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Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: Nov 18, 2008 04:20    Post subject: License View user's profile Send private message Send e-mail Reply with quote

I was wondering what kind of license lucius was going to use for DarkXL. He's made it clear that he wants to build up to version 1.0 by himself. Will it be open-sourced after that? Would someone be able to sell a game using the engine? If so would there be a licensing fee?

Just a few things I have been wondering about.

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Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Nov 18, 2008 04:36    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'm pretty sure he made it clear that he wasn't going to release the source code until he was pretty sure it was as complete as he could make it. And amazingly he's doing it all on his own.

I think I recall him saying something about making it open source eventually and letting people use the engine for other things, but I can't remember for sure.

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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Nov 18, 2008 09:35    Post subject: View user's profile Send private message Send e-mail Reply with quote

The source will be opened up down the road, mainly so that others can maintain and extend the project once I'm "finished" (i.e. my goals are met and I'm not going to work on it much any more). I have reservations about standard open source projects (for reasons I really don't want to repeat here) and really want to avoid excessive forking and fragmenting of the community (how many Doom source ports are there?). On the other hand I don't want the project to die when I won't/can't continue it, which is why I'll release the source anyway before then. As for the exact license I'll use for the source - I'm not sure yet. It'll be open and free but I'm not sure how restrictive the license will be beyond that.

As for being able to sell a game using the engine... it really depends on the source license I go with. Its possible to have an alternate "commercial" license (similar to earlier versions of Raknet - it had a commercial and GPL license) but that may beyond the scope of this project. We'll see. If you have any specific ideas or needs I'm open to discussion. However DarkXL, regardless of any engine use beyond this project, will remain free and community driven.

Hopefully that answers your questions well enough for now, if not you can ask for any clarification you need.

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DarkXL....http://darkxl.wordpress.com

Emon
Ree-Yees

Joined: 10 Aug 2007

PostPosted: Nov 20, 2008 06:16    Post subject: View user's profile Send private message Reply with quote

LGPL 2 would probably be a good choice, as it is more permissive than GPL but not as much as BSD/MIT. For sure, stay the hell away from anything GPL v3.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Nov 20, 2008 07:53    Post subject: View user's profile Send private message Send e-mail Reply with quote

Emon wrote:
LGPL 2 would probably be a good choice, as it is more permissive than GPL but not as much as BSD/MIT. For sure, stay the hell away from anything GPL v3.

I'll keep that in mind, thanks.Smile

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DarkXL....http://darkxl.wordpress.com

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