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A possible ambitious project for the future?

 
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Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Feb 17, 2008 00:46    Post subject: A possible ambitious project for the future? View user's profile Send private message Send e-mail Reply with quote

So I was thinking about it earlier today, with all the technology and new games out these days, and DF being as ancient as it is, I'm wondering how hard it would be to build a custom engine that could read the DF GOB files and such for newer computers? It doesn't seem like it'd be that hard to accomplish.

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The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Feb 18, 2008 03:09    Post subject: View user's profile Send private message Send e-mail Reply with quote

Someone tried it (Dark3D) but the project died. He was also a bit of a jerk... he was gonna block downloads of the final product to USA IPs. (I would've used a euro proxy and mirrored it. >_>)

The only closest thing I know of is a partial Jedi Knight engine. COG sorta works.

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Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Feb 19, 2008 19:18    Post subject: View user's profile Send private message Send e-mail Reply with quote

Oh yeah, I remember him... A piece of history here best forgotten.

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Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Feb 19, 2008 21:13    Post subject: View user's profile Send private message Reply with quote

In all actuality, it wouldn't be all that difficult on the surface; perhaps one of the real challenges would be making sure it could properly both read the level data, AS WELL as handle the portal-based engine properly.

The trouble is that since we don't have access to the game's source code (and very likely never will) this will make understanding the ins and outs of the portal-based engine mechanism that much harder.

And yeah, Mr. Welander was working on Dark 3D; quite an ambitious project, even making use of D3D 9, though he did leave this website years ago; since then it seems he's taken up a teaching position at a university.

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Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: Feb 20, 2008 03:12    Post subject: View user's profile Send private message Reply with quote

An alternative to starting from scratch might be to adapt one of the versions of the Duke Nukem 3D engine. From what I've read, it's pretty similar to DF's, including portals. I don't really know enough about the subject to know which approach would be better in the long run, if either.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Feb 23, 2008 09:17    Post subject: View user's profile Send private message Send e-mail Reply with quote

I agree, because to be honest (And I really hate to say this) unless someone or some group does it, DF is on it's last dying breath.

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The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Feb 23, 2008 15:01    Post subject: View user's profile Send private message Send e-mail Reply with quote

I made a DF resource loader once... loaded all the stuff immediately dealing with a DF level (LVL, GOL, INF, LEV, MSG, O).



I was gonna look into making an editor dealie. I sorta lost interest when I realized I had no clue how to do collision/hit detection (IE for determining what the user just clicked on the map).

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Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 01, 2008 01:43    Post subject: View user's profile Send private message Send e-mail Reply with quote

If I had the knowledge and time I would do it myself. I just miss this game so much Crying or Very sad

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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Mar 01, 2008 02:51    Post subject: View user's profile Send private message Send e-mail Reply with quote

I wonder if people would make new levels in an updated engine. It would be cool to see the mod community come back for this game, I always thought it should get the "jDoom" treatment Smile

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 02, 2008 19:11    Post subject: View user's profile Send private message Send e-mail Reply with quote

That's what everyone here has been hoping for for years, but LucasArts is just too stubborn to release the source code to make it happen.

Hell, I'd be happy if they just made an update to make it playable on new machines.

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Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: Mar 03, 2008 04:55    Post subject: View user's profile Send private message Reply with quote

I'm not sure "just" really fits in that sentence, considering the amount of difference between DOS/System 7 APIs and Windows/OS X, the complexity of something like a 3D engine, and the amount of time it's been since anyone's looked at the code. But for the record, I wouldn't be happy with that - for one thing, it'd probably just end up broken again when the next OS came out.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 04, 2008 02:36    Post subject: View user's profile Send private message Send e-mail Reply with quote

Good point =/

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The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Mar 04, 2008 03:17    Post subject: View user's profile Send private message Send e-mail Reply with quote

Darth Oosha wrote:
I'm not sure "just" really fits in that sentence, considering the amount of difference between DOS/System 7 APIs and Windows/OS X, the complexity of something like a 3D engine, and the amount of time it's been since anyone's looked at the code. But for the record, I wouldn't be happy with that - for one thing, it'd probably just end up broken again when the next OS came out.



"just" would work if they tweaked it to run better in DOSBox... currently it runs fine though!

Also they probably don't have anyone who is familiar with the source code anymore!

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Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 05, 2008 04:56    Post subject: View user's profile Send private message Send e-mail Reply with quote

Hence why we must perform a heist upon the LA headquarters and obtain the source code Razz

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