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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 26, 2008 20:31 Post subject: |
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I know its in the early stages, but I couldn't resist trying to run custom levels with a batch file. It worked...sort of, but the level did eventually lock up and I had to restart my machine. Is there a way to get custom cutscenes to run at this point?
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The MAZZTer Death Star

Joined: 25 Sep 2003
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 27, 2008 18:00 Post subject: |
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By "main" gob file, do you mean the cutscene list in DARK.GOB, or the list in the GOB started by a batch file? I ask because it seemed to be reading only the one from DARK.GOB.
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 27, 2008 18:09 Post subject: |
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Oh ok, that's good enough for me for now. I can always pack in my own list file into dark.gob for the purposes of my test. Great work with the sound syncing, btw. I wanted to get The Dark Tide's cutscenes up on YouTube, but I guess maybe I should wait til iMuse is working as well.
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 28, 2008 00:43 Post subject: ****Build 8b**** |
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Build 8b has been released. There are a variety of bug fixes. In addition if the Direct3D device cannot be initialized an error code will be reported. If you have this problem, please run it again and give me the error code from the log file.
Here is a list of fixes:
*Headlamp fades out as it runs out (25% and lower)
*Headlamp and IR goggles now take the appropriate amount of battery power - so they don't drain nearly as fast.
*The "scenery" logic has been implemented, so red lights in SecBase and other objects (such as the lamp posts in Talay) are destroyable.
In addition negative height is now supported for objects.
*Blaster shots no longer disappear too quickly or blow up on walls that are rendering sky.
*The blaster shots now have lighting that overbrightens slightly, so you can see the effect even on full bright walls.
*False "Goggles On" message is fixed.
*Some signs in Talay are stretched is fixed.
*The in-game font spacing now matches DF.
*When picking up the weapon super-charge, the correct message is now displayed.
*IR goggles now have the correct pickup sound.
*Enemies can no longer melee attack the player through walls or from different levels.
*Mousebots shouldn't pass through doors anymore.
*The sky is rendered correctly on pre-shader 2.0 hardware. This wasn't mentioned here, but the problem can be seen here: http://fps.maros.pri.ee/index.php_event=881 in some of the screenshots.
*The automap is better but not done.
*I was unable to reproduce the getting stuck in doors problem with this release, those having the problem, please retest.
Note that once the crash on startup problem is resolved, work will begin on Build 9. Of course more bugs will be addressed for that build as well as new features.
The new build can be downloaded from the first post in this thread.
_________________ DarkXL....http://darkxl.wordpress.com |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 28, 2008 00:46 Post subject: |
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A copy of the build with a new CoreLogics.as file has been uploaded. A debug message was being displayed, which is no longer displayed. If you downloaded before this message, try it again.
_________________ DarkXL....http://darkxl.wordpress.com |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 28, 2008 07:28 Post subject: |
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Great! Erm...where is the download?
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Mr. Mistoffelees Dianoga
Joined: 27 Aug 2008
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Posted: Aug 28, 2008 13:02 Post subject: |
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Dear lucius,
I have registered at the forums just so I could let you know how much I've wanted something like DarkXL. A lot of people drooling over this project can't let you know because they don't want to register on the forums for only one or two posts, but be ASSURED that this is the best piece of news I've ever heard of concerning Dark Forces. At least since Windows XP came out and screwed my DOS-based programs over...
My only question is: will there be any chance that DarkXL will allow ACTUAL weapon modification, like new projectiles, damage/firerate modding, and so on?
Thanks a thousand times over, and please, PLEASE finish this project! TIE Defender Base, Mt. Kurek, Star's End: The Cloak, all in OpenGL mode with mouselook support... I am going to crawl back into my hole now...
-Mr. Mistoffelees
_________________ Poof! POOF, I said! |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Marley Gamorrean
Joined: 30 Sep 2003
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sweatervest Ree-Yees
Joined: 22 Apr 2008
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 28, 2008 18:00 Post subject: |
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Mr. Mistoffelees wrote:
Dear lucius,
I have registered at the forums just so I could let you know how much I've wanted something like DarkXL. A lot of people drooling over this project can't let you know because they don't want to register on the forums for only one or two posts, but be ASSURED that this is the best piece of news I've ever heard of concerning Dark Forces. At least since Windows XP came out and screwed my DOS-based programs over...
My only question is: will there be any chance that DarkXL will allow ACTUAL weapon modification, like new projectiles, damage/firerate modding, and so on?
Thanks a thousand times over, and please, PLEASE finish this project! TIE Defender Base, Mt. Kurek, Star's End: The Cloak, all in OpenGL mode with mouselook support... I am going to crawl back into my hole now...
-Mr. Mistoffelees
Thanks for the comments.
As for weapon modification, the weapons will eventually be scripted so you can modify it any way you want within the limitations of the system - which will have to support all the DF weapons.
The_Mega_ZZTer wrote:
D3DERR_INVALIDCALL
Googling around it seems like an old ATI driver issue. Or possibly due to lucius not properly initializing his variables he's passing to CreateDevice.
That is correct, I did look it up right away but didn't want to talk about it until I looked at it more. I've done all the usual things like run with Debug Direct3D with maximum validation, break on error and so on. I've enabled the debug D3D layer, I've run it through the reference rasterizer. Anyway there are no notable warnings and no errors but I also know - from looking at what I changed from build 7f and the error code - that it is a problem with the presentation parameters. The main difference is that the video modes are now enumerated (instead of just using the values the user defined and using defaults for the rest), so at this point I'm going to say that the driver is reporting back some incorrect data during the enumeration process. It seems that I just have to sanity check that data (refresh rate is a prime culprit) and use sensible defaults if it is wrong.
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 28, 2008 22:24 Post subject: |
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I'm actually kind of bummed. I was thinking to myself "I have an uber-awesome new iMac that will run everything!" But I come to find out that it runs games that I thought would play really well at mediocre levels (Counter Strike: Source should run beautifully but I still getz teh framerate issues ). Not to mention Jedi Knight and MotS doesn't even run in 3D Acceleration (which REALLY bummed me out). But of course the main reason (and kind of a silly one) I even run Windows at all is to play DF. So the fact that this build doesn't work kind of bums me out too.
But I know you can fix it Lucius, I have faith in you man!!! 
_________________ I don't think outside the box... I customize it. |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 28, 2008 22:31 Post subject: |
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Thats really weird. I am running all my games just fine on my iMac Boot Camp. Although maybe its an ATI issue, mine has an Nvidia 8800. I am gonna download this build tonight and give it a shot.
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 28, 2008 22:34 Post subject: |
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Burning Gundam wrote:
I'm actually kind of bummed. I was thinking to myself "I have an uber-awesome new iMac that will run everything!" But I come to find out that it runs games that I thought would play really well at mediocre levels (Counter Strike: Source should run beautifully but I still getz teh framerate issues ). Not to mention Jedi Knight and MotS doesn't even run in 3D Acceleration (which REALLY bummed me out). But of course the main reason (and kind of a silly one) I even run Windows at all is to play DF. So the fact that this build doesn't work kind of bums me out too.
But I know you can fix it Lucius, I have faith in you man!!! 
The next build should fix the issue. It'll be a small build though. Basically I'll get this issue fixed before moving on to Build 9.
_________________ DarkXL....http://darkxl.wordpress.com |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 28, 2008 22:47 Post subject: |
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I could resist trying to get custom cutscenes running. I tweaked DARK.GOB to include the cutscene files from The Dark Tide and ran DarkXL. Strangely, even though DF's cutscenes ran flawlessly in DarkXL, The Dark Tide ones had bad sound (no voices and stuttering sound fx), and missing or stuck animations. I realize that this is a low priority at this point, but I thought I would mention it anyways. It was fun capturing the cutscenes in FRAPS though!
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 28, 2008 23:02 Post subject: |
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Patrick Haslow wrote:
I could resist trying to get custom cutscenes running. I tweaked DARK.GOB to include the cutscene files from The Dark Tide and ran DarkXL. Strangely, even though DF's cutscenes ran flawlessly in DarkXL, The Dark Tide ones had bad sound (no voices and stuttering sound fx), and missing or stuck animations. I realize that this is a low priority at this point, but I thought I would mention it anyways. It was fun capturing the cutscenes in FRAPS though!
I haven't thoroughly tested every version of all the commands so I'm not suprised that it doesn't work right yet. There are also some game features that don't work right yet which is why not all the levels work right. At the moment, the project isn't far enough along to worry too much about mod issues yet. As more content is exposed, more features are implemented and more bugs are found and fixed, then mods will naturally work better as time goes on.
That said, however, DarkXL will have full mod support eventually and I fully intend to get the mods to work correctly - including cutscenes and other features.
Anyway thanks for trying it out - support will get better with time.
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 29, 2008 07:53 Post subject: Build 8c |
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There is a new build with some changes to the video mode enumeration code. It also outputs more data, so if it still fails it'll report things like the mode it attempted to use, the list of modes, refresh rates and so on. Hopefully this will allow me to narrow down the problem if not outright fix it.
So if it still fails, post the log files. Of course if it works, let me know about too.
In addition I started working on the next major build and didn't disable a certain unfinished feature... so you'll find a suprise if you finish the Sewers level again. A virtual cookie for the first one to find the suprise. Being incomplete, no need to report the new bugs yet.
You can download the new build from the first post. It'll say Build 8c (just in case you read this before I can finish the update).
_________________ DarkXL....http://darkxl.wordpress.com |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Aug 29, 2008 10:59 Post subject: |
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Now I get a buffer over run, the log states...
DarkXL Alpha, Build 8c.
<System::InitLogFile 81> Log File Open
<WinMain 212> Initialize Game.
<Driver3D_DX9::Init 109> Using Hardware Vertex Processing.
<Driver3D_DX9::Init 120> Using Pixel Shader 2.0+.
<Driver3D_DX9::Init 141> Video Mode Count [X8R8G8B8]: 102.
<Driver3D_DX9::Init 170> Mode[0]: 640 x 480, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[1]: 640 x 480, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[2]: 640 x 480, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[3]: 640 x 480, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[4]: 640 x 480, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[5]: 640 x 480, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[6]: 640 x 480, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[7]: 640 x 480, Ref: 140, format: 22
<Driver3D_DX9::Init 170> Mode[8]: 640 x 480, Ref: 144, format: 22
<Driver3D_DX9::Init 170> Mode[9]: 640 x 480, Ref: 150, format: 22
<Driver3D_DX9::Init 170> Mode[10]: 720 x 480, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[11]: 720 x 576, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[12]: 800 x 600, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[13]: 800 x 600, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[14]: 800 x 600, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[15]: 800 x 600, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[16]: 800 x 600, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[17]: 800 x 600, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[18]: 800 x 600, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[19]: 800 x 600, Ref: 140, format: 22
<Driver3D_DX9::Init 170> Mode[20]: 800 x 600, Ref: 144, format: 22
<Driver3D_DX9::Init 170> Mode[21]: 800 x 600, Ref: 150, format: 22
<Driver3D_DX9::Init 170> Mode[22]: 848 x 480, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[23]: 848 x 480, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[24]: 848 x 480, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[25]: 848 x 480, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[26]: 848 x 480, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[27]: 848 x 480, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[28]: 848 x 480, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[29]: 848 x 480, Ref: 140, format: 22
<Driver3D_DX9::Init 170> Mode[30]: 848 x 480, Ref: 144, format: 22
<Driver3D_DX9::Init 170> Mode[31]: 848 x 480, Ref: 150, format: 22
<Driver3D_DX9::Init 170> Mode[32]: 960 x 600, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[33]: 960 x 600, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[34]: 960 x 600, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[35]: 960 x 600, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[36]: 960 x 600, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[37]: 960 x 600, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[38]: 960 x 600, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[39]: 960 x 600, Ref: 140, format: 22
<Driver3D_DX9::Init 170> Mode[40]: 960 x 600, Ref: 144, format: 22
<Driver3D_DX9::Init 170> Mode[41]: 960 x 600, Ref: 150, format: 22
<Driver3D_DX9::Init 170> Mode[42]: 1024 x 768, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[43]: 1024 x 768, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[44]: 1024 x 768, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[45]: 1024 x 768, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[46]: 1024 x 768, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[47]: 1024 x 768, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[48]: 1152 x 864, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[49]: 1152 x 864, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[50]: 1152 x 864, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[51]: 1152 x 864, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[52]: 1152 x 864, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[53]: 1152 x 864, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[54]: 1280 x 720, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[55]: 1280 x 720, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[56]: 1280 x 720, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[57]: 1280 x 720, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[58]: 1280 x 720, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[59]: 1280 x 720, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[60]: 1280 x 720, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[61]: 1280 x 768, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[62]: 1280 x 768, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[63]: 1280 x 768, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[64]: 1280 x 768, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[65]: 1280 x 768, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[66]: 1280 x 768, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[67]: 1280 x 800, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[68]: 1280 x 800, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[69]: 1280 x 800, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[70]: 1280 x 800, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[71]: 1280 x 800, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[72]: 1280 x 800, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[73]: 1280 x 960, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[74]: 1280 x 960, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[75]: 1280 x 960, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[76]: 1280 x 960, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[77]: 1280 x 960, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[78]: 1280 x 1024, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[79]: 1280 x 1024, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[80]: 1280 x 1024, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[81]: 1280 x 1024, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[82]: 1280 x 1024, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[83]: 1360 x 768, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[84]: 1360 x 768, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[85]: 1360 x 768, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[86]: 1360 x 768, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[87]: 1360 x 768, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[88]: 1360 x 768, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[89]: 1440 x 900, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[90]: 1440 x 900, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[91]: 1440 x 900, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[92]: 1440 x 900, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[93]: 1440 x 900, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[94]: 1600 x 900, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[95]: 1600 x 900, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[96]: 1600 x 900, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[97]: 1600 x 900, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[98]: 1600 x 900, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[99]: 1600 x 1200, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[100]: 1600 x 1200, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[101]: 1600 x 1200, Ref: 72, format: 22
<Driver3D_DX9::Init 210> Create Direct3D Device Failed: 8876086c - Trying Windowed Mode.
<Driver3D_DX9::Init 213> Settings: [mode: 47, windowed] 1024 x 768, Refresh: 100 Hz, Format: 22
<Driver3D_DX9::Init 270> Create Direct3D Device: Windowed mode failed! Error=8876086c
<Driver3D_DX9::Init 273> Settings: [mode: 12, windowed] 800 x 600, Refresh: 60 Hz, Format: 22
_________________ *ZaP* |
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sweatervest Ree-Yees
Joined: 22 Apr 2008
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Posted: Aug 29, 2008 15:06 Post subject: |
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Well I would guess that the windowed mode failed because it attempted to use a refresh rate of 100 Hz (I'm assuming an LCD built into a laptop does not support such a refresh rate).
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Aug 29, 2008 15:20 Post subject: |
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My monitor is a fairly old 19" standard CRT.
_________________ *ZaP* |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Aug 29, 2008 15:33 Post subject: |
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I'm afraid I have the same issue
DarkXL Alpha, Build 8c.
<System::InitLogFile 81> Log File Open
<WinMain 212> Initialize Game.
<Driver3D_DX9::Init 109> Using Hardware Vertex Processing.
<Driver3D_DX9::Init 120> Using Pixel Shader 2.0+.
<Driver3D_DX9::Init 141> Video Mode Count [X8R8G8B8]: 240.
<Driver3D_DX9::Init 170> Mode[8]: 640 x 400, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[9]: 640 x 400, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[10]: 640 x 480, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[11]: 640 x 480, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[12]: 640 x 480, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[13]: 640 x 480, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[14]: 640 x 480, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[15]: 640 x 480, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[16]: 640 x 480, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[17]: 640 x 480, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[18]: 640 x 480, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[19]: 800 x 480, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[20]: 800 x 600, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[21]: 800 x 600, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[22]: 800 x 600, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[23]: 800 x 600, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[24]: 800 x 600, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[25]: 800 x 600, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[26]: 800 x 600, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[27]: 800 x 600, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[28]: 800 x 600, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[29]: 800 x 600, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[30]: 1024 x 480, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[31]: 1024 x 600, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[32]: 1024 x 768, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[33]: 1024 x 768, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[34]: 1024 x 768, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[35]: 1024 x 768, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[36]: 1024 x 768, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[37]: 1024 x 768, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[38]: 1024 x 768, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[39]: 1024 x 768, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[40]: 1024 x 768, Ref: 150, format: 22
<Driver3D_DX9::Init 170> Mode[41]: 1024 x 768, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[42]: 1024 x 768, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[43]: 1152 x 864, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[44]: 1152 x 864, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[45]: 1152 x 864, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[46]: 1152 x 864, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[47]: 1152 x 864, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[48]: 1280 x 768, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[49]: 1280 x 1024, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[50]: 1280 x 1024, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[51]: 1280 x 1024, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[52]: 1280 x 1024, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[53]: 1280 x 1024, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[54]: 1280 x 1024, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[55]: 1280 x 1024, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[56]: 1280 x 1024, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[57]: 1280 x 1024, Ref: 180, format: 22
<Driver3D_DX9::Init 170> Mode[58]: 1400 x 1050, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[59]: 1680 x 1050, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[85]: 640 x 400, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[88]: 640 x 400, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[91]: 640 x 480, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[94]: 640 x 480, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[97]: 640 x 480, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[100]: 640 x 480, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[103]: 640 x 480, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[106]: 640 x 480, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[109]: 640 x 480, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[112]: 640 x 480, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[115]: 640 x 480, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[118]: 800 x 480, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[120]: 600 x 800, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[121]: 800 x 600, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[122]: 600 x 800, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[123]: 600 x 800, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[124]: 800 x 600, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[125]: 600 x 800, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[126]: 600 x 800, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[127]: 800 x 600, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[128]: 600 x 800, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[129]: 600 x 800, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[130]: 800 x 600, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[131]: 600 x 800, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[132]: 600 x 800, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[133]: 800 x 600, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[134]: 600 x 800, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[135]: 600 x 800, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[136]: 800 x 600, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[137]: 600 x 800, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[138]: 600 x 800, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[139]: 800 x 600, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[140]: 600 x 800, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[141]: 600 x 800, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[142]: 800 x 600, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[143]: 600 x 800, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[144]: 600 x 800, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[145]: 800 x 600, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[146]: 600 x 800, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[147]: 600 x 800, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[148]: 800 x 600, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[149]: 600 x 800, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[151]: 1024 x 480, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[153]: 600 x 1024, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[154]: 1024 x 600, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[155]: 600 x 1024, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[156]: 768 x 1024, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[157]: 1024 x 768, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[158]: 768 x 1024, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[159]: 768 x 1024, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[160]: 1024 x 768, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[161]: 768 x 1024, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[162]: 768 x 1024, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[163]: 1024 x 768, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[164]: 768 x 1024, Ref: 72, format: 22
<Driver3D_DX9::Init 170> Mode[165]: 768 x 1024, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[166]: 1024 x 768, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[167]: 768 x 1024, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[168]: 768 x 1024, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[169]: 1024 x 768, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[170]: 768 x 1024, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[171]: 768 x 1024, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[172]: 1024 x 768, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[173]: 768 x 1024, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[174]: 768 x 1024, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[175]: 1024 x 768, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[176]: 768 x 1024, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[177]: 768 x 1024, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[178]: 1024 x 768, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[179]: 768 x 1024, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[180]: 768 x 1024, Ref: 150, format: 22
<Driver3D_DX9::Init 170> Mode[181]: 1024 x 768, Ref: 150, format: 22
<Driver3D_DX9::Init 170> Mode[182]: 768 x 1024, Ref: 150, format: 22
<Driver3D_DX9::Init 170> Mode[183]: 768 x 1024, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[184]: 1024 x 768, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[185]: 768 x 1024, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[186]: 768 x 1024, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[187]: 1024 x 768, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[188]: 768 x 1024, Ref: 200, format: 22
<Driver3D_DX9::Init 170> Mode[189]: 864 x 1152, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[190]: 1152 x 864, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[191]: 864 x 1152, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[192]: 864 x 1152, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[193]: 1152 x 864, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[194]: 864 x 1152, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[195]: 864 x 1152, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[196]: 1152 x 864, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[197]: 864 x 1152, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[198]: 864 x 1152, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[199]: 1152 x 864, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[200]: 864 x 1152, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[201]: 864 x 1152, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[202]: 1152 x 864, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[203]: 864 x 1152, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[204]: 768 x 1280, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[205]: 1280 x 768, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[206]: 768 x 1280, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[207]: 1024 x 1280, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[208]: 1280 x 1024, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[209]: 1024 x 1280, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[210]: 1024 x 1280, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[211]: 1280 x 1024, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[212]: 1024 x 1280, Ref: 70, format: 22
<Driver3D_DX9::Init 170> Mode[213]: 1024 x 1280, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[214]: 1280 x 1024, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[215]: 1024 x 1280, Ref: 75, format: 22
<Driver3D_DX9::Init 170> Mode[216]: 1024 x 1280, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[217]: 1280 x 1024, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[218]: 1024 x 1280, Ref: 85, format: 22
<Driver3D_DX9::Init 170> Mode[219]: 1024 x 1280, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[220]: 1280 x 1024, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[221]: 1024 x 1280, Ref: 90, format: 22
<Driver3D_DX9::Init 170> Mode[222]: 1024 x 1280, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[223]: 1280 x 1024, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[224]: 1024 x 1280, Ref: 100, format: 22
<Driver3D_DX9::Init 170> Mode[225]: 1024 x 1280, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[226]: 1280 x 1024, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[227]: 1024 x 1280, Ref: 120, format: 22
<Driver3D_DX9::Init 170> Mode[228]: 1024 x 1280, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[229]: 1280 x 1024, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[230]: 1024 x 1280, Ref: 160, format: 22
<Driver3D_DX9::Init 170> Mode[231]: 1024 x 1280, Ref: 180, format: 22
<Driver3D_DX9::Init 170> Mode[232]: 1280 x 1024, Ref: 180, format: 22
<Driver3D_DX9::Init 170> Mode[233]: 1024 x 1280, Ref: 180, format: 22
<Driver3D_DX9::Init 170> Mode[234]: 1050 x 1400, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[235]: 1400 x 1050, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[236]: 1050 x 1400, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[237]: 1050 x 1680, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[238]: 1680 x 1050, Ref: 60, format: 22
<Driver3D_DX9::Init 170> Mode[239]: 1050 x 1680, Ref: 60, format: 22
<Driver3D_DX9::Init 179> Requested resolution not found, defaulting to 800x600.
<Driver3D_DX9::Init 210> Create Direct3D Device Failed: 8876086c - Trying Windowed Mode.
<Driver3D_DX9::Init 213> Settings: [mode: 12, windowed] 800 x 600, Refresh: 60 Hz, Format: 22
<Driver3D_DX9::Init 270> Create Direct3D Device: Windowed mode failed! Error=8876086c
<Driver3D_DX9::Init 273> Settings: [mode: 12, windowed] 800 x 600, Refresh: 60 Hz, Format: 22
I wonder what's going on? I can't for the life of me figure out why Build 7 works and not 8.
_________________ I don't think outside the box... I customize it. |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Aug 29, 2008 16:09 Post subject: |
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Cool, I look forward to playing Sewers tonight on the new build. @BG...Yes I do, and I am in the middle of Bioshock.
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 29, 2008 16:40 Post subject: |
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Thanks guys. I probably should have had you guys PM me the logs rather then make page sized posts.
I'll continue to look into it.
_________________ DarkXL....http://darkxl.wordpress.com |
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