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lucius DarkXL Developer
Joined: 17 Feb 2008
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Posted: Jun 27, 2008 07:18 Post subject: End of Empire - in DarkXL |
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Here is another mod in progress: End of Empire by Marley. In order to encourage the increase in DF modding, I'm highlighting mods in progress by showing the works in progress rendered by DarkXL.
Just note that there are some sectors that are setup as pits and "horizon", which isn't supported yet. So some images render walls that should be sky.
Here are the screenshots:
Keep up the good work!
_________________ DarkXL....http://darkxl.wordpress.com |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Jun 27, 2008 10:33 Post subject: |
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Thanks so much for this Lucius! Looking nice though the level is very bare and far from finished. Will post a full update as to what the project is about when I get home.
In shots 3, 4, 5, 6 and 7 there is a big ugly wall that should be displaying as a sky texture (it does in original DF) Is this a known problem? I'll look at the GOB tonight to see how the flags and textures are set up - I suspect there's a work around I could do here that would enable Dark XL to handle them correctly. Could these screens be removed to avoid the project looking (slightly) more amaturish than it is? I could then send you a "fixed" version if that's ok.
Thanks again.
_________________ *ZaP* |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Jun 27, 2008 11:38 Post subject: |
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Actually thinking about it those walls have the "no wall draw" flag on (can't check what number that is at work) It's used in Nar Shadaar and the final space levels to simulate looking out on infinite vistas. Think that'll be the problem.
_________________ *ZaP* |
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Magic_Al Gamorrean
Joined: 22 Mar 2005
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Posted: Jun 27, 2008 12:33 Post subject: |
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The handrail looks so smooth! DarkXL makes a huge difference on this kind of level.
_________________ ----- MagicAl`s DARK FORCES Niche -----
http://homepage.mac.com/anewmanagn/magic_al/
Armed only with a blaster pistol and an intimate knowledge of
Imperial methods, MagicAl prepares to go to lunch.... |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jun 27, 2008 15:35 Post subject: |
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I'm impressed, that'll give my projects a run for my money for sure. Too bad I have to leave for work in five minutes, otherwise I'd work like crazy on my project.
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer
Joined: 17 Feb 2008
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Marley Gamorrean
Joined: 30 Sep 2003
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Geoffrey S Gamorrean
Joined: 29 Jan 2005
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Posted: Jun 30, 2008 11:29 Post subject: |
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Looking smart, I remember this one from a demo.
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Jun 30, 2008 17:04 Post subject: |
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The level is set in the capital city of an as yet unspecified planet under Imperial Control. The Empire controls the city from a small Fortress atop a mountain overlooking the city. The Rebel attack on the second Death Star above Endor has commenced and Rebel Agents accross the Galaxy are being signalled to start rising up against Imperial Forces.
You play one such Rebel Agent, and it is your job to infiltrate the fortress and disable it's capabilities therefore allowing your comrades to overcome the Imperial Troops stationed around the city and to overthrow the Empire once and for all...
I'm not planning on anything too fancy with this level. Just trying to put together a map that recalls the spirit of infiltration and adventure that harks back to the the original levels. Don't expect any new textures, WAXes or 3DOs because I don't have the ability or time to create them. Just expect some fairly decent level design and a fun ride.
_________________ *ZaP* |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jul 01, 2008 01:31 Post subject: |
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Even for using old textures and stuff it's still coming along nicely. Keep it up
_________________ I don't think outside the box... I customize it. |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Jul 02, 2008 12:08 Post subject: |
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Nice I bet oringinal DF's many limitations would have ruined the awesomeness of this level's architecture . . . its a good thing we have DarkXL in progress.
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Jul 02, 2008 12:17 Post subject: |
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Actually it worked for the most part - a few HOMS in the outside bits with criss-cross beams but it was no more than other levels. I'm gonna wait for the DarkXL release to make the decision but I'm tempted to make this a DarkXL only project, basically if I do I'll just not take into account the limitations of the original engine. We'll see...
_________________ *ZaP* |
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Fenwar Admiral Ackbar
Joined: 15 Sep 2003
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Posted: Jul 05, 2008 18:48 Post subject: |
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Hey, I wonder if we'll be able to have water flowing properly under bridges now? I know I tried (and failed). IIRC, Marley, you had a bit of a go at doing the same thing?
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Jul 08, 2008 22:00 Post subject: |
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Yeah, tried it in an early version of this map but had to sack it off - it just doesn't work... Gonna keep this pretty simple to make sure I finish it.
_________________ *ZaP* |
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lucius DarkXL Developer
Joined: 17 Feb 2008
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Posted: Jul 08, 2008 22:04 Post subject: |
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Fenwar wrote:
Hey, I wonder if we'll be able to have water flowing properly under bridges now? I know I tried (and failed). IIRC, Marley, you had a bit of a go at doing the same thing?
Once dual adjoins are implemented, then real bridges over flowing water will be possible and you won't need to use 3DO's either.
_________________ DarkXL....http://darkxl.wordpress.com |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Jul 16, 2008 18:13 Post subject: |
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It's great to see custom levels in DarkXL. maybe DF isn't dead yet.
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Jul 16, 2008 18:42 Post subject: |
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Like come sort of cosmic lifeguard administering CPR to a CPU....or something.
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Jul 16, 2008 18:47 Post subject: |
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Or maybe he's just digging up Dark Forces' grave. Shovels, anybody?
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jul 16, 2008 22:22 Post subject: |
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::Shovel's dirt off of DF's grave::
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer
Joined: 17 Feb 2008
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: May 29, 2009 08:15 Post subject: |
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I'm currently unemployed (and plan to stay that way for the next few months) so will have time to work on this once the DarkXL editor is released. I'm looking forward to getting back into Dark Forces editing and barring a very sunny summer in England (yeah right!) I'll have a lot of time at my computer to work on it
_________________ *ZaP* |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: May 29, 2009 08:25 Post subject: |
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This is good news! I look forward to seeing more of your work.
_________________ I don't think outside the box... I customize it. |
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