| DF-21 Forums The Dark Forces Community |
| Search found 82 matches |
| Author | Message |
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Topic: Thoughts on making DarkXL a "complete" port. |
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| sweatervest Replies: 29 Views: 1627 |
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| Lucius, I don't care what you do as long as the quality is comparable to Doomsday or eduke32. And I know you have the capability, so just keep making me happy in subsequent releases. Not to ... |
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Topic: DF DarkXL |
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| sweatervest Replies: 8 Views: 1378 |
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| This would require a different skill set than redoing the models or geometry but a high-res texture pack would be a great way to start off the DarkXL experience.
Another thing I have thought of is, ... |
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Topic: Official Build 8.05 Thread |
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| sweatervest Replies: 38 Views: 3832 |
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| Just to be sure you cannot play any of the original levels past level 4 in this build right? | |
Topic: Screenshot of the day |
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| sweatervest Replies: 4 Views: 1356 |
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| Gotta love the glow effect! | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| sweatervest Replies: 450 Views: 51747 |
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| Also if this were open-sourced then whoever wants to work on it needs to dissect the already present code to figure out how lucius' engine works and, from the technical posts he has given, that sounds ... | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| sweatervest Replies: 450 Views: 51747 |
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| It is a legitimate concern, I think I've said this before but I've witnessed programmers get so frustrated and bitter about constant requests (usually when they are in the form of complaints) that the ... | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| sweatervest Replies: 450 Views: 51747 |
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| When I want to be sarcastic, I just try to post something so utterly ridiculous it cannot possibly be taken seriously.
Sometimes that doesn't quite work out in my favor... |
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Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| sweatervest Replies: 450 Views: 51747 |
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| Haha yeah I guess by now you are used to the no source code situation.
Also I just threw out Blake Stone cause when old games that haven't been updated come to mind I think of two games: Dark Force ... |
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Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| sweatervest Replies: 450 Views: 51747 |
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| I suggest BlakeXL... that's right, Blake Stone, hardware accelerated, high-res, mouselook, NOT in DOSBox!!
Of course you'd have to reverse engineer the engine since there is no source code, but it' ... |
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Topic: Feature Request Discussion for DarkXL and the Editor |
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| sweatervest Replies: 44 Views: 3527 |
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For example, in secret base, when you drop down, there is an commando to the left, then a red key door on the left, and the front door with the switch on the left side. If this were to be mirrore ... |
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Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| sweatervest Replies: 450 Views: 51747 |
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| Perhaps the glow effect can be used on weapon sprites, like the thermal dets. That would create a cool effect when wandering around in dark areas holding those weapons... also projectiles and explosi ... | |
Topic: Contribution request: Kyle wax. |
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| sweatervest Replies: 101 Views: 9227 |
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| Perhaps we could look at the animation scenes between missions as a reference for Kyle's appearance. | |
Topic: Feature Request Discussion for DarkXL and the Editor |
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| sweatervest Replies: 44 Views: 3527 |
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| Concerning the weather, I think a more general particle system would be cool because, considering the types of environments in which the levels will take place, there could be very alien precipitation ... | |
Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| sweatervest Replies: 450 Views: 51747 |
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| And thanks for the responses Burning Gundam and Klasodeth. |
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Topic: Other alternate engines for games? |
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| sweatervest Replies: 30 Views: 5297 |
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| Don't forget the Marathon trilogy. Not only did the Marathon 2 engine source get released for free, the trilogy itself also got released (you can download the scenarios off Bungie's site, including a ... | |
Topic: Other alternate engines for games? |
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| sweatervest Replies: 30 Views: 5297 |
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| There are quite a few remakes for the Doom games, some for Duke 3D and other Build games, and several modifications of the various Quake engines.
Speaking of Quake engines, ever heard of Tenebrae? ... |
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Topic: Other alternate engines for games? |
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| sweatervest Replies: 30 Views: 5297 |
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| Yes I'm not the only crazy one. I wish there were more crazy people like you What would really be crazy (in an awesome way) would be adding ... |
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Topic: DarkXL Update 10 - Current near term plans for DarkXL. |
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| sweatervest Replies: 450 Views: 51747 |
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| Mouse move might make more sense on a trackball.
Whoa this makes me wonder... if one has mastered the trackball, could one use two trackballs, one for movement and one for looking? It would be mor ... |
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Topic: DarkXL Manual (Draft) |
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| sweatervest Replies: 19 Views: 4160 |
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| As for multiplayer, it is planned but not until after the beta is released.
It's going to be an exciting time testing that, really can't wait. Yeah I was starting to think about a multiplayer fe ... |
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Topic: Upon Dark XL's Completion and Editor... |
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| sweatervest Replies: 43 Views: 7840 |
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| As someone already mentioned I think a storyline about Kyle when he still worked for the Empire would be really cool. It could start off in the days between Episodes III and IV when the Empire is ste ... | |
Topic: DarkXL & DF2 |
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| sweatervest Replies: 13 Views: 4613 |
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| Doesn't Microsoft realize when they make tiny subtle changes to their API they upset thousands upon thousands of retro-gamers!!? | |
Topic: A question of build size and frequency. |
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| sweatervest Replies: 21 Views: 5111 |
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| I think smaller builds allow bugs to be pin-pointed more easily. Remember when BlazingPheonix had the crashing problems for a while after a build was released that updated both the graphics and sound ... | |
Topic: DarkXL Update 9 - DarkXL Alpha Released! |
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| sweatervest Replies: 144 Views: 34476 |
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| Well I would guess that the windowed mode failed because it attempted to use a refresh rate of 100 Hz (I'm assuming an LCD built into a laptop does not support such a refresh rate). | |
Topic: DarkXL Update 9 - DarkXL Alpha Released! |
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| sweatervest Replies: 144 Views: 34476 |
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D3DERR_INVALIDCALL Googling around it seems like an old ATI driver issue. Or possibly due to lucius not properly initializing his variables he's passing to CreateDevice. I got the D3D error o ... |
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Topic: DarkXL Update 9 - DarkXL Alpha Released! |
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| sweatervest Replies: 144 Views: 34476 |
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| Awesome job with the build, I had a lot of fun playing through it.
Here are the issues I can remember right now: The player falls through rotating 3DOs and gets stuck in them. I noticed this tw ... |
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Topic: DarkXL Update 7 - Replanning and Upcoming Alpha Release. |
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| sweatervest Replies: 389 Views: 51439 |
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| EDIT: Haha, just imagine Star Wars expanding into the Horror genre You mean it hasn't already? I thought the prequel trilogy was quite horrifying--well, two-thirds of it anyway. I haven't yet ... |
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Topic: DarkXL Update 7 - Replanning and Upcoming Alpha Release. |
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| sweatervest Replies: 389 Views: 51439 |
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| Ok, thanks . . . I'll probably stick with 3dos for the first chapter though, I'm hoping to have it done soon, probably before they skybox camera is supported Using the skybox camera, will there be ... |
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Topic: DarkXL Update 7 - Replanning and Upcoming Alpha Release. |
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| sweatervest Replies: 389 Views: 51439 |
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| The dual and vertical adjoins and slopes would seem to be very useful for the modding community, because then people can make more flexible 3D levels for use with the gameplay elements that DarkXL is ... | |
Topic: DarkXL Update 7 - Replanning and Upcoming Alpha Release. |
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| sweatervest Replies: 389 Views: 51439 |
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| Thermal detonators with mouselook!!! | |
Topic: DarkXL Update 7 - Replanning and Upcoming Alpha Release. |
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| sweatervest Replies: 389 Views: 51439 |
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| I find it interesting Valve Software went the other way with their games... their older games have two keys bindable to an action (just in the UI... through the console it's unlimited, including their ... | |
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