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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: May 30, 2008 21:53 Post subject: |
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Good job the "Reveal Secrets" thing doesn't work, but since secrets are already purple on the map, we could just delete it . . .
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: May 31, 2008 00:22 Post subject: |
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sheepandshepherd wrote:
Good job the "Reveal Secrets" thing doesn't work, but since secrets are already purple on the map, we could just delete it . . .
No? It works fine on the four browsers that I've tested it on... Of course, JavaScript has to be enabled. (And styles.) What browser + version are you using, and under what obscure influence is it continuing to operate?
Anyway, the Secrets section is there to explain/outline the minimum requirements for accessing each hidden sector. A purple figure doesn't say much about having to throw a switch on the other side of the stage, for example, and for this reason I find its omission to be an impairment to the article.
Now, I'm brainstorming a new section, "Quirks," to go alongside that in each level page. It'll address a few specifics such as the Ewok locations, misplaced textures, any possible exploits, hard-to-reach areas, and odd occurrences like the Gromas Mines sequencer charge failing to start if the platform is not stood on long enough. Don't know that one? It was a real doozy during my speed runs.
[EDIT]
Should I recolor the maps to hide secrets and triggers? My gut's telling me "no."
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: May 31, 2008 00:55 Post subject: |
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One thing that would be neat would be if we could just click the secret sector in the map to have it show the instructions for reaching it . . . but that would take days of work and I don't know how to do it.
But anyways, on Floor 2, some of the walls from the final elevator are shown . . . why? I know it's like that in WDFUSE, but I don't get it . . .
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Weregoose Gamorrean
Joined: 05 May 2008
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: May 31, 2008 01:48 Post subject: |
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Imagine Kyle as the little devil on your shoulder whispering into your ear
I doubt non-modders will really use the map anyway.
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Jun 01, 2008 15:03 Post subject: |
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Yeah, it'd be a very useful section . . . maybe call it "Trivia", i know that's where a lot of Wikipedia pages have interesting information that doesn't really fit anywhere else.
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: Jun 02, 2008 03:30 Post subject: |
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What a rush! I got all the maps completed over the last couple of days, did some file renaming, prepared the level pages so that content can be spilled in, and then made a few relatively unnoticeable changes in the style sheet to repair some things that have been bothering me.
I went with "Notes" instead of "Trivia" because the latter term suggests worthless info, and much of what will go in there is not.
Next on my list is very minor: adding transparency for the weapons.
As a side, in case you haven't found it out yet, the level include I put together is extensible enough where you can use it for level sets other than the default set for Dark Forces. Each of the missions in a given series can be tied together with a common theme involving a shared header and links to one another, along with custom text and background colors to present the right feel for your level. Just something to think about, for whatever reason.
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: Jun 03, 2008 05:46 Post subject: |
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It turned out to be harder than I expected! I was forced to learn how to edit palettes in order to discern between black and transparency, plus the FME->BMP converter in WDFUSE refused to work, so I ended up taking a bunch of screenshots.
Well, it's done now, and I was able to make a new page out of it. Magenta is the transparency color, but transparency isn't enabled. I am aware of palette conflicts with regard to Gromas Mines, Sewers, et al. This is for viewing and reference purposes only.
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: Jun 05, 2008 02:39 Post subject: |
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Update:- Filled out the secrets section for the first level.
- Added internal links to the existing plot descriptions.
- Made some additional tweaks in the style sheet (it'll be an ongoing process…).
And I am now ordering you people to play through your favorite stages and write out sans-secret level walkthroughs.
If each person takes on one or two missions (and we all critique each other afterward), then we'll have this level set done in no time.
Feel free to start here for now.
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Weregoose Gamorrean
Joined: 05 May 2008
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: Jul 13, 2008 22:15 Post subject: |
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http://df-21.wikidot.com/wax:commando
TMI?
If not, should I give it a more nested behavior (i.e., waxes→sequences→frames→cells)?
Right now, the source is easy as pie (see below). I have a template in place (along with a couple includes) which pretty much takes care of everything.
Code: | 22
====
59
====
36
====
13
====
||~ 1 ||= 5356 ||= 4 ||~ 17 ||= 7020 ||= 1 ||
||~ 2 ||= 5484 ||= 4 ||~ 18 ||= 7052 ||= 1 ||
etc.
====
||~ 1 ||= 5356 ||= 24935 ||= (-14,-67) ||= No ||
||~ 2 ||= 5388 ||= 26428 ||= (-15,-68) ||= No ||
etc.
====
[[include inc:wax-cell |e=1|n=7244|c=C|w=38|h=71|s=1520|i=20]]
[[include inc:wax-cell |e=2|n=8764|c=C|w=38|h=77|s=1576|i=35]]
etc.
====
[[include inc:wax-seq2 n=1|w=72089|h=72089|r=5
|1=2188|2=2332|3=2476|4=2620|5=2764|6=2908|7=3052|8=3196]]
[[include inc:wax-seq1 n=2|w=72089|h=72089|r=6|p=3340]]
etc. |
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Fenwar Admiral Ackbar
Joined: 15 Sep 2003
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Posted: Jul 14, 2008 19:04 Post subject: |
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Not sure how much use that data is without explanation, really... the basics of the file format would be more what I would expect to see. AFAIK the DF specs currently only exist in Windows Help File format - would maybe be a good starting point for a lot of content?
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: Jul 14, 2008 22:48 Post subject: |
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I just did a bunch of reading on this participation inequality thing, and pretty much reevaluated the likelihood of anything ever getting done with this wiki. People are more likely to edit than to build from scratch, so what I'll have to try and enact is the person whose sole role is to whip up tons of pages with meager content and then hope that others will look at it and try to make it look nicer.
Problem is, I've never been among the 1% of users that effortlessly produces the majority of a site's content, as I like things to be in perfect form before they're ever made public, but I'll have to stretch myself a little bit to get things going. All I can ask is that someone else will realize what I have and then dedicate some fruitful effort towards the same goal – not for the sake of me, but for the wiki.
This is nothing if not someone's project. A seed doesn't beg for water. We have to give for it to grow.
I guess I'll have to start planting those seeds.
Last edited by Weregoose on Jul 15, 2008 01:06; edited 1 time in total |
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: Jul 15, 2008 02:13 Post subject: |
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Archive.org actually did get a part of the df specs squirreled away. This is all they had (of Dark Forces, not including Jedi Knight or Outcast). They butchered the source, flattened the directory tree, and apparently couldn't index any pages that were reachable only through links that had anchors. Thus, these pages are missing:
f_filefo.htm
f_refern.htm
mainlist.htm
s_doom.htm
s_jdsfx.htm
s_palplt.htm
s_sndgob.htm
s_sound.htm
s_sprgob.htm
s_vue.htm
s_wax.htm
Note that if you want to navigate what's contained in the .zip above, none of the links therein are actually linking to one another, but instead to archive.org. I assume that any revision of these specifications would call for an exhaustive structural rewrite anyhow.
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: Jul 15, 2008 03:48 Post subject: |
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I ran it through PKZip Fix and recompressed for WinZip/WinRAR compatibility—Click.
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Posted: Jul 15, 2008 08:46 Post subject: |
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I added a few more plot summaries to the wiki, as well as adding brief descriptions of the Death Star Plans and Phrik. I've been making an effort to play through Dark Forces on Hard, so perhaps I'll be able to write some walkthroughs. With all those obnoxious turrets in the Research Facility, it is in particular need of a walkthrough.
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Fenwar Admiral Ackbar
Joined: 15 Sep 2003
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Posted: Jul 15, 2008 20:45 Post subject: |
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And bizarrely (although as far as I know it's never been linked to or listed on the download page) - we have a file in our archives called dfspc302.zip.
Guess what's inside.
I should have a look at what we actually do got, shouldn't I.
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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Posted: Jul 16, 2008 00:30 Post subject: |
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Fenwar wrote:
And bizarrely (although as far as I know it's never been linked to or listed on the download page) - we have a file in our archives called dfspc302.zip.
Guess what's inside.
I should have a look at what we actually do got, shouldn't I.
You got the Ark of the Covenant in there too?
_________________ ----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/
Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch.... |
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Posted: Jul 16, 2008 01:20 Post subject: |
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If he does, don't open it until I'm out of the room.
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: Aug 26, 2008 20:06 Post subject: Still Kicking... |
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While it's not much, I finished a small library of 3DO files (here's SHUTTLE.3DO), added a cute little stub message (as seen here), and h̶a̶c̶k̶e̶d decorated the editing toolbar – something which you'll only be able to see if you start to add/edit a page.
To append the stub notice to any of your pages, write [[include inc:stub]] down at the bottom. Simple.
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The MAZZTer Death Star
Joined: 25 Sep 2003
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Posted: Aug 27, 2008 00:19 Post subject: |
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I'm on Firefox 2 on XP and it appears struckthrough for the first five letters, so nyah.
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The MAZZTer Death Star
Joined: 25 Sep 2003
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Posted: Aug 27, 2008 03:44 Post subject: |
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You know that "Upgrade to Firefox 3" dialog you got earlier today? You should listen to it.
And it probably depends on the character encoding used to decode the page. [Edit: Nope, looks the same in every character encoding in Firefox 3 to me.]
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig.
Last edited by The MAZZTer on Aug 27, 2008 03:50; edited 1 time in total |
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Weregoose Gamorrean
Joined: 05 May 2008
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Posted: Aug 27, 2008 03:46 Post subject: |
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Firstly, I'm on Windows XP and Firefox. Great assumption. Secondly, you failed to support Unicode 2.0, which was rolled out thee major versions and 12 years ago. Arial Unicode MS or Lucida Sans Unicode (or even Lucida Grande for Macs) are popular fonts that have provided this support for quite some time, and most computers should come pre-equipped with them these days.
Firefox gets it right (completely; I could give you a screenshot if I wanted to), as does the hellish Safari for Windows. Opera's an unfortunate enigma – the en dash won't even show up for me by default, and so I've tended to push it aside (my test, then, wouldn't benefit anyone). And Internet Explorer's hardly worth the assessment, as it tends to get everything horribly wrong.
As for "missing letters," if you had grasped or even researched using combining diacritical marks, and then observed my use of them while you were quoting my post, then you'd know that that was a ridiculous comment to make. They have zero width and a negative left margin, so they merge backwards to produce a character not otherwise defined in the Unicode standard.
So, as soon as we're done derailing this topic with this nonsense, we may all hope to put forth something valuable to this thread. Or not.
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The MAZZTer Death Star
Joined: 25 Sep 2003
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Posted: Aug 27, 2008 04:01 Post subject: |
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I am also on Windows XP and Firefox. Thanks for assuming I was not.
Also, I don't tend to set my own fonts for individual web pages.
In addition, when placing non-ANSI characters into an HTML document, you're supposed to use the appropriate HTML character code as opposed to putting the character in directly or using a numeric code, otherwise it may decode differently in different character encodings.
Example: résumé is wrong
rsum is wrong
résumé is correct
Perhaps I should just get to the main reason why I disapprove of your en-dashes, other than the fact they look like underlines to me.
HTML/CSS defines a standard way to strikeout text that will render correctly in all browsers. HTML4 defines <strike> (now deprectated) while CSS has text-decoration: line-through (what I use).
Of course, all that doesn't help if one can't use the tags, which brings me to my final point: I don't have a final point.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Weregoose Gamorrean
Joined: 05 May 2008
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