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DF-21...finished??
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ZoSo729
Ree-Yees

Joined: 22 Jan 2005

PostPosted: Dec 13, 2006 20:17    Post subject: DF-21...finished?? View user's profile Send private message Reply with quote

This place reeks of DEATH! Whats going on?
.

When is the final version of DTIII going to be released? Is there any hope for DT4?

.

How about projects such as Lava Planet? 3rd Death Star? Jedi Crystal? Or even the infamous CAKEWALK?? Whos doing what? Is this the end??

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Dec 14, 2006 16:44    Post subject: View user's profile Send private message Reply with quote

See my response about DTIII in the other thread. DTIV is well on its way to being done. I played a near-beta version last week. Barry will release it without music and cutscenes, however. Matt H is far too busy to contribute at this time.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Dec 16, 2006 05:52    Post subject: View user's profile Send private message Send e-mail Reply with quote

Aren't you a little too busy yourself? Wink

_________________
I don't think outside the box... I customize it.

Marley
Gamorrean

Joined: 30 Sep 2003

PostPosted: Dec 27, 2006 16:09    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well I'm back (I probably didn't make enough of an impression to be remembered but...) And I may release the level I was working on unfinished.

_________________
*ZaP*

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Dec 30, 2006 17:30    Post subject: View user's profile Send private message Reply with quote

Marley! Hi there. Sure I remember you. I believe you had made an enjoyable contribution to the DFverse...I just can't remember the title of your level.

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Dec 30, 2006 17:53    Post subject: View user's profile Send private message Send e-mail Reply with quote

Just did a quick search because I couldn't remember the name, either.

Was it Marley's Demo? (He was also working on a project called "Imperial Fortress" a while back, but I can't seem to dredge up any info on it.)

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Jan 01, 2007 10:41    Post subject: View user's profile Send private message Reply with quote

Yeah, there was a real nice demo with a hanger at the top of a cliff. Looked great, glad you're thinking of continuing the effort!

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Jan 03, 2007 11:47    Post subject: Re: DF-21...finished?? View user's profile Send private message Send e-mail Reply with quote

ZoSo729 wrote:
This place reeks of DEATH! Whats going on?
.

When is the final version of DTIII going to be released? Is there any hope for DT4?




Thats right. It's very nearly done. I know that I'm always saying this, but I really mean it this time. All the design is finished. I'm just tidying up a bit of the texturing and enemy placement and then she'll be ready.

ZoSo729
Ree-Yees

Joined: 22 Jan 2005

PostPosted: Jan 07, 2007 04:37    Post subject: View user's profile Send private message Reply with quote

Then I guess everyones bailing after that?

Bummer, I really wanted to see Cakewalk get finished.


Last edited by ZoSo729 on Jan 14, 2007 06:16; edited 1 time in total

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Jan 10, 2007 13:42    Post subject: View user's profile Send private message Send e-mail Reply with quote

I guess so. that's why I'm pushing to get DTIV released soon. After that I think I may retire from DF modding. It's been 10 years, and I feel like a change.

milo_antu
Gamorrean

Joined: 19 Oct 2006

PostPosted: Jan 10, 2007 22:35    Post subject: View user's profile Send private message Reply with quote

Im getting allittle worried about this site too. It has been allitle slow often. Not only with the level editing, but with the responses as well. One of us should put a pole up. But I might suggest that we'd start doing some kind of advertisings to encourage more editors or viewers.

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Jan 11, 2007 20:54    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'm thinking that, if the projects pages were spruced up and made a little bit easier for the author to edit, maybe there might be a bit of a surge of editing activity. (Funny that I'm the one saying it, what with my also being the one who should take care of that.)

In the past, editing contests have helped revive some interest, too, but the numbers are literally dwindling... with the last competition, only Matt H entered -- and a heckuvan entry he gave us!

What do you guys think I could do (or we could all do) to maybe drum up some interest?

milo_antu
Gamorrean

Joined: 19 Oct 2006

PostPosted: Jan 11, 2007 23:08    Post subject: View user's profile Send private message Reply with quote

Jackson wrote:
I'm thinking that, if the projects pages were spruced up and made a little bit easier for the author to edit, maybe there might be a bit of a surge of editing activity. (Funny that I'm the one saying it, what with my also being the one who should take care of that.)

In the past, editing contests have helped revive some interest, too, but the numbers are literally dwindling... with the last competition, only Matt H entered -- and a heckuvan entry he gave us!

What do you guys think I could do (or we could all do) to maybe drum up some interest?



I Still say that we should advertise for game editors outside of this sight, I know it won't be easy knowing that it is a DOS editing. But I can volunteer as a new editor.
I wont have too much time editing these things, but I might add to the interest. Besides that, I have cartooning skills. One other thing. would N E one be of so kind to direct me to the program or editor to DF. I'm having a hard time finding it. If you can put a link on this page that will b great.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Jan 12, 2007 00:41    Post subject: View user's profile Send private message Send e-mail Reply with quote

I made a cool Dark Forces .LEV parser for .NET, as well as a cooler WDFUSE-esque map control for .NET. I have yet to figure out how to turn a clicked point on the grid into a sector or line (object/vertex would be easy). Sad

As soon as I get off my lazy arse I shall make an editor to BEAT THEM ALL!

That reminds me... I have a very nice private alpha of CDark (would be the best editor of all time if it didn't crash every time I tried to open the File menu) which I can't distribute. Sad Mattias needs to go and finish it or open source it or something.

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

milo_antu
Gamorrean

Joined: 19 Oct 2006

PostPosted: Jan 12, 2007 16:18    Post subject: View user's profile Send private message Reply with quote

Like Kile always said: "There's GOT to be a better way to make a living!"

Kir Kanos
Gamorrean

Joined: 28 Sep 2003

PostPosted: Jun 19, 2007 07:45    Post subject: View user's profile Send private message Reply with quote

(LOL) Somebody brings up Cakewalk.

Wow, well, aside from it's creator having this thing called 'real life' and 'a job' and a ridiculous hobby called 'airsoft' getting in the way of DF stuff, it's going good.

AKA: not.

Some day I do plan to actually finish freaking Operation: Cakewalk. Maybe as a last nail in the Dark Forces coffin, kind of thing. Very Happy

It would be fitting that my terrible joke level kills everything left.

_________________
"Curse you, Kanos!!! Why don't you just DIE?!"

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Jun 21, 2007 18:51    Post subject: View user's profile Send private message Reply with quote

I guess I'll have to release what got done of the levels I was working on. Neither DF or any editors work under OSX with an Intel processor, so unless one day I start editing in Windows this will be the end of the DF line for me.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Jun 22, 2007 10:15    Post subject: View user's profile Send private message Send e-mail Reply with quote

Geoffrey you should definiitely release your DF stuff. Some of the stuff you've shown me is among the best design I've ever seen in a Dark Forces level. Let other people see your talents.

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Jun 22, 2007 16:32    Post subject: View user's profile Send private message Reply with quote

Alright, one level is zipped and ready to go. Where should it be sent now?

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Jun 23, 2007 06:24    Post subject: View user's profile Send private message Send e-mail Reply with quote

Sheesh! It's been so long since an upload of any sort that I had to look around for the right page.

Anyway, give this a go, GS: http://df-21.net/downloads/upload.html
Looking forward to it!

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Jun 23, 2007 19:28    Post subject: View user's profile Send private message Reply with quote

Ah, should've mentioned that: when I tried it gave me an error:

-----
Bad Directory

The directory you specified:

$SAVE_DIRECTORY = "/home/virtual/df-21.net/var/www/html/upload";

is invalid. This problem is caused by one of the three following reasons:
The directory doesn't exist. Make sure that this directory is a complete path name, not a URL or something similar. It should look similar to /home/username/public_html/uploads

The directory isn't writable. Make sure that this directory is writable by all users. At your UNIX command prompt, type chmod 777 /home/virtual/df-21.net/var/www/html/upload

The directory you specified isn't really a directory. Make sure that this is indeed a directory and not a file.
-----

Fenwar
Admiral Ackbar
Admiral Ackbar

Joined: 15 Sep 2003

PostPosted: Jun 25, 2007 10:42    Post subject: View user's profile Send private message Reply with quote

Fixed, thanks for pointing that out. old skool embarrasment

Possibly due to the same change to the server config that took out the forums.

Upload away, looking forward to it old skool cool

Geoffrey S
Gamorrean

Joined: 29 Jan 2005

PostPosted: Jun 25, 2007 21:08    Post subject: View user's profile Send private message Reply with quote

Okay, done. Anyone who decides to try it, remember this is not designed to be playable. In particular, use teleport to get to the start around 0,0,0 coordinates. Anyone deciding to use this, feel free!

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Jun 26, 2007 02:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

Received and now front page news!
The download link is here: http://df-21.net/downloads/demos/mantell.zip

Nice work here, GS. You have a knack for incorporating artificial structure into natural environments -- and, as always, an eye for good, realistic architecture. (Realistic in the sense of being based in the Star Wars reality, at least.) It was really fun to go running around in here.

Since you're short a working editor, I took the liberty of putting the player near the Outlander. As of now, you start off looking diagonally across that room, with the ship dominating the front and left of the screen and the stacked crates (nice subtleties, GS!) on the right. If you'd like the player starting off in some other way, just let me know and I'll break out my newly-dusted-off copy of WDFUSE.

Anyway, good job! Not being greedy, but would you happen to have any other work hanging around the ol' hard drive?

DF4GL4ever
Gamorrean

Joined: 15 Apr 2004

PostPosted: Jun 28, 2007 07:24    Post subject: View user's profile Send private message Reply with quote

Geoffrey S wrote:
I guess I'll have to release what got done of the levels I was working on. Neither DF or any editors work under OSX with an Intel processor, so unless one day I start editing in Windows this will be the end of the DF line for me.



I decided to see just how much I could do with DF under emulation. It turns out that Dark Forge runs just fine under emulation in both Sheepshaver and Basilisk. I went ahead and opened up a 3500 vertex level and added a couple sectors, added a script, and saved. Sure enough the .gob loaded up fine in DF and worked properly. Surprisingly, as slow as DF runs, the framerate is really smooth. Actually it's fun watching imperial officers' hats slowly fly into the air at 20% speed hehehe. Anyway most importantly the Dark Forge appears to be working. I'll try running the BM Converter and FME/WAX converters tomorrow.

Sheepshaver is a PPC emulator, while Basilisk does 68k emulation. If you have Win XP, the Windows Basilisk is the best option since the universal Mac build crashes when you use 68040 emulation. If anyone wants help getting either up and running I'll post some guidance here. I've got OS 8.6 running under Sheepshaver and System 7.5.5 under Basilisk.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Jul 01, 2007 03:53    Post subject: View user's profile Send private message Send e-mail Reply with quote

Why are you emulating a PPC for the Mac DF when there's a perfectly good Intel x86 DF out there (IE the DOS one)?

Get a virtualizer... not emulator, there is a difference, and it is in SPEED. Virtualizers can only run on top of the chip they emulate, but they are optimized to do so. Emulators have to do translation work and are thus many times slower.

I don't know what software is for Macs, but you need something that you can install DOS in and that emulates a sound card Dark Forces can use.

This reminds me... I need to update my PC guide one of these days. VMWare and VirtualBox don't run Dark Forces satisfactory (couldn't get sound working VMWare without crashing, VirtualBox doesn't support any kind of sane sound card at all) and QEMU runs it just about as well as DosBox (since they're both emulators).

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

DF4GL4ever
Gamorrean

Joined: 15 Apr 2004

PostPosted: Jul 01, 2007 07:24    Post subject: View user's profile Send private message Reply with quote

I like Mac DF because I've grown up with it and DOS DF is lousy...it's on DOS and the demo was enough for me Razz The music in DOS cracks me up every time -- that and the extra-low res graphics. Actually Prince of Persia DOS is even worse but that's off topic hehehe... Anyway, I've just been testing how well these options are working with my brother's Intel iMac -- I don't have an Intel Mac yet myself. Believe me, I fully understand the difference between virtualization and emulation. It's up to the individual to choose how they want to use DF in today's world of computers. For those who still want to use Dark Forge and the DF Gold package, it's good to know that it's still an option on the Intel Macs. As chipsets get faster in the coming year or two Mac DF will run just fine again -- just in time for when I finally have to move on from my trusty G4, last Mac I'll have that boots into OS 9...

Scott Fowler
Dianoga

Joined: 06 Jul 2007

PostPosted: Jul 06, 2007 08:14    Post subject: View user's profile Send private message Send e-mail Reply with quote

I think you guys should continue the Dark Forces saga using one of the newer engines like Torque, Source, or Unreal, as a community project. Since cost is probably a concern, nearly all the software used for developing in Torque is completely free, and surprisingly powerful. I would totally jump on that bandwagon!

WHAT SAY YOU??

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Jul 07, 2007 12:53    Post subject: View user's profile Send private message Send e-mail Reply with quote

I SAY CHECK OUT http://darkforces.jediknight.net!!

Lionel Fouillen
Gamorrean

Joined: 27 Sep 2003

PostPosted: Jul 07, 2007 17:35    Post subject: View user's profile Send private message Reply with quote

Impressive !

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