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Matt K Dark Trooper Phase 1
Joined: 27 Sep 2003
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Posted: Jul 09, 2008 15:21 Post subject: |
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I'm still around.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jul 09, 2008 18:09 Post subject: |
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Sweet! We've got Matt K back!
_________________ I don't think outside the box... I customize it. |
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Fish Gamorrean
Joined: 29 Sep 2003
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Posted: Jul 13, 2008 19:01 Post subject: |
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I have occasional pauses (like David Bowie between his goodbye-concerts), but usually I'm here.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jul 14, 2008 05:48 Post subject: |
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All right! Fish is still around. You still working on Lava Planet?
_________________ I don't think outside the box... I customize it. |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Jul 14, 2008 12:26 Post subject: |
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Dude, I would definitely look forward to lava planet on DarkXL . . . the new dual adjoins, vertical adjoins, water depth, things like that, would really make that an awesome level . . . if you're still working on it, of course . . .
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Fish Gamorrean
Joined: 29 Sep 2003
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Jul 16, 2008 18:31 Post subject: |
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I'm still around. Finished college now, so hoping to follow in Patrick's footsteps and get a career out of this.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jul 17, 2008 06:01 Post subject: |
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Good luck with that Barry
I just wish you were still doing projects for DF and you've always been a phenomenal help to me.
_________________ I don't think outside the box... I customize it. |
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Posted: Jul 17, 2008 10:48 Post subject: |
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Ditto.
Have you released anything for other games, by the way? In which aspect of game design are you looking for a job?
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Jul 19, 2008 13:48 Post subject: |
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Not much at all really. A bit of JK and a tiny bit of JO, none of which was released. I'd love to get in to level design. Architecture and stuff. Maybe texture art as well.
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Posted: Jul 21, 2008 21:27 Post subject: |
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Sounds neat, hope it goes well for you. Best of luck!
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Fish Gamorrean
Joined: 29 Sep 2003
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jul 22, 2008 15:27 Post subject: |
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Hooray!! 
_________________ I don't think outside the box... I customize it. |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Jul 22, 2008 19:35 Post subject: |
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Yay, soundtracks! I can't wait to hear them. Fortress Quadrigon's music was amazing, along with the awesome architecture in it. DarkXL will make it even easier to implement decent soundtracks into your level 
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Fish Gamorrean
Joined: 29 Sep 2003
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Posted: Jul 22, 2008 21:49 Post subject: |
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sheepandshepherd wrote:
Yay, soundtracks! I can't wait to hear them. Fortress Quadrigon's music was amazing, along with the awesome architecture in it. DarkXL will make it even easier to implement decent soundtracks into your level 
I am looking forward to that opportunity too. Of course, there will certainly be a "classic", Dark.Exe-friendly version with good old VOCs as well, and that one is still a priority. As someone here well said (Fenwar, I think), adapting the level to run well only under DarkXL would miss that classic gaming point.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jul 24, 2008 21:52 Post subject: |
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After my extensively long hiatus from this website in 2005-2007, I never knew you got seriously sick!
What happened to you? Did you get really bad pneumonia or something?
_________________ I don't think outside the box... I customize it. |
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Fish Gamorrean
Joined: 29 Sep 2003
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Ye Olde Schoole Trandoshan
Joined: 07 Apr 2004
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Posted: Jul 31, 2008 18:42 Post subject: |
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Hello.
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 06, 2008 04:59 Post subject: |
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Yeah I have read about it. Its what CDark had aspired to be. Hope its more fun to use than WDFuse.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 06, 2008 06:47 Post subject: |
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No Patrick, not an editor. An actual custom engine to run the game 
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 06, 2008 10:05 Post subject: |
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Burning Gundam wrote:
No Patrick, not an editor. An actual custom engine to run the game 
I think the confusion comes from mentioning editing tools coming in the future. Just to be clear, DarkXL is a custom engine made to faithfully run Dark Forces in modern OS's with hardware acceleration and improved control schemes (mouse-look), similar to modern Doom sourceports such as JDoom (Doomsday). Optional additional features will be added, some of which will be designed for new levels (slopes, dual adjoins, etc.). You can read about it more in the forums.
Where the confusion comes in is that in order to make Dark Forces editing easier and to enable the new features for those that want to use them (with a way of running in "classic" mode for those that don't), a built in editing suite will be implemented. But this won't really see much work until DarkXL can run much more of Dark Forces correctly.
I'm going to be honest, compared to modern sector editing tools - such as the Build editor and modern Doom editors - WDFUSE isn't very user friendly or fun to use. I can use it ok, but with a proper editor levels can be built much more quickly and the process can be much more enjoyable. So eventually we'll get modern features - WYSIWYG 3D editing/preview mode, much better sector editing/creation tools, instant testing from anywhere in the level and alot more.
Anyway enough rambling about DarkXL in the Roll Call topic... If you have any specific questions, feel free to ask.
_________________ DarkXL....http://darkxl.wordpress.com |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 06, 2008 19:45 Post subject: |
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Right, right. Actually CDark was both an engine and editor, although I only had access to the editor portion. Anyways, good show!
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 07, 2008 00:27 Post subject: |
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Oops, I didn't know too much about CDark, except for the notorious person who was creating it...
_________________ I don't think outside the box... I customize it. |
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 07, 2008 06:19 Post subject: |
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That's really not the reason I said that, I had a few issues with the guy back in the day... Unfortunate as it may seem. And as much as I tried to understand him, there were a couple times where I would lose my temper.
Oh well, It's in the past now. Although it would be pretty ironic if it was Mattias working on DarkXL (I know he's not... I hope... . That would be the biggest kick in my arse).
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 07, 2008 06:59 Post subject: |
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Burning Gundam wrote:
...
Oh well, It's in the past now. Although it would be pretty ironic if it was Mattias working on DarkXL (I know he's not... I hope... . That would be the biggest kick in my arse).
Well hopefully its pretty obvious that its not.
Actually that whole debacle is one of the reasons that I waited until I did before originally mentioning DarkXL. I wanted to show that DarkXL is more then another attempt doomed to ruin...
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 07, 2008 07:01 Post subject: |
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I think you've more than proved you're up to the task at this point in time, Lucius
(and it is pretty obvious you're not Mattias, I don't think he'd EVER reside in America no matter the circumstances)
_________________ I don't think outside the box... I customize it. |
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