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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Apr 01, 2008 09:15 Post subject: DarkXL Update 4 - Sound |
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The 2D and 3D sound system is now "finished." The player makes the jumping/landing sounds, shooting (and hitting) make sounds, punching makes sounds (with hit and miss sounds), picking up items makes sounds, hitting/killing enemies, etc. This, of course, includes playing sounds from logic scripts. Also all the elevator sounds and pages are implemented.
In addition switches now change properly when hit.
Since I can't show screenshots of sounds, I instead put up shots of a switch changing and of various working elevators and doors since I didn't show off that functionality when it was complete.
Note that the screenshots are JPG. Unfortunately PhotoBucket seems to have resampled/compressed them so there are a little more compressed then I originally intended but still look decent. If you want better quality next time then I'll use compressed PNG but I wanted them to be small since their size seems to be an issue.
Like I said previously this is my last update before the alpha demo, see the main thread for a discussion about what will be in the demo.
Anyway here are the screenshots:
By the way this is a serious update, having nothing to do with the date 
_________________ DarkXL....http://darkxl.wordpress.com |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Apr 01, 2008 16:49 Post subject: |
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APRIL FOOLS
Get a short video of it. Upload it to YouTube if you don't wanna care about encoding it etc. Last I checked Fraps has a free 30 second watermark version.
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CoinCollector Dianoga
Joined: 10 Nov 2007
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Posted: Apr 01, 2008 18:28 Post subject: |
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Oooh, yeah; a video would be really nice!
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Apr 01, 2008 19:04 Post subject: |
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The switch in that screenshot isn't aligned.
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Posted: Apr 01, 2008 19:06 Post subject: |
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I dunno. Considering how close the alpha demo release appears to be, I'd rather wait a few days for the actual demo, than have the demo release get pushed back an extra day because lucius spent time recording and uploading video instead of programming.
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Posted: Apr 01, 2008 20:05 Post subject: |
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I don't have a preference, but it might be a good idea to install fraps and get a youtube account anyway for future updates, if you don't already have both.
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lucius DarkXL Developer

Joined: 17 Feb 2008
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lucius DarkXL Developer

Joined: 17 Feb 2008
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BlazingPhoenix Ree-Yees
Joined: 22 Mar 2008
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Posted: Apr 02, 2008 10:51 Post subject: |
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Yay for it being OpenGL. :p
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Fenwar Admiral Ackbar

Joined: 15 Sep 2003
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Posted: Apr 02, 2008 13:18 Post subject: |
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Impressive.
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ZOmegaZ Dianoga
Joined: 28 Jan 2005
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Posted: Apr 02, 2008 17:36 Post subject: |
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Most impressive.
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Apr 02, 2008 19:18 Post subject: |
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Not bad. Physics need some work. Player seems to float instead of falling, moves a bit slowly, stops immediately instead of sliding to a stop. Needs head wave too, and enemy collision... and I don't think enemies are moving with the elevators... and do I see you collecting powerups that aren't there (maybe a different Z level?). Also no powerup flash. Elevators seem to move a bit slowly too... at least some of the doors did. Gun fires a bit late, enemy damage/death seems delayed.
But all these flaws only cement that it's real... and it's also a surprisingly short list actually. Good job!
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Ryuichi91 Ree-Yees
Joined: 06 Aug 2007
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Posted: Apr 03, 2008 21:03 Post subject: |
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I am seriously amazed at how this working out. keep up with the good work
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Apr 07, 2008 22:26 Post subject: |
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I posted the original DivX version of the videos above along with the youtube versions. It's the exact same videos as before but much higher quality. All future videos will be in the higher quality (they're still only 10MB thanks to DivX). Later I'll make a new video of the AI in action 
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Apr 07, 2008 22:41 Post subject: |
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Quick question: Are you still going to be using the windows sound mixer for midi playback or something completely different? I remember playing DF on mac and the music was fine. But when I played it on windows, the music seemed a bit hollow, like it was missing about half of what it really was.
I dunno, I think that's how I understand it.
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Apr 07, 2008 22:50 Post subject: |
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I will keep the midi-mixer layer seperate from the iMuse layer, which means I can use the Windows mixer at first but change it without effecting the iMuse code. I will be doing this right after the first demo is released.
Once midi is working through Windows, I will probably look into using TiMidi or some other software mixer to generate more faithful (better sounding) midi. I think I'll set it up so you can choose to use different midi players (Windows, software), so others can be added in the future.
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Apr 08, 2008 03:48 Post subject: |
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Cool. I must admit the lack of hi res textures and horrible sound kind of killed DF on windows for me. Fortunately that will all change in due time 
_________________ I don't think outside the box... I customize it. |
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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Posted: Apr 13, 2008 00:01 Post subject: |
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This is very exciting. 
_________________ ----- MagicAl`s DARK FORCES Niche -----
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Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch.... |
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Fish Gamorrean
Joined: 29 Sep 2003
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Apr 26, 2008 02:59 Post subject: |
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Windows' MIDI mixer doesn't handle DOS games. In fact Windows' native DOS emulator has very bad sound emulation. Most games won't even have sound.
There are third-party tools but they usually offer different choices for which MIDI mixer to use... not sure if it matters on the Windows platform (such choices usually only mean something on Linux). I imagine some use the Windows MIDI mixer and some just do the mixing work themselves.
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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Posted: Jun 29, 2008 00:42 Post subject: |
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Burning Gundam wrote:
Quick question: Are you still going to be using the windows sound mixer for midi playback or something completely different? I remember playing DF on mac and the music was fine. But when I played it on windows, the music seemed a bit hollow, like it was missing about half of what it really was.
I dunno, I think that's how I understand it.
I think the reason it sounds different on the Mac is Mac DF has a built-in MIDI synthesizer with its own instrument sounds. The PC version relies on the PC to be able to play MIDI, a task often delegated to a hardware MIDI synthesizer on the sound card. Built-in sound on the Mac didn't (and still doesn't) include a hardware MIDI synthesizer. In 1995 the only MIDI playback capability included with the Mac was QuickTime 2.0, which few users had because it was fairly new and was the first version Apple charged money to upgrade to, and there was only the full-featured version (no free player). QuickTime 2.x only had a partial set of instruments and QuickTime 1.x had no MIDI support. LucasArts wisely decided to handle the music themselves. Mac DF's music sounds the same on every Mac, while on the PC it can vary with which instrument set happens to be part of each PC's MIDI capability, AFAIK.
_________________ ----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/
Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch.... |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Jun 29, 2008 18:02 Post subject: |
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You better have mp3/wav playback support too. Then we can drop one of the Dark Forces soundtracks (there's the CD tracks to the PSX version, for example).
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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Posted: Jun 29, 2008 18:31 Post subject: |
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The_Mega_ZZTer wrote:
You better have mp3/wav playback support too. Then we can drop one of the Dark Forces soundtracks (there's the CD tracks to the PSX version, for example).
He has said he's doing that. And where can I get those CD tracks? 
_________________ ----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/
Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch.... |
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Emon Ree-Yees
Joined: 10 Aug 2007
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Posted: Jun 29, 2008 20:42 Post subject: |
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I probably mentioned this already, but Lucius, you might considering using FMOD for the sound. It's very well written and easy to use. It provides support for nearly every sound format. It also does 3D sound, including occlusion I believe. Further, plugins can be written for it for anything that isn't supported, such as DF's VOC format.
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Jun 30, 2008 03:32 Post subject: |
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Magic_Al wrote:
He has said he's doing that. And where can I get those CD tracks? 
Uhh... from the CD? >_>
That's where I got them. 
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jun 30, 2008 04:32 Post subject: |
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There was also a cool unofficial soundtrack made by someone too. I think it's still available for download at the same site the DF for Jedi Academy is available. Cool stuff and I listen to it fairly frequently.
_________________ I don't think outside the box... I customize it. |
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Tsophika Gamorrean
Joined: 14 Jan 2008
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Posted: Jun 30, 2008 10:02 Post subject: |
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The Playstation soundtrack is available right here on the forums.
Lundquist's unofficial score is still on the DFmod site. -Oops. Thanks Gez.
Last edited by Tsophika on Jun 30, 2008 16:44; edited 1 time in total |
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Jun 30, 2008 12:57 Post subject: |
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Tsophika wrote:
Lundquist's unofficial score is still on the DFmod site.
Fixed link. 
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