| DF-21 Forums The Dark Forces Community |
| Search found 271 matches |
| Author | Message |
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Topic: Please Start a Flamewar! |
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| klasodeth Replies: 815 Views: 131236 |
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| :: thinks about the fact this flamewar has been going on almost or as long as the Iraq war ::
:: uses that statement as bait to see if he can lure Mattias Welendar in for the kill :: One an Amer ... |
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Topic: Error msg trying to run DarkXL |
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| klasodeth Replies: 18 Views: 11631 |
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| Lucius I just went to your DarkXL site, and used penpay to donate another $50, this time directly to you.
But PRETTY PLEASE WITH SUGAR think about the joystick support and a savegame that preserve ... |
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Topic: Crunch Time |
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| klasodeth Replies: 5 Views: 2291 |
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| It must be some weird forum issue. I saw your post at DaggerXL and was going to post a copy of it here, but I couldn't log in either. | |
Topic: DarkXL Scripting |
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| klasodeth Replies: 7 Views: 3319 |
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| Last I heard, lucius hasn't had free time for hobby projects lately. Once life settles down again, he'll be able to make the final push to beta. | |
Topic: Weapon Scripting |
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| klasodeth Replies: 9 Views: 3427 |
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| So we can finally have a working lightsaber in DF? Hey, don't give Lucius any reasons to withdraw scripting support for weapons. |
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Topic: 2011 |
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| klasodeth Replies: 10 Views: 3379 |
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| 2011 - The year of DarkXL! |
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Topic: Beta Update and a Christmas Bonus |
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| klasodeth Replies: 14 Views: 4538 |
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| All those shots of gravestones for the voxel demonstration suddenly make a lot more sense now. |
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Topic: Dark Forces Conceptual Artwork Depository |
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| klasodeth Replies: 17 Views: 6626 |
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| Wow! That is some excellent work! |
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Topic: Dark Forces Magazine Ad (ca 1994) |
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| klasodeth Replies: 5 Views: 1932 |
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| Ahh, that brings back memories. |
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Topic: Cookie problem |
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| klasodeth Replies: 3 Views: 2041 |
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| I've actually had this problem off-and-on for several months at least. I always thought it was just me, but apparently that's not the case. The most recent occurrence for me was over the last two da ... | |
Topic: Screen Redraw Problem. Any advice? DarkXL |
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| klasodeth Replies: 12 Views: 6110 |
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| Truth be told, I'm amazed it runs at all. As far as I know, virtual machines usually don't support all the features found on high-end graphics cards. Your best bet is probably to use Boot Camp so th ... | |
Topic: The Pure Renderer |
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| klasodeth Replies: 9 Views: 3405 |
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| Would it be relatively easy to add a 640x480 "Pure Mac" mode, with the game rendering at 640x400 and the HUD over a black bar in the bottom 80?
That would be pretty easy compared to emulati ... |
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Topic: Progress towards Build 9.08 Update. |
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| klasodeth Replies: 55 Views: 15138 |
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| I tried using my legacy MS-DOS machine to test Mohc's missiles. Unfortunately, the PC is still exceptionally fast by DOS standards (450MHz), and because of that, the missiles Mohc fires tend to remai ... | |
Topic: Higher quality audio from the PSX version? |
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| klasodeth Replies: 9 Views: 5523 |
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| Lucius would need to add the ability to switch to a recorded soundtrack instead of the MIDI. There is one catch to that though because the game's soundtrack is interactive and that would be difficult ... | |
Topic: Progress towards Build 9.08 Update. |
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| klasodeth Replies: 55 Views: 15138 |
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| Ooh! I can't wait to play Detention Center. |
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Topic: DarkXL Build 9.05 Released |
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| klasodeth Replies: 8 Views: 2692 |
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| ...I can't use more than two controls at the same time on my machine. For instance, I can't run and jump because I'm holding shift and up arrow (forward), and can't use my jump key...
That's probabl ... |
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Topic: DarkXL Build 9.04 Released |
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| klasodeth Replies: 17 Views: 5066 |
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| Turrets?! NOOOOOOOOoooooooo.........!!!!!!
I was in no hurry for you to implement those. |
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Topic: Console Background |
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| klasodeth Replies: 6 Views: 4139 |
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| Green does sound like a good color choice. Another option might be a pale bluish color. | |
Topic: What do you want to see next the most? |
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| klasodeth Replies: 20 Views: 8491 |
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| Can anyone recommend the best level for testing as many INF features at once as possible? It would be easier to be able to test all at once rather then having to go through a dozen levels to see what' ... | |
Topic: Console Background |
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| klasodeth Replies: 6 Views: 4139 |
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| I think I like the idea of the solid color better, since the translucency still allows the level to be seen beyond the console window.
If an image were to be used, a modified version of Kyle's in ... |
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Topic: Rendering and Gameplay – The Pure Renderer |
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| klasodeth Replies: 17 Views: 5092 |
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| Looks pretty cool! |
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Topic: Contribution request: Kyle wax. |
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| klasodeth Replies: 101 Views: 44313 |
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| I agree with Gez, particularly about the nose and chin. Kyle's face seems to look a bit too narrow in your rendering because of those features.
I will say it's orders of magnitude better than the ... |
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Topic: IRC |
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| klasodeth Replies: 9 Views: 5260 |
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| The IRC channel is up and running, and Lucius is online. There is an update regarding DarkXL:
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Topic: Opening old wounds; Mattias Weilander |
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| klasodeth Replies: 133 Views: 36514 |
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| To open old wounds, of course. |
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Topic: Canonizing nonsense |
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| klasodeth Replies: 16 Views: 3729 |
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| There is no point in attempting to canonize game mechanics. Otherwise, it introduces all sorts of difficult questions.
For instance, why does Kyle Katarn have access to these extra life things, ... |
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Topic: GMD looping |
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| klasodeth Replies: 13 Views: 2980 |
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| Are you really using a midi file called Forever_Forest.mid? If so, you might want to consider limiting the filename to eight characters or less. I don't know that it will fix your problem, but it's ... | |
Topic: Build 9.01 Released |
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| klasodeth Replies: 72 Views: 18912 |
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| DarkXL is intended to emulate the behaviors of enemies in Dark Forces as faithfully as possible, so differences in accuracy will be accounted for. As far as I know, information about enemy accuracy i ... | |
Topic: Build 9.01 Released |
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| klasodeth Replies: 72 Views: 18912 |
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| ...Steam DF (it's what I'm calling the original one. As time goes on, the Steam users are going to outnumber the CD users, and the two versions are exactly alike anyway)...
Why not just call it Dark ... |
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Topic: Build 9.01 Released |
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| klasodeth Replies: 72 Views: 18912 |
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| What elements from the original are still in place? It still requires a purchased version of the game to work (and the Steam version really is the original. it has all the files from the original disk ... | |
Topic: DarkXL, first experience |
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| klasodeth Replies: 10 Views: 6757 |
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| Hello!
I hope my post here won't count as spam. Wel ... |
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