| Author |
Message |
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: May 25, 2008 05:59 Post subject: Question about WDFUSE |
|
|
So I have most of the functions of WDFUSE down and can work with them (although it is going to take me a little while to remember how to program the INF). But I am going to sound like a total newbie when I ask this one simple question...
ready for it?
Here it is....
How do I switch between different layers in WDFUSE? I looked throughout the help file and couldn't find how to switch layers anywhere.
_________________ I don't think outside the box... I customize it. |
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: May 25, 2008 06:10 Post subject: |
|
|
Okay, nevermind. I found out that problem on my own.
But I have another.
How do I switch between different levels in the same .gob?
_________________ I don't think outside the box... I customize it. |
|
Pumpkinetics Ree-Yees
Joined: 16 Oct 2007
|
Posted: May 25, 2008 10:44 Post subject: |
|
|
You can't, really. When You create a new WDP based on a GOB, it asks you to select a .LEV file- that file is what the WDP bases itself on.
However, If you're referring to switching between .LEVs in your own GOB, you have to manually insert all the info using the GOB file manager.
_________________ "So, how goes (X) ?"
"WORKIN' ON IT! I SWEAR!" |
|
sheepandshepherd Trandoshan
Joined: 01 Apr 2008
|
Posted: May 25, 2008 14:42 Post subject: |
|
|
I've never done this, but I'm about to have to for the 2 part horror level I'm working on. Just make 2 separate WDFUSE projects and copy the level data from the second one into the GOB of the first one, as Pumpkinetics said . . . I'm not sure which files you would copy, but I'm guessing only the ones that aren't already in the first project's GOB. Don't forget to update the JEDI.LVL thing to include the second level. I hope that helped 
|
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: May 25, 2008 17:33 Post subject: |
|
|
That's what I was afraid of. I was hoping not to have to do that, but if that's the only way I suppose I could live with that. With Dark Forge, all you had to do was double-click on the level you wanted to open from the GOB menu and it would open it in a separate window. I just kinda figured they all worked the same way.
Thanks.
_________________ I don't think outside the box... I customize it. |
|
The MAZZTer Death Star

Joined: 25 Sep 2003
|
Posted: May 25, 2008 20:32 Post subject: |
|
|
IIRC TEXT.MSG and JEDI.LVL are the only two files you'll have to merge. You need to be careful with TEXT.MSG not to make different strings with the same id number in both levels.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
Posted: May 26, 2008 10:40 Post subject: |
|
|
MZZTer's correct. Those are the only two "shared" files that you need concern yourself with. Jedi.LVL, of course, will identify each level, and then Text.MSG will contain the text strings that will be used for ALL levels. So just be sure to be careful with your text strings; perhaps one way would be to reserve a whole block for an entire mission, so that there's no chance of mixing that up.
So yeah, in the end, you just want to make each level as a separate project, then when you're done, simply use a GOB editor to toss all the completed files (not projects, but rather the .LEV, .O, .INF, etc.) files into the same GOB.
_________________ Wake up, George Lucas... The Matrix has you.. |
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: May 27, 2008 08:17 Post subject: |
|
|
Okay, thanks everyone.
_________________ I don't think outside the box... I customize it. |
|
sheepandshepherd Trandoshan
Joined: 01 Apr 2008
|
Posted: May 27, 2008 21:37 Post subject: |
|
|
So, what do you think? Is it more powerful that what you've used before? I know Wedit isn't, but I've never used any of the Mac editors.
|
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: May 27, 2008 21:55 Post subject: |
|
|
There are some things that are certainly much more convenient, like the sector, wall, and object dialog editing box (which you would have to double click on a mac to access just one thing at a time). I just wish that I'd have better control over movement of sectors. In Dark Forge, I was able to create, move, and alter sectors without having to switch modes. That I do miss. I'm also sort of annoyed that I have to hold down ctrl while moving a wall, vertice, or sector.
But in time, I'm sure I'll come to like it.
_________________ I don't think outside the box... I customize it. |
|
Nottheking Kell Dragon
Joined: 29 Sep 2003
|
Posted: Jun 01, 2008 08:55 Post subject: |
|
|
Burning Gundam wrote:
In Dark Forge, I was able to create, move, and alter sectors without having to switch modes.
That doesn't get too bothersome after a while, especially once you memorize the hotkeys down for each of them.
Burning Gundam wrote:
That I do miss. I'm also sort of annoyed that I have to hold down ctrl while moving a wall, vertice, or sector.
Personally, I find that preferable to not, because that would've resulted in far too many cases of accidentally draging things for me.
But yeah, as both comments suggest, It's by far a "two-handed" editor.
_________________ Wake up, George Lucas... The Matrix has you.. |
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Jun 01, 2008 09:41 Post subject: |
|
|
Yeah, I'm getting used to it now. I'll probably have it down pat after a little while.
_________________ I don't think outside the box... I customize it. |
|
|