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DarkXL Update 9 - DarkXL Alpha Released!
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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 19, 2008 23:49    Post subject: View user's profile Send private message Send e-mail Reply with quote

Magic_Al wrote:
It looks amazing. In addition to the can't-shoot-through-windows bug, I had a weird thing happen in Talay: I went into the dark cantina and basically ran around shooting, and as I ran deeper into the darkest part where the pickups are, suddenly teleported back to Kyle's original spawn point on the map!

The issue tracker won't load for me right now.


Death just teleports you to the spawn point right now (and restores health/shields of course). So I'm pretty sure you died in there. Eventually it'll treat death like in DF with the animation (sinking into the ground or whatever) and support safe points.

Oh and CodePlex appears to be down, please try again later. Thanks for testing everyone. Very Happy

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DarkXL....http://darkxl.wordpress.com

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Aug 20, 2008 02:53    Post subject: View user's profile Send private message Send e-mail Reply with quote

Magic_Al wrote:
The issue tracker won't load for me right now.



Please file that bug in the issu... oh.

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Tsophika
Gamorrean

Joined: 14 Jan 2008

PostPosted: Aug 20, 2008 03:23    Post subject: View user's profile Send private message Reply with quote

Wow, a lot to take in with this new build!

I've been putting together a list of bugs, but I wasn't sure about this so I thought I'd ask: Every mission starts with Kyle looking at the ground. Is that intentional? I don't think I noticed it until one the alpha7 builds.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 20, 2008 03:32    Post subject: View user's profile Send private message Send e-mail Reply with quote

Tsophika wrote:
Wow, a lot to take in with this new build!

I've been putting together a list of bugs, but I wasn't sure about this so I thought I'd ask: Every mission starts with Kyle looking at the ground. Is that intentional? I don't think I noticed it until one the alpha7 builds.


No its an issue that needs to be fixed.

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DarkXL....http://darkxl.wordpress.com

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 20, 2008 03:33    Post subject: View user's profile Send private message Send e-mail Reply with quote

Oh and I forgot to mention, CodePlex is back up, so the IssueTracker works again.

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DarkXL....http://darkxl.wordpress.com

DF4GL4ever
Gamorrean

Joined: 15 Apr 2004

PostPosted: Aug 20, 2008 05:57    Post subject: View user's profile Send private message Reply with quote

Has anyone had trouble setting key commands? When I first opened the program I had no trouble, but now when I click each command to set it jumps to Ins and I can't reset the command to anything else.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 20, 2008 06:29    Post subject: View user's profile Send private message Send e-mail Reply with quote

DF4GL4ever wrote:
Has anyone had trouble setting key commands? When I first opened the program I had no trouble, but now when I click each command to set it jumps to Ins and I can't reset the command to anything else.


I haven't seen this issue so far. If you delete darkxl.cfg it'll reset it to the defaults. I'll see if I can reproduce the issue.

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DarkXL....http://darkxl.wordpress.com

Kanpai
Dianoga

Joined: 19 Aug 2008

PostPosted: Aug 20, 2008 13:56    Post subject: View user's profile Send private message Reply with quote

hi everyone
when i try to start the new alpha 8 build i get this error messages:

Microsoft Visual C++ Runtime Library
Buffer overrun detected!
c:\..\DARKFORC\DarkXL_Alpha_b8\DarkXL.exe
A buffer overrun has been detected which has corrupted the program's internal state. The program cannot safely continue execution and must now be terminated.

I had no problems with earlier builds, beside graphic problems with the first two or three builds.

Specs:
XP SP3
Intel Pentium M 2.00 Ghz
512 MB RAM
Mobile Intel 915GM/GMS, 910GML Express Chipset Family

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Aug 20, 2008 14:09    Post subject: View user's profile Send private message Send e-mail Reply with quote

I believe that problem has already been reported.

To work around it, right click My Computer, click properties, Advanced tab, Performance Settings, Data Execution Prevention.

I assume "Turn on DEP for all programs and services..." is selected, which is really the only way your problem can occur. If so, click Add and navigate to and select DarkXL.exe.

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Kanpai
Dianoga

Joined: 19 Aug 2008

PostPosted: Aug 20, 2008 16:43    Post subject: View user's profile Send private message Reply with quote

I found the problem. while changing the path in the DXL-Settings.txt i deleted the second blank line. now after hitting the 'enter'-button at the end of the path it works.

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Aug 20, 2008 17:05    Post subject: View user's profile Send private message Reply with quote

Kanpai wrote:
I found the problem. while changing the path in the DXL-Settings.txt i deleted the second blank line. now after hitting the 'enter'-button at the end of the path it works.


Yes, he's right, it gave me a bunch of errors and wouldn't load when I tried this.
Since lucius is planning on changing the way the DARK directory is selected anyway, we should probably not add this to Codeplex.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 20, 2008 17:35    Post subject: View user's profile Send private message Send e-mail Reply with quote

Thanks for being patient and figuring that out.Smile I'm doing a "mini-build" now, I'll see about putting in a temp. fix for that issue. [by temporary, I mean that the "txt" file is temporary and will go away completely in the next major build].
Data overruns are bad news and means I must of done something silly (like not checking file length and reading past it) when parsing that file. I'll fix it, if for no other reason, that buffer overruns should not occur in the program, anywhere. I'm kind of embarrased that it happened at all. Embarassed

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DarkXL....http://darkxl.wordpress.com

DF4GL4ever
Gamorrean

Joined: 15 Apr 2004

PostPosted: Aug 21, 2008 04:15    Post subject: View user's profile Send private message Reply with quote

Looks like zapping the .cfg file cleared it up, thanks.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 21, 2008 09:14    Post subject: Build 8a View user's profile Send private message Send e-mail Reply with quote

Build 8a is out. Not many visible fixes, although I cleaned up some issues with memory. In some cases there were some memory leaks and D3D didn't always close properly. D3D always closes properly now and there are no memory leaks. Note that the leaks only really caused an issue on exit - but the importance of cleaning them up was to fix any underlying problems. Sometimes things like this are merely a symptom of a larger problem. Fortunately nothing big in this case.Smile
In addition I've verified the integrity of the memory while running so there shouldn't be any other issues either.
The buffer overrun shouldn't happen anymore if the text file doesn't have the extra newline.
In addition if fullscreen mode fails, it should then try to go into windowed mode.

Marley, please test and let me know if it starts for you now.

Build 8b should be a much more comprehensive bug fixing build.

The download link in the first post has been updated.

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DarkXL....http://darkxl.wordpress.com

Marley
Gamorrean

Joined: 30 Sep 2003

PostPosted: Aug 21, 2008 16:18    Post subject: View user's profile Send private message Send e-mail Reply with quote

Sad

No joy I'm afraid...

The log states...

DarkXL Alpha, Build 8a.
<System::InitLogFile 81> Log File Open
<WinMain 212> Initialize Game.
<Driver3D_DX9::Init 107> Using Hardware Vertex Processing.
<Driver3D_DX9::Init 118> Using Pixel Shader 2.0+.
<Driver3D_DX9::Init 196> Create Direct3D Device Failed - Trying Windowed Mode.
<Driver3D_DX9::Init 234> Create Direct3D Device: Windowed mode failed!
<Driver3D_DX9::Destroy 301> Direct3D Device Destroy.

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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 21, 2008 17:59    Post subject: View user's profile Send private message Send e-mail Reply with quote

Marley wrote:
Sad

No joy I'm afraid...

The log states...

DarkXL Alpha, Build 8a.
<System::InitLogFile 81> Log File Open
<WinMain 212> Initialize Game.
<Driver3D_DX9::Init 107> Using Hardware Vertex Processing.
<Driver3D_DX9::Init 118> Using Pixel Shader 2.0+.
<Driver3D_DX9::Init 196> Create Direct3D Device Failed - Trying Windowed Mode.
<Driver3D_DX9::Init 234> Create Direct3D Device: Windowed mode failed!
<Driver3D_DX9::Destroy 301> Direct3D Device Destroy.


Stange. I'll have to check over it again, I'm not sure why its failing now. Hopefully I'll get you a fix soon.Smile
You can try updating your NVidia drivers, just in case if you want.

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DarkXL....http://darkxl.wordpress.com

Marley
Gamorrean

Joined: 30 Sep 2003

PostPosted: Aug 21, 2008 19:03    Post subject: View user's profile Send private message Send e-mail Reply with quote

Have updated, could it be anything in my settings?

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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 21, 2008 19:38    Post subject: View user's profile Send private message Send e-mail Reply with quote

Does your monitor support atleast 1024x768 @ 32bpp? Are you running in 32bpp on your desktop? Otherwise I'm not sure, I'll make another build that resports the DirectX error code so I can figure it out. I would have done that before but I didn't expect it to fail again. Confused

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DarkXL....http://darkxl.wordpress.com

Marley
Gamorrean

Joined: 30 Sep 2003

PostPosted: Aug 21, 2008 20:00    Post subject: View user's profile Send private message Send e-mail Reply with quote

Yes to both of those questions...

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sweatervest
Ree-Yees

Joined: 22 Apr 2008

PostPosted: Aug 22, 2008 03:47    Post subject: View user's profile Send private message Reply with quote

Awesome job with the build, I had a lot of fun playing through it.

Here are the issues I can remember right now:

The player falls through rotating 3DOs and gets stuck in them. I noticed this twice when activating the generator. I tried to walk out across the platforms while they were moving and fell through, then they dragged me through the water and I could not escape.

When I picked up a weapon supercharge I got a message saying a I picked up a shield supercharge.

I got the buffer error on build 8a, I don't know if that was supposed to be resolved or not.

klasodeth
Trandoshan

Joined: 03 Mar 2008

PostPosted: Aug 22, 2008 06:51    Post subject: View user's profile Send private message Reply with quote

sweatervest wrote:
...The player falls through rotating 3DOs and gets stuck in them. I noticed this twice when activating the generator. I tried to walk out across the platforms while they were moving and fell through, then they dragged me through the water and I could not escape...


Just to clarify, those are actual sectors, not 3DO's.

Ryuichi91
Ree-Yees

Joined: 06 Aug 2007

PostPosted: Aug 22, 2008 18:33    Post subject: View user's profile Send private message Reply with quote

Just checked this build out and I really think you did a really great job lucius

Burning Gundam wrote:


- I was attacked by a dianoga on dry land when there was no water-source present (although it was directly below a water pipe, so it must have been eating me through the pipe Razz )




Didn't people say they were getting attacked by invisible enemies. Layers don't complicate with enemies in sectors that are overlapping the current sector and layer the player is in. So apparently enemies are 1337 hackers Razz


Last edited by Ryuichi91 on Aug 22, 2008 21:23; edited 1 time in total

Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Aug 22, 2008 18:55    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:


- I was attacked by a dianoga on dry land when there was no water-source present (although it was directly below a water pipe, so it must have been eating me through the pipe Razz )


Yeah, that happens a lot at the beginning of Talay.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 23, 2008 07:18    Post subject: View user's profile Send private message Send e-mail Reply with quote

Gez wrote:
Burning Gundam wrote:


- I was attacked by a dianoga on dry land when there was no water-source present (although it was directly below a water pipe, so it must have been eating me through the pipe Razz )


Yeah, that happens a lot at the beginning of Talay.


You mean Sewers right? There are no Dianoga's in Talay...

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DarkXL....http://darkxl.wordpress.com

Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Aug 23, 2008 12:04    Post subject: View user's profile Send private message Reply with quote

Yes, of course.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Aug 25, 2008 07:26    Post subject: View user's profile Send private message Send e-mail Reply with quote

Okay, here are the new specifications for my new computer:

iMac 20"
Bootcamp ver. 2.1 Running Windows XP SP2
Intel Core 2 Duo @ 2.66 Ghz
ATI Radeon HD 2600 Pro 256mb
2 Gb of RAM

Unfortunately, I must have a setting wrong or something because DarkXL won't load Sad

Edit: However, I did just run the older build and that worked just fine Smile

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I don't think outside the box... I customize it.

Marley
Gamorrean

Joined: 30 Sep 2003

PostPosted: Aug 25, 2008 12:04    Post subject: View user's profile Send private message Send e-mail Reply with quote

Have you got a copy of the log file? Could be the same problem as mine...

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Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Aug 26, 2008 01:15    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'll try and get a crash log when I switch back to Windows later.

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I don't think outside the box... I customize it.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 26, 2008 07:21    Post subject: View user's profile Send private message Send e-mail Reply with quote

Interesting, I wonder what you're systems have in common that are different than most.

Anyway Build 8b will report the error code which should help diagnose the problem.

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DarkXL....http://darkxl.wordpress.com

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Aug 26, 2008 08:52    Post subject: Build 8b update View user's profile Send private message Send e-mail Reply with quote

I'm working on Build 8b, which is a bug fix release. I'll also work on getting the Init Direct3D crash fixed as well.

To see progress, look at the Issue Tracker in the "Advanced View", if you look at Fixed issues - those that are fixed for the next build will have [Fixed: 8b] appended to their name.

I'll do this for all the builds now, so you guys can see bug fixes as they happen. This'll also give you an idea what to expect for the next build (in addition to any new features of course).

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