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klasodeth Trandoshan
Joined: 03 Mar 2008
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Posted: Oct 25, 2008 18:31 Post subject: |
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lucius wrote:
Magic_Al wrote:
Coincidentally, the second-to-last screenshot in this batch is almost identical to the second-to-last screenshot in the batch released today by the Dark Forces Mod. http://www.lucasforums.com/showthread.php_t=193270...
Pure coincidence I assure you...
How can you be so sure? Your shots came out first, so you can't be sure of their motivations. 
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Oct 25, 2008 18:57 Post subject: |
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klasodeth wrote:
How can you be so sure? Your shots came out first, so you can't be sure of their motivations. 
CONSPIRACY!!!!!!!
jk haha
I wasn't aware that anyone was still working on the Dark Forces Mod. Unfortunately, I don't have a computer capable of running JA right now, so I'd have to wait it off anyway
Executor was never really one of my favorite levels, so I never spent enough time on it to notice the stitching horrors. I have however noticed them in places like Secbase's DS Plans room. Though, if we think about it, it's likely that the DF team didn't have something like WDFUSE -- they probably coded all of the original 14 levels manually, since it's all pure text anyway.
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Posted: Oct 25, 2008 23:18 Post subject: |
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I thought I recalled reading that they used AutoCAD or some similar program for the design.
Edited to add: In another thread lucius confirms that AutoCAD was used by LucasArts for making Dark Forces levels.
Last edited by klasodeth on Oct 26, 2008 20:35; edited 1 time in total |
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C. Zoui Ree-Yees
Joined: 03 Aug 2008
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Posted: Oct 26, 2008 17:46 Post subject: |
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I had no idea that DFmod had continued under a new team.
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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C. Zoui Ree-Yees
Joined: 03 Aug 2008
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Posted: Oct 26, 2008 19:13 Post subject: |
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*shrug*
Following Al's link can eventually bring you to the DFMod "Part 2" homepage. The oldest post on it speaks of a team, and there appears to be some coordination involved, but your guess is as good as mine.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Oct 26, 2008 19:40 Post subject: |
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I think they left the source code behind for some other party to continue the project. I'd have helped out if I knew anything about modding JA, in fact I remember a while back downloading the tools to do it, but ultimately lost interest because I could never get it set up properly.
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Oct 28, 2008 01:24 Post subject: |
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Last time I posted there were still some issues with the portal system. It turns out there were two sets of problems:
1) clipping issues - sometimes really small edges would be generated when clipping portals, which by itself isn't a problem. However when generating portal frustums, due to precision, the resulting plane (derived from the small edge) would be bogus causing unusual clipping issues. This has been fixed.
2) I have to carefully handle overlapping portals coming from the same sector. Basically when portals overlap relative to the camera, I have to treat the "blocking" (closer) portals as anti-portals. Basically I have to use these to cull and if necessary clip the "blocked" portals. I'm still working on this. Obviously LA completely avoided this problem in Jedi Knight by only allowing convex sectors - but this solution should work just as well without having to restrict geometry or generate an on demand BSP tree for each sector.
So the build is getting much closer. 
_________________ DarkXL....http://darkxl.wordpress.com |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Oct 29, 2008 00:24 Post subject: |
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I said this before a while back, but I'm not using any extended features for this series of levels (simply because I like pushing limitations). Aside from the fact I've already worked on a lot of that design already and I don't want it to go to waste.
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Oct 29, 2008 02:09 Post subject: |
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lucius wrote:
But I can respect the idea of wanting to honor DF constraints for now. The editor should still be very useful anyway. 
Yes, by leaps and bounds much more useful.
_________________ I don't think outside the box... I customize it. |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Nov 13, 2008 12:11 Post subject: |
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Any updates? I'm waiting excitedly for this release 
_________________ *ZaP* |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Nov 13, 2008 17:01 Post subject: |
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Yes indeed, this section of the forums seems to be a bit barren as of late.
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Nov 13, 2008 18:21 Post subject: |
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There will be update soon, I just have to fix a few bugs and optimize a little and I can put out the build. In addition there will be some additional editor features put in as well since I wanted to give people access to the editor in the next build as well. It'll essentially be a "preview", since some features necessary to making levels will be missing - but should give you an idea of what its going to be like.
At some point I'd like someone to make a level where all the geometry is created with the DarkXL editor for testing purposes. If anyone wants to volunteer, let me know. Of course feedback from anyone will be valuable but having a full level being made should allow me to work out many of the kinks that whoever does it runs into.
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Nov 13, 2008 22:25 Post subject: |
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I'll volunteer to do one. I need something to do while I think of ideas for what I'm currently working on. What are you looking for? Something basic to showcase, or an actual bonafide level? Maybe a Secbase ver. 3.0 or something?
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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CarlosG Ree-Yees
Joined: 25 Sep 2003
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lucius DarkXL Developer

Joined: 17 Feb 2008
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CarlosG Ree-Yees
Joined: 25 Sep 2003
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The MAZZTer Death Star

Joined: 25 Sep 2003
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