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Where does Dark Forces stand right now?

 
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Jimmy Chicken
Gamorrean

Joined: 09 Dec 2003

PostPosted: Mar 23, 2009 01:47    Post subject: Where does Dark Forces stand right now? View user's profile Send private message Reply with quote

It’s just been a little over a year since lucius first announced DarkXL. I confess I hadn’t been visiting the forums very much until then. But now I pop in every few days to see how things are coming on the project.

When I registered back in ’03, the community was still very active. Unfortunately, over time, the traffic here on df-21 slowly declined. At one point I really believed DF had died, but now I think it was just in a coma, waiting for something like DarkXL to revive it. I think we’ve all seen quite a few re-appearances of “long-time no-positing” members (myself included).

I still recall when the first alpha of DarkXL was released. Progress seemed rapid, with updates every few days. I think even some of us believed that the project would even get done before Christmas. Unfortunately, real life projects like DarkXL take time just like everything else.

But considering the shape of df-21 a little over a year ago, I think we are right where we should be at this point. I’d estimate by the rate of development and the amount of work already completed on DarkXL, we might see a playable beta of the game and editor by the end of this year. IMHO, the hardest part is over. lucius has the framework of DarkXL built, the community is coming back, and I figure that DF will see many more add-on levels before it really is finished.

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"if you see a wall with the blast marks DF 21 shot into it, I was there"

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Mar 23, 2009 03:12    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well I'm not that far behind... but yeah otherwise I think you're right. Once I can get the preview build out, I'm thinking of having some more community involvement - testing and feedback of course - but probably also a simple contest or something with contestants creating small levels using the DarkXL editor. That could be fun. Smile

Anyway hopefully DarkXL will allow the Dark Forces community to be somewhat similar to the Doom communities are now. There is still an active modding community for Doom with tastes that range from classic levels to those who make Doom levels with modern features in source ports such as Dooms Day and ZDoom. There's really no reason why we can't have a vibrant community for many years to come. Very Happy

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DarkXL....http://darkxl.wordpress.com

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 23, 2009 03:16    Post subject: View user's profile Send private message Send e-mail Reply with quote

Here here! *Raises glass of fine champaign*

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I don't think outside the box... I customize it.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Sep 29, 2009 01:59    Post subject: View user's profile Send private message Send e-mail Reply with quote

Agreed *but doesn't touch any champagne given what happened to laptop last week*

Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: Sep 29, 2009 04:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

*pushes Barry's champagne glass over to break the status quo*

Cheers!

_________________
"A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Sep 29, 2009 14:56    Post subject: View user's profile Send private message Send e-mail Reply with quote

*Would celebrate but there's a bomb under his chair.*

Seriously though, I think you guys are spot on in your estimates. (Also, I hadn't actually realized how active the Doom communities still are!)

Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Sep 29, 2009 17:36    Post subject: View user's profile Send private message Reply with quote

Jackson wrote:
(Also, I hadn't actually realized how active the Doom communities still are!)


Doom's strength is the ease with which it can be modded -- not just in .wad files, but in the exe as well. If there weren't ports out there able to deviate from the original game, sometimes a lot, it wouldn't have remained so alive. (Doom also has the advantage of a multiplayer gameplay that is greatly different from that of modern shooters. Because of that, it still occupies a niche that has nearly no competition outside of a few other vintage games. This I think explains its rather surprising success on XBLA. If/when DarkXL gets a multiplayer mode with coop and deathmatch, it should position Dark Forces in the same niche, provided people make deathmatch levels for it.)

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Sep 29, 2009 19:02    Post subject: View user's profile Send private message Send e-mail Reply with quote

I would totally build DM maps for dark forces Mr. Green

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Oct 02, 2009 23:36    Post subject: View user's profile Send private message Reply with quote

I would definitely like to give a hand at making multiplayer levels for Dark Forces, were that capability ever added. I like making maps that are not just a "place for the level" but also look like they'd be actual locations. Combining those two things is always a challenge to get right, and I like that. This goes double for multiplayer maps, where balance is even more important.

As for the status of the DF-21 community, DF had the whole closed-source thing holding it back; Doom being made open-source allowed for a lot more ports to be made much more easily, and hence it kept a lot more interest. That, as well as the multiplayer factor, kept it going much more easily.

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Wake up, George Lucas... The Matrix has you..

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