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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jun 03, 2008 08:48 Post subject: Force Crystal - Level 1 - in DarkXL... |
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In order to foster the mod revival I promised to show some of the new levels rendered in DarkXL. So here are some shots from Burning Gundam's first Force Crystal level. Not all the doors seem to work, so I could only get through so far... and it crashes in DOS box (although it runs fine in DarkXL).
Anyway here you go:




Other projects that people are working on can get the same treatment 
_________________ DarkXL....http://darkxl.wordpress.com |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Jun 03, 2008 15:44 Post subject: |
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Cool
Does the scrolling water work yet?
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jun 03, 2008 17:31 Post subject: |
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sheepandshepherd wrote:
Cool
Does the scrolling water work yet?
Yes, I mentioned it in the latest update. 
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jun 03, 2008 18:07 Post subject: |
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It's... so... beautiful!!
Hopefully the final product won't crash in DOSBox, but I find it strange that it did. I'll have to go through my INF scripts to see what went wrong.
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jun 03, 2008 18:27 Post subject: |
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Burning Gundam wrote:
It's... so... beautiful!!
Hopefully the final product won't crash in DOSBox, but I find it strange that it did. I'll have to go through my INF scripts to see what went wrong.
The crash might be my install or some data issue because it also crashes on Dark Tide IV. I'll have to re-copy the data files from the CD and see it that fixes it. Its funny that the regular game works fine for me though.
Anyway, glad you like the screeshots. If showing DarkXL screenshots of people's work helps keep people motivated, then I'll be happy to do it for other levels/mods as well.
_________________ DarkXL....http://darkxl.wordpress.com |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Jun 03, 2008 18:39 Post subject: |
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Are there any updates you could do to it that would allow users to load up their own levels like a DarkXL -uUsergob.gob type switch?
_________________ *ZaP* |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Jun 03, 2008 19:24 Post subject: |
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I think it'd be a nice thing to know, but we should seriously refrain from talking about problems caused by custom levels in this forum until it's officially supported. That way you won't be distracted by bugs that you're not even working on at the moment.
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Jun 03, 2008 19:47 Post subject: |
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btw, I just tried it in DosBox, and it crashed on mine, too . . . maybe I didn't install it right. What do I do with the TEXT.MSG and JEDI.LVL files? They're supposed to be in the GOB, aren't they?
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lucius DarkXL Developer

Joined: 17 Feb 2008
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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Posted: Jun 21, 2008 04:11 Post subject: |
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I find the screenshots fascinating because it's the first chance to see DarkXL on a cleansed pallet, and by that I mean it's not a level we've seen and played dozens or hundreds of times and also seen re-imagined and modernized in the Dark Forces Mod for Jedi Academy. I've seen those levels so many times and ways I'm not sure I really "see" them anymore.
Since these are new, I had a new reaction: DarkXL makes the environment look real, not like the real world but like somebody lovingly built and painted a physical model of a Dark Forces level out of hobby materials and filmed it with a tiny camera. Which would be a really weird thing to do, but I'd go see it!
As for the level itself, it looks fun and like a fresh environment for Dark Forces. DarkXL really helps those long views down the canyon.
_________________ ----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/
Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch.... |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Oct 27, 2008 23:44 Post subject: |
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Just thought I'd mention to those that tried to play this in DOSBox and had it crash, I was able to play through the whole level without it crashing. Of course I was playing it through my project GOB, so it could still be a problem with the file currently available. I'll humor you guys later and use the one I uploaded here and see what happens. If there is a problem, I'll be sure to fix it promptly.
_________________ I don't think outside the box... I customize it. |
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