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Fella Dianoga
Joined: 22 Nov 2007
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Posted: Nov 26, 2007 12:34 Post subject: Moldy Crow 3D Model |
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Hi guys,
Just a little request for help. I'm working on building a model of the Moldy Crow... Work in Progress.
I'm trying to get some shots of the in-game model (from Dark Forces and DF2)for reference. I was hoping someone here would have some good shots of the model, or possibly the 3D (any format readable by 3Dmax or rhino would be fine). I don't have the game (anymore) and am way too green in the whole game developing thingy to get it myself.
Any help would be appreciated.
Thanks
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Fella Dianoga
Joined: 22 Nov 2007
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Posted: Dec 03, 2007 14:21 Post subject: |
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Anything?
How about directions to a viewer for the 3D? Could someone provide the file of the Crow?
Please. 
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Dec 04, 2007 03:28 Post subject: |
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Your model looks good, if all you need are the textures I bet someone could get those converted and sent your way pretty quick.
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Fella Dianoga
Joined: 22 Nov 2007
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Posted: Dec 04, 2007 13:32 Post subject: |
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The textures would be great if someone could.
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Fella Dianoga
Joined: 22 Nov 2007
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Posted: Dec 10, 2007 00:37 Post subject: |
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I managed to get the game model from one of the guys who worked on DF though it is without textures.. so... any help?
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Posted: Dec 11, 2007 11:20 Post subject: |
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Someone must have textures.gob handy surely?
I've not set up for editing since last time I reinstalled Windows, but if no-one else replies then tonight I'll see if I can't pull out the BMs and convert them for you.
Failing that surely someone could quickly go into Anoat City or Fuel Station (from the top of my head those are the original levels where the Crow stays parked for the whole time) and take a few close-ups?
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Fella Dianoga
Joined: 22 Nov 2007
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Posted: Dec 11, 2007 17:59 Post subject: |
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Those are perfect. Thanks a lot. 
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Jan 06, 2008 20:27 Post subject: |
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I would be surprised if the cutscene model WASN'T different. The motto for pre-rendered 3D content back then was "use as many polies as possible". The idea being it would make it look more real. Somehow.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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