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  Topic: Please Start a Flamewar!
klasodeth

Replies: 815
Views: 131236

PostForum: General Discussion   Posted: Apr 03, 2011 23:38   Subject: Please Start a Flamewar!
:: thinks about the fact this flamewar has been going on almost or as long as the Iraq war ::

:: uses that statement as bait to see if he can lure Mattias Welendar in for the kill ::

One an Amer ...
  Topic: Error msg trying to run DarkXL
klasodeth

Replies: 18
Views: 11631

PostForum: DarkXL General Discussion   Posted: Mar 08, 2011 05:44   Subject: Re: Just made another donation..
Lucius I just went to your DarkXL site, and used penpay to donate another $50, this time directly to you.

But PRETTY PLEASE WITH SUGAR think about the joystick support and a savegame that preserve ...
  Topic: Crunch Time
klasodeth

Replies: 5
Views: 2291

PostForum: DarkXL News   Posted: Feb 14, 2011 23:23   Subject: Crunch Time
It must be some weird forum issue. I saw your post at DaggerXL and was going to post a copy of it here, but I couldn't log in either.
  Topic: DarkXL Scripting
klasodeth

Replies: 7
Views: 3319

PostForum: DarkXL News   Posted: Jan 28, 2011 06:18   Subject: DarkXL Scripting
Last I heard, lucius hasn't had free time for hobby projects lately. Once life settles down again, he'll be able to make the final push to beta.
  Topic: Weapon Scripting
klasodeth

Replies: 9
Views: 3427

PostForum: DarkXL News   Posted: Jan 03, 2011 02:15   Subject: Weapon Scripting
So we can finally have a working lightsaber in DF? Smile
Hey, don't give Lucius any reasons to withdraw scripting support for weapons. Razz
  Topic: 2011
klasodeth

Replies: 10
Views: 3379

PostForum: General Discussion   Posted: Jan 02, 2011 00:01   Subject: 2011
2011 - The year of DarkXL! Very Happy
  Topic: Beta Update and a Christmas Bonus
klasodeth

Replies: 14
Views: 4538

PostForum: DarkXL News   Posted: Dec 25, 2010 23:33   Subject: Beta Update and a Christmas Bonus
All those shots of gravestones for the voxel demonstration suddenly make a lot more sense now. Wink
  Topic: Dark Forces Conceptual Artwork Depository
klasodeth

Replies: 17
Views: 6626

PostForum: General Discussion   Posted: Dec 10, 2010 08:31   Subject: Dark Forces Conceptual Artwork Depository
Wow! That is some excellent work! Very Happy
  Topic: Dark Forces Magazine Ad (ca 1994)
klasodeth

Replies: 5
Views: 1932

PostForum: General Discussion   Posted: Dec 03, 2010 04:29   Subject: Dark Forces Magazine Ad (ca 1994)
Ahh, that brings back memories. Cool
  Topic: Cookie problem
klasodeth

Replies: 3
Views: 2041

PostForum: Feedback   Posted: Nov 29, 2010 19:03   Subject: Cookie problem
I've actually had this problem off-and-on for several months at least. I always thought it was just me, but apparently that's not the case. The most recent occurrence for me was over the last two da ...
  Topic: Screen Redraw Problem. Any advice? DarkXL
klasodeth

Replies: 12
Views: 6110

PostForum: DarkXL General Discussion   Posted: Nov 25, 2010 02:27   Subject: Screen Redraw Problem. Any advice? DarkXL
Truth be told, I'm amazed it runs at all. As far as I know, virtual machines usually don't support all the features found on high-end graphics cards. Your best bet is probably to use Boot Camp so th ...
  Topic: The Pure Renderer
klasodeth

Replies: 9
Views: 3405

PostForum: DarkXL News   Posted: Nov 20, 2010 22:47   Subject: The Pure Renderer
Would it be relatively easy to add a 640x480 "Pure Mac" mode, with the game rendering at 640x400 and the HUD over a black bar in the bottom 80?
That would be pretty easy compared to emulati ...
  Topic: Progress towards Build 9.08 Update.
klasodeth

Replies: 55
Views: 15138

PostForum: DarkXL News   Posted: Nov 13, 2010 10:00   Subject: Progress towards Build 9.08 Update.
I tried using my legacy MS-DOS machine to test Mohc's missiles. Unfortunately, the PC is still exceptionally fast by DOS standards (450MHz), and because of that, the missiles Mohc fires tend to remai ...
  Topic: Higher quality audio from the PSX version?
klasodeth

Replies: 9
Views: 5523

PostForum: DarkXL General Discussion   Posted: Oct 28, 2010 04:13   Subject: Higher quality audio from the PSX version?
Lucius would need to add the ability to switch to a recorded soundtrack instead of the MIDI. There is one catch to that though because the game's soundtrack is interactive and that would be difficult ...
  Topic: Progress towards Build 9.08 Update.
klasodeth

Replies: 55
Views: 15138

PostForum: DarkXL News   Posted: Oct 27, 2010 13:46   Subject: Progress towards Build 9.08 Update.
Ooh! I can't wait to play Detention Center. Very Happy
  Topic: DarkXL Build 9.05 Released
klasodeth

Replies: 8
Views: 2692

PostForum: DarkXL News   Posted: Oct 18, 2010 01:26   Subject: DarkXL Build 9.05 Released
...I can't use more than two controls at the same time on my machine. For instance, I can't run and jump because I'm holding shift and up arrow (forward), and can't use my jump key...
That's probabl ...
  Topic: DarkXL Build 9.04 Released
klasodeth

Replies: 17
Views: 5066

PostForum: DarkXL News   Posted: Oct 11, 2010 12:41   Subject: DarkXL Build 9.04 Released
Turrets?! NOOOOOOOOoooooooo.........!!!!!!

I was in no hurry for you to implement those. Laughing
  Topic: Console Background
klasodeth

Replies: 6
Views: 4139

PostForum: DarkXL General Discussion   Posted: Oct 03, 2010 06:16   Subject: Console Background
Green does sound like a good color choice. Another option might be a pale bluish color.
  Topic: What do you want to see next the most?
klasodeth

Replies: 20
Views: 8491

PostForum: DarkXL General Discussion   Posted: Oct 02, 2010 21:56   Subject: What do you want to see next the most?
Can anyone recommend the best level for testing as many INF features at once as possible? It would be easier to be able to test all at once rather then having to go through a dozen levels to see what' ...
  Topic: Console Background
klasodeth

Replies: 6
Views: 4139

PostForum: DarkXL General Discussion   Posted: Oct 02, 2010 21:54   Subject: Console Background
I think I like the idea of the solid color better, since the translucency still allows the level to be seen beyond the console window.

If an image were to be used, a modified version of Kyle's in ...
  Topic: Rendering and Gameplay The Pure Renderer
klasodeth

Replies: 17
Views: 5092

PostForum: DarkXL News   Posted: Sep 30, 2010 09:04   Subject: Rendering and Gameplay The Pure Renderer
Looks pretty cool! Very Happy
  Topic: Contribution request: Kyle wax.
klasodeth

Replies: 101
Views: 44313

PostForum: DarkXL General Discussion   Posted: Sep 28, 2010 17:26   Subject: Contribution request: Kyle wax.
I agree with Gez, particularly about the nose and chin. Kyle's face seems to look a bit too narrow in your rendering because of those features.

I will say it's orders of magnitude better than the ...
  Topic: IRC
klasodeth

Replies: 9
Views: 5260

PostForum: DarkXL General Discussion   Posted: Sep 25, 2010 21:08   Subject: IRC
The IRC channel is up and running, and Lucius is online. There is an update regarding DarkXL:

  Topic: Opening old wounds; Mattias Weilander
klasodeth

Replies: 133
Views: 36514

PostForum: General Discussion   Posted: Mar 28, 2010 05:25   Subject: Opening old wounds; Mattias Weilander
To open old wounds, of course. Laughing
  Topic: Canonizing nonsense
klasodeth

Replies: 16
Views: 3729

PostForum: General Discussion   Posted: Mar 28, 2010 04:17   Subject: Canonizing nonsense
There is no point in attempting to canonize game mechanics. Otherwise, it introduces all sorts of difficult questions.

For instance, why does Kyle Katarn have access to these extra life things, ...
  Topic: GMD looping
klasodeth

Replies: 13
Views: 2980

PostForum: Dark Forces Levels & Editing   Posted: Mar 04, 2010 01:34   Subject: GMD looping
Are you really using a midi file called Forever_Forest.mid? If so, you might want to consider limiting the filename to eight characters or less. I don't know that it will fix your problem, but it's ...
  Topic: Build 9.01 Released
klasodeth

Replies: 72
Views: 18912

PostForum: DarkXL News   Posted: Feb 23, 2010 19:22   Subject: Build 9.01 Released
DarkXL is intended to emulate the behaviors of enemies in Dark Forces as faithfully as possible, so differences in accuracy will be accounted for. As far as I know, information about enemy accuracy i ...
  Topic: Build 9.01 Released
klasodeth

Replies: 72
Views: 18912

PostForum: DarkXL News   Posted: Feb 19, 2010 23:54   Subject: Build 9.01 Released
...Steam DF (it's what I'm calling the original one. As time goes on, the Steam users are going to outnumber the CD users, and the two versions are exactly alike anyway)...
Why not just call it Dark ...
  Topic: Build 9.01 Released
klasodeth

Replies: 72
Views: 18912

PostForum: DarkXL News   Posted: Feb 19, 2010 18:14   Subject: Build 9.01 Released
What elements from the original are still in place? It still requires a purchased version of the game to work (and the Steam version really is the original. it has all the files from the original disk ...
  Topic: DarkXL, first experience
klasodeth

Replies: 10
Views: 6757

PostForum: DarkXL General Discussion   Posted: Feb 12, 2010 23:36   Subject: Re: DarkXL, first experience
Hello!

I hope my post here won't count as spam. Wink
Laughing Actually, based on your signature graphic I was expecting you to tell us that you couldn't get DarkXL to run on a 3Dfx card. Laughing

Wel ...
 
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