thanks Lucius, it's gonna be great.
  Topic: Ho Ho Ho Happy Grimble
dinohog

Replies: 0
Views: 2885

PostForum: DarkXL General Discussion   Posted: Dec 16, 2009 10:49   Subject: Ho Ho Ho Happy Grimble
Dear Santa,

Please bring Lucius everything he wants for Christmas so all his fans can what they want for Christmas, too. I'm sure some of the Elves would like a special DarkXL gift in their stockin ...
  Topic: How to produce hi-res graphics for Dark XL
dinohog

Replies: 7
Views: 5036

PostForum: DarkXL General Discussion   Posted: Sep 26, 2009 01:03   Subject: How to produce hi-res graphics for Dark XL
Hi Guys,

Just got a new PC and I'm gonna restart an old DF project from long ago. I have a question ...

So Dark XL will support high resolution textures. Is this just a matter of creating a phot ...
  Topic: DXL Community Project - POLLS CLOSED
dinohog

Replies: 24
Views: 14707

PostForum: DarkXL General Discussion   Posted: Jan 27, 2009 06:51   Subject: DXL Community Project - POLLS CLOSED
Rogue Stormtrooper for me. Should be a fun project.
  Topic: DarkXL Manual (Draft)
dinohog

Replies: 19
Views: 12925

PostForum: DarkXL General Discussion   Posted: Nov 18, 2008 22:40   Subject: DarkXL Manual (Draft)
Hi C. Zoui, I think the manual looks good.

Aligning the page numbers in the TOC is easy in PowerPoint. Just use "tabs" to space out the page numbers rather than "spaces". The un ...
  Topic: A question of build size and frequency.
dinohog

Replies: 21
Views: 8552

PostForum: DarkXL General Discussion   Posted: Sep 09, 2008 00:22   Subject: Big Builds I think
Hi Lucious,

Blow us away with a suite of new features and levels. And either way, keep up the great work, much appreciated.

Dino.
  Topic: DarkXL Update 9 - DarkXL Alpha Released!
dinohog

Replies: 144
Views: 61756

PostForum: DarkXL News   Posted: Aug 18, 2008 08:01   Subject: Absolutely Awesome!!!
Hi Lucious, played through all three levels on hard this afternoon and it is fantastic. There is a couple of places where I got caught in doors and I also couldn't shoot through some windows when I wa ...
  Topic: Imagine my disappointment ... ...
dinohog

Replies: 7
Views: 5095

PostForum: DarkXL General Discussion   Posted: May 02, 2008 10:03   Subject: Thank you for advice
Thank you guys for your advice.

I live in a small country town so choice is a little limited. I picked up a nvidia FX5200 today. Performance issues mean I might have to make an investment in a new ...
  Topic: DarkXL Update 5 - Alpha Demo 1 Release!
dinohog

Replies: 432
Views: 177116

PostForum: DarkXL News   Posted: May 02, 2008 09:57   Subject: Alpha Demo Build 5
Performance on Athlon XP 1600+ (1.4Ghz), 512 Meg Ram, NVidia FX5200, Creative SB live sound, report.

On build 5 the graphics seem to render fine. The sound was okay too. Unfortunately the sprite an ...
  Topic: Imagine my disappointment ... ...
dinohog

Replies: 7
Views: 5095

PostForum: DarkXL General Discussion   Posted: May 01, 2008 09:09   Subject: Imagine my disappointment ... ...
Hi All

Imagine my disappointment when my poor computer will not play the most exciting new game I've heard about in some time.

I have a Nvidia MX440 graphics card that does not support pixel sha ...
  Topic: Dark Forces on Windows XP solved.
dinohog

Replies: 4
Views: 1932

PostForum: General Discussion   Posted: Dec 02, 2005 11:54   Subject: Dark Forces on Windows XP solved.
Laughing Hi all long time reader first time poster.

Was reading along here last week and noticed post regards Mattias and Dark3D. When I googled Mattias, I reached this link:
http://blogs.msdn.com/v ...
 
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