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Spice Bust on Taloron Screens!
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Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Dec 11, 2003 04:45    Post subject: View user's profile Send private message Send e-mail Reply with quote

Oops, took me a little longer than I expected, Sending now. Sorry for the delay.

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I don't think outside the box... I customize it.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Dec 11, 2003 20:43    Post subject: View user's profile Send private message Send e-mail Reply with quote

All done, wrar. total time, somewhere between 30mins and an hour, whee! Very Happy

I couldn't do credits though, I am not experienced in that matter. (Read: No experience) But I did some objectives screens to make up for it, :p

I did it all roughly in the same LEC style, and I think the briefing came out awesome. Smile

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http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Dec 12, 2003 06:38    Post subject: View user's profile Send private message Send e-mail Reply with quote

Thanks a bunch Mega, this will definatly help things go much quicker.

I'll reply later if they comply with what I require. And thanks for making those few changes that you mentioned, I want to keep this project as clean as possible (With the exception of blowing stormies straight to hell Mr. Green ). Have fun on your vacation.

_________________
I don't think outside the box... I customize it.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Dec 12, 2003 06:46    Post subject: View user's profile Send private message Send e-mail Reply with quote

Just looked them over, and I must say you did a very good job! Thanks a bunch. However, once I complete the weapons and inventory parts of Katarn's PDA, I'm going to need either you or Nottheking to reconvert them all into one LFD. As I am not finished with the files yet, and with you leaving tomorrow, I'll probably have Nottheking do it.

How 'bout it? Can you do it NTK?

Oh P.S. I started work on my next project. Stay tuned for details Mr. Green .

_________________
I don't think outside the box... I customize it.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Dec 12, 2003 06:55    Post subject: View user's profile Send private message Send e-mail Reply with quote

Ah HA HA!!

Dark forge does tell you the demensions of a level file! You have to find it under "Check level for Errors" and look at the very top of the list.

So here's the nearly final rundown of SBoT:

Sectors: 2535
Walls & Vertices: 18246
Objects: 937 (Which is kinda hard to believe, must be dead objects)
Script Entries: 400

Wall to Sector Ratio (calculated by me): 7.19 walls per sector average.

GOB size so far: 9 MB +

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Dec 12, 2003 18:01    Post subject: View user's profile Send private message Reply with quote

Very good. Yes, I can convert the things for you... Just send the files to the address listed in my user info.

As for the size of that level, That is quite breathtaking! My first project, which I deleted most of, got to above 2300 sectors and around 15000 verticies. Of course, the arcitecture of it was comparable to that of Prophesy, but with elevation... Now, it's at 400 sectors, with 4300 verticies. Yes, it DOES have a ratio of above 10, almost 11! Also, the dimensions are around 3000x2000x400, so it's going to be huge... Fortunately, unlike NTK_SB, the size will primarily come from actual locations, and you won't have an annoying probe-filled valley to pass, although there is a large amount of cliffs, which will look nice, once I get appropriate background textures...

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Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Dec 12, 2003 20:52    Post subject: View user's profile Send private message Send e-mail Reply with quote

It was originally supposed to be much smaller, but I got a little carried away when I built the city. But I must say, it's turning out acceptionally good. There are still some texturing issues I have to fix, but it looks really cool for a first level. I hope it lives up to everyone's standards.

_________________
I don't think outside the box... I customize it.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Dec 27, 2003 00:40    Post subject: View user's profile Send private message Send e-mail Reply with quote

Okay, I'm back from my trip so I'll resume work on both Jedi Crystal and SBoT really soon.

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Jan 22, 2004 03:41    Post subject: View user's profile Send private message Reply with quote

How are things looking now? Did you find another way to re-convert the files? I don't check my mail daily (read: I get no spam!), and the last time I did so was two days ago... If you decide to send them to me, please post here, as I check here almost every day.

_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jan 22, 2004 07:46    Post subject: View user's profile Send private message Send e-mail Reply with quote

To tell the truth, I've been kind of lagging behind in my work because I have other commitments now (i.e. more college classes, hopefully a new job, and a girlfriend (Which I find very hard to believe myself)). I haven't really touched the levels I'm doing in about a week now, but that's mainly because the importance of using my other computer has significantly dropped in the last couple of months. But I'll definitely let you know when I get things back in line.

Thanks again for putting up with me Mr. Green !

_________________
I don't think outside the box... I customize it.

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