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Ransom on Tarsalus - in DarkXL

 
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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Jun 23, 2008 09:43    Post subject: Ransom on Tarsalus - in DarkXL View user's profile Send private message Send e-mail Reply with quote

Showing Burning Gundam's Force Crystal in DarkXL was a success, so to continue encouraging the mod revival here is some screenshots from Burning Gundam's Ransom on Tarsalus levels.

I went kind of crazy with the screenshots, this isn't all of them Smile

I may have mixed some up from Level 1 and 3, though most should be right.

Level1 :










Level 2 (this one is really short right now):




Level 3 (this one is pretty long too):







As usual, any comments are welcome. Smile

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DarkXL....http://darkxl.wordpress.com

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jun 23, 2008 15:24    Post subject: View user's profile Send private message Send e-mail Reply with quote

HOLY SH.... Shocked

Once again, I am amazed beyond belief.

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I don't think outside the box... I customize it.

Jimmy Chicken
Gamorrean

Joined: 09 Dec 2003

PostPosted: Jun 23, 2008 22:37    Post subject: View user's profile Send private message Reply with quote

If the hud and 2d gun didn't give it away, I would have thought it was Jedi Knight, or mabye Jedi Outcast. Those shots just look more 3d and higher-res with DarkXL. Laughing

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"if you see a wall with the blast marks DF 21 shot into it, I was there"

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Jun 24, 2008 00:12    Post subject: View user's profile Send private message Reply with quote

The last one looks amazing Surprised You wouldn't expect that kind of 3d environment in a Dark Forces level. I think the mouse look and no vertical restrictions will really help change our perspective on DF levels. (Ummm . . .
Laughing )

Hey, Burning Gundam, you may want to change some of the textures in the sewer level to something less redundant . . . I mean mainly the textures with square borders, such as the far walls on the second and third level 2 screenshots . . . they look a little misplaced . . .
Other than that, the level looks great, especially in DarkXL Smile Good job!
I wish it was possible to use larger floor textures for the sewage, but until we have a DarkXL-compatible editor, it won't be possible Sad

Magic_Al
Gamorrean

Joined: 22 Mar 2005

PostPosted: Jun 24, 2008 02:25    Post subject: View user's profile Send private message Reply with quote

Maybe an editor is lucius' next project. Twisted Evil

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----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/

Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch....

Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: Jun 24, 2008 03:13    Post subject: View user's profile Send private message Send e-mail Reply with quote

That last shot is really amazing.

Now that the HOM problem is gone, someone need to make something adjoin-crazy.

_________________
"A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Jun 24, 2008 03:20    Post subject: View user's profile Send private message Reply with quote

Taton wrote:
Now that the HOM problem is gone, someone need to make something adjoin-crazy.


Already workin on it Smile
Actually, as many HOMs as my level has in DOS DF, it's definitely gonna need DarkXL . . .

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jun 24, 2008 03:23    Post subject: View user's profile Send private message Send e-mail Reply with quote

Mind you, the sewers level has mainly just that room and that hallway for now. I've barely touched it.

I do plan on making some rather interesting atmosphere's for that level so it won't be say a larger remake of DF's level 3.

And Lucius, do you not have middle "adjoined" textures working yet? A lot of those areas had windows or other mid textures of sorts.

_________________
I don't think outside the box... I customize it.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Jun 24, 2008 07:18    Post subject: View user's profile Send private message Send e-mail Reply with quote

Burning Gundam wrote:
Mind you, the sewers level has mainly just that room and that hallway for now. I've barely touched it.

I do plan on making some rather interesting atmosphere's for that level so it won't be say a larger remake of DF's level 3.

And Lucius, do you not have middle "adjoined" textures working yet? A lot of those areas had windows or other mid textures of sorts.


They are not supported yet but they will be for the next build. They are used in a few places in Talay and Sewers - so I need to have them done.

Because of the way transparent colors are simulated in DarkXL - using alpha - and that alpha blending is used to make the edges blend better, semi-translucent adjoin textures will automatically be supported if you override the textures (or use new textures) that have an alpha channel. So you could have tinted glass, for example.

Anyway if you let me know which screenshots should have windows or other transparent textures, I'll retake them once the ajdoined midtexture feature is in.

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DarkXL....http://darkxl.wordpress.com

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jun 24, 2008 07:45    Post subject: View user's profile Send private message Send e-mail Reply with quote

Ones I know of off the top of my head are screens 4,9, and the last one Smile

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I don't think outside the box... I customize it.

Nikana
Ree-Yees

Joined: 17 Aug 2006

PostPosted: Jun 24, 2008 19:37    Post subject: View user's profile Send private message Reply with quote

Wow, that's looking really good. I especially like the cityscape pics, like the 7th one down (looking up), and the last one is nice. For a minute there I thought that was one my switches being used on the elevator pic but then I realized it's one of Patrick Haslow's. All around though, everything is looking great guys!

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jun 25, 2008 01:49    Post subject: View user's profile Send private message Send e-mail Reply with quote

Thanks Smile

_________________
I don't think outside the box... I customize it.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Jun 25, 2008 09:03    Post subject: Transparent midtextures View user's profile Send private message Send e-mail Reply with quote

Here are some shots of areas that have transparent midtextures, which now work:

Level 1:


Level 2:


Level 3:


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DarkXL....http://darkxl.wordpress.com

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jun 25, 2008 16:34    Post subject: View user's profile Send private message Send e-mail Reply with quote

As chuckie from Rugrats would say...

"It's bootifal!!"

_________________
I don't think outside the box... I customize it.

Magic_Al
Gamorrean

Joined: 22 Mar 2005

PostPosted: Jun 25, 2008 23:03    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
As chuckie from Rugrats would say...

"It's bootifal!!"



Or as Belloq from Raiders would say, just before the Ark spirits turn nasty. Except DarkXL probably won't melt our faces. Probably.

_________________
----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/

Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch....

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Jul 02, 2008 12:18    Post subject: View user's profile Send private message Reply with quote

Probably. Of course, as much power as lucius is packing into it, maybe our faces have already been melted . . . lemme go look in the mirror Laughing

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 05, 2008 07:31    Post subject: View user's profile Send private message Send e-mail Reply with quote

Bwah hah hah... well it finally happened. My XP partition contracted a trojan Razz

And since my anti-virus doesn't seem to be doing anything about it, I'm just going to do a clean install and start from the beginning.

NOW

Before you freak out, I have all my projects backed up on my external drives so that remains unaffected and will continue work as soon as I get XP re-installed.

The bummer however is in order to do a re-install, I need to upgrade my Boot Camp Beta with the Mac OX Leopard DVD which my dad unfortunately has at his office so I can't upgrade until next week.

On the flip-side, at least I'll be able to still work on some textures and what-not.

Guess I'll have to tread lightly in the interwebs from now on...

_________________
I don't think outside the box... I customize it.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 06, 2008 18:21    Post subject: View user's profile Send private message Send e-mail Reply with quote

Update!!!!

Bought myself an install disc for Mac OS X (A good idea for me to have anyway) and am repartitioning my drive as I write this.

I should be back up and running later today once I re-install all my components and stuff.

All I can say is thank goodness for external drives old skool razz

_________________
I don't think outside the box... I customize it.

Magic_Al
Gamorrean

Joined: 22 Mar 2005

PostPosted: Jul 07, 2008 23:29    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Update!!!!

Bought myself an install disc for Mac OS X (A good idea for me to have anyway) and am repartitioning my drive as I write this.

I should be back up and running later today once I re-install all my components and stuff.

All I can say is thank goodness for external drives old skool razz



It's good to have an OS X disc, but since your hard drive was already partitioned you didn't really need Boot Camp Assistant to function. It would have been possible to reformat the existing, infected partition with Disk Utility and boot from the Windows install disc by holding down the Option key at startup with the disc in the drive. The Boot Camp driver disc image could be extracted from the Boot Camp beta by right-clicking the Boot Camp Assistant and showing package contents, and the CD image file is in there which could be burned with Disk Utility. But you'll have newer drivers if you got Leopard; the beta drivers would not have supported the latest service packs of XP or Vista.

_________________
----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/

Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch....

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 08, 2008 00:01    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well, you see...

I had accidentally deleted the Setup Assistant thinking it was the beta Embarassed

But it ended up working out anyway. It's just a good idea (I think) to have a copy lying around somewhere. I can't rely on my dad for that kind of stuff forever.

I ended up partitioning a bigger drive and formatted it to be more efficient (instead of FAT, I formatted to NTFS.. or something) now that I use Windows a bit more regularly. I didn't use it much before I knew Lucius was working on DarkXL but ever since then I have been diligently working on my projects.

Sucks I'm still at work right now, I really want to get back to work on this thing...

_________________
I don't think outside the box... I customize it.

Magic_Al
Gamorrean

Joined: 22 Mar 2005

PostPosted: Jul 08, 2008 01:08    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Well, you see...

I had accidentally deleted the Setup Assistant thinking it was the beta Embarassed

But it ended up working out anyway. It's just a good idea (I think) to have a copy lying around somewhere. I can't rely on my dad for that kind of stuff forever.

I ended up partitioning a bigger drive and formatted it to be more efficient (instead of FAT, I formatted to NTFS.. or something) now that I use Windows a bit more regularly. I didn't use it much before I knew Lucius was working on DarkXL but ever since then I have been diligently working on my projects.

Sucks I'm still at work right now, I really want to get back to work on this thing...



I prefer FAT because to me Mac OS X being able to write to it is more useful than whatever Windows gets from NTFS, which is read-only in Mac OS X. Of course if you have a third FAT-formatted volume such as a flash drive or CD-RW, or any network storage, you can still transfer data between partitions.

_________________
----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/

Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch....

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 08, 2008 05:23    Post subject: View user's profile Send private message Send e-mail Reply with quote

Hence my external drives Smile

I actually just load programs on the c: drive on both OS's should something bad happen to either and leave all my Data on external sources.

The system works and to me is an easier way of keeping everything organized.

_________________
I don't think outside the box... I customize it.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Jul 16, 2008 18:12    Post subject: View user's profile Send private message Send e-mail Reply with quote

Looking good.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 16, 2008 22:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

Thanks, but not nearly good as your works of art, Barry Wink

_________________
I don't think outside the box... I customize it.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Sep 09, 2008 23:14    Post subject: View user's profile Send private message Send e-mail Reply with quote

Okay, so perhaps I can solicit a few ideas from my colleagues here at DF-21.

I have been having a bit of designer's block and have been having a hard time coming up with ideas for the first level. I like the way the city looks so far, but it's getting to that point that I've focused too much on detail and nothing on gameplay.

So what I need are ideas to make the surroundings a bit more interactive and useful rather than just eye candy.

If I could describe it in basic terms, it would be like saying that (unfortunately) it's like walking from point A to Point B. At the moment there isn't much in terms of puzzles and physical challanges which worries me a little because I've spent so much time just working on the layout and I completely disregarded those aspects.

So any ideas would be a great help to me. And Lucius, I know you saw most of the level when you did screenshots, do you have any ideas?

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I don't think outside the box... I customize it.

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