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dinohog Dianoga
Joined: 02 Dec 2005
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Posted: Sep 26, 2009 01:03 Post subject: How to produce hi-res graphics for Dark XL |
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Hi Guys,
Just got a new PC and I'm gonna restart an old DF project from long ago. I have a question ...
So Dark XL will support high resolution textures. Is this just a matter of creating a photoshop batch to turn all the lo-res graphics into hi-res? Or do all the graphics need to be made from scratch? I'd tried to find info on how the eDuke Hi-res pack was produced but didn't get very far.
Alternatively, would it work to extract textures from, say, Jedi Knight Outcast, match them to the DF textures and rename the hi-res textures accordingly?
Any suggestions or discussion is appreciated. Is it worth thinking about hi-res textures at this stage?
MTFBWY, Dino.
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Tsophika Gamorrean
Joined: 14 Jan 2008
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Posted: Sep 26, 2009 02:21 Post subject: |
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Hi-rez textures would need to be drawn from scratch, or at least include elements from photos or 3D renders. Photoshop and Painter, or free alternatives like Gimp can be used to create them. Note that you would want to work in a lossless format such as .PSD, Targa or Tiff and export the finished design to Jpeg.
The Dark Forces Mod remade many of the original textures, particularly from the earlier levels. I would assume they would grant permission for use if asked nicely.
Likewise, some Jedi Knight texture recreation was done for its corresponding mod. You can see here what upscaled textures look like, as well as their updated versions.
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Sep 26, 2009 02:52 Post subject: |
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You would want to create new textures from scratch, because a filter really can't add detail to an existing texture. All you can do is add some effects that make USE of the higher resolution (like noise or forms of interpolation) but the end result would still be restricted by the fact that the original texture was lower-resolution.
_________________ Wake up, George Lucas... The Matrix has you.. |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Sep 26, 2009 13:06 Post subject: |
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It's a credit to the original artists that the DF textures still look great.
_________________ *ZaP* |
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Sep 26, 2009 13:18 Post subject: |
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Applying a filter to a texture seems pointless -- the engine could do that at load time after all. A hires texture pack is only of interest if it is handmade, either from scratch or by retouching the original images.
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GreggD Gamorrean
Joined: 05 May 2008
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ZOmegaZ Dianoga
Joined: 28 Jan 2005
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GreggD Gamorrean
Joined: 05 May 2008
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