| Author |
Message |
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Jun 14, 2008 02:44 Post subject: 3do Texturing |
|
|
So I need some help with understanding how to texture 3dos because none of mine seem to be turning out right. Can someone explain to me how it works?
_________________ I don't think outside the box... I customize it. |
|
Fenwar Admiral Ackbar

Joined: 15 Sep 2003
|
Posted: Jun 14, 2008 21:14 Post subject: |
|
|
With the texture vertices, the concept is that you're "cutting out" a triangle or square of the texture you wish to appear on a given polygon.
At some point in the distant past, a very helpful soul (possibly Matt H) gave me an explanation that helped the penny drop for me- I'll see if I can dig it out of the archives. But there are Dianogas down there.
|
|
Fenwar Admiral Ackbar

Joined: 15 Sep 2003
|
Posted: Jun 14, 2008 21:20 Post subject: |
|
|
Wrongo. It was Mr B. Brien:
In August 2000, Barry Brien wrote:
I'll try to explain it.
lets say you have a flat square of vertices, that you are facing head-on.
x y z
0: -2 -2 0
1: 2 -2 0
2: 2 2 0
3: -2 2 0
I.E.
0____1
|-----|
|-----|
3____2
The texture vertices are relevant to the vertices positions in relation to one another, nothing more. Texture vertices work like this. 1 unit = 1 length/width of the texture. So if you want the plain to have the full texture your texture vertices would be:
x y
0: 0 1
1: 1 1
2: 1 0
3: 0 0
You must treat the texture as a graph (no z co cordinate), with the bottom left corner (ie 3) being the origin (ie co ords 0,0). Note how the above texture vertices relate to my diagram. The bottom left point, 3 is represented as (0.0) in the texture vertices, and so on.
If you want the texture to appear 4 times on the square. You'd change 1 to 2 in the texture vertices. This tells df that the texture is to apprear twice up and twice across, similarly, if you want only 1/4 of the texture to appear, you'd change 1 to 0.5.
I hope this sheds some light. If not mail me (...), and ill try to explain better.
I don't know if Barry's offer of help still stands or is transferrable but it made sense to me, so let me know if you're still having problems. 
|
|
Burning Gundam Kell Dragon
Joined: 28 Sep 2003
|
Posted: Jun 14, 2008 21:51 Post subject: |
|
|
That's a phenominal help to me, thanks a lot Fenwar! 
_________________ I don't think outside the box... I customize it. |
|
sheepandshepherd Trandoshan
Joined: 01 Apr 2008
|
Posted: Jun 15, 2008 18:20 Post subject: |
|
|
That's from the 3do tutorial on the tutorial download page, right? That really helped me out a lot, but I never tried texturing . . . I might go see what I can do later on.
|
|
Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
|
Posted: Jul 15, 2008 11:39 Post subject: |
|
|
It's pretty simple once you get the hang of it. Also messing about with the numbers, flipping them arouhd can create some interesting effects. That is how I got the shiny effect on one of the statues in DT4.
|
|
|