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Contribution request: Kyle wax.
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The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Sep 21, 2009 15:17    Post subject: View user's profile Send private message Send e-mail Reply with quote

Actually the Dark Forces WAXs were created from 3D renders. At least the stormtroopers were.

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Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Sep 21, 2009 16:00    Post subject: View user's profile Send private message Reply with quote

Yes, but they clearly had a lot of pixel overpaint, and I am sure a Q3 style model has very little in common visually with those used for DF. If you render out a model to a 60 pixel high image, its going to look weird without going in and re-creating detail in image editing software.

waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Sep 21, 2009 16:06    Post subject: View user's profile Send private message Reply with quote

Most of the sprites were hand-drawn. I think that element should be kept.

Tsophika
Gamorrean

Joined: 14 Jan 2008

PostPosted: Sep 21, 2009 17:07    Post subject: View user's profile Send private message Reply with quote

Most character WAXs (possibly excluding Sewerbug) were fairly simple models that hold up pretty well to the low resolution. 2D was used to add color and effects, like the Phase 1's glowing eyes, the Officer's laser blast to the chest and the Phase 3's rocket launchers. As Patrick commented, I can see areas (like the stormtrooper's shoulder seam) where contrast may have been tweaked to further the detail. Boba Fett is inconsistent in his coloring and has a blue outline due to saturation being ramped up at some point. To illustrate:




Tsophika
Gamorrean

Joined: 14 Jan 2008

PostPosted: Oct 14, 2009 02:59    Post subject: View user's profile Send private message Reply with quote

I did find time over the weekend to start my Katarn model. My goal is to create a realistic interpretation while staying true to the original artwork. Here is the facial rough:



Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Oct 14, 2009 07:33    Post subject: View user's profile Send private message Reply with quote

I think the lower jaw and chin need to be a bit smaller. Kyle has a triangular face.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Oct 14, 2009 13:18    Post subject: View user's profile Send private message Send e-mail Reply with quote

I think it's perfect. Great work.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Oct 14, 2009 14:22    Post subject: View user's profile Send private message Reply with quote

Nice work. It looks like Kyle, but he looks like he has aged about 20 years. Might want to give him a bit of a facelift and smooth out some of those more pronounced wrinkles.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Oct 14, 2009 14:53    Post subject: View user's profile Send private message Send e-mail Reply with quote

I don't know about that. He doesn't seem to have any wrinkles that aren't on the original artwork.
I'm glad to see the proportions of his ridiculously big body have been fixed as well.
Actually, what age is Kyle meant to be in DF? I always assumed he was mid 30s, roughly the same age has Han Solo.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Oct 14, 2009 15:07    Post subject: View user's profile Send private message Reply with quote

Haha, well I am 37 and I hope I don't look that aged!

The thing about that original artwork is that it was altered with a 256 color palette, and as a result some details appear harsher than they are. Also it was obviously not created with much reliance on photo reference, so as a result it has some inaccuracies. Tsophika has picked up on this too (note the difference in the amount of space between the right eye and the ear). Other areas I think are too pronounced, like the wrinkle from the right corner of the mouth to the side of the nose.

Don't get me wrong, its a nice piece of modeling for sure, and I doubt any of it will matter when reduced down to the resolution of a WAX!

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Oct 14, 2009 15:36    Post subject: View user's profile Send private message Send e-mail Reply with quote

So will the cutscenes be getting an overhall as well?

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Oct 14, 2009 17:13    Post subject: View user's profile Send private message Reply with quote

Nice work, this is pretty awesome for an early draft. I agree that his face should be a little more triangular though - the forehead does seem a bit too high as well.
As far as the aging - most of it looks about accurate. The only thing I'd change is the cheeks. They look more weathered than in the screenshot, probably due to the 256-color shading.
You might also want to change the eyes - they look squished in.

Tsophika
Gamorrean

Joined: 14 Jan 2008

PostPosted: Oct 14, 2009 22:02    Post subject: View user's profile Send private message Reply with quote

Gez wrote:
I think the lower jaw and chin need to be a bit smaller. Kyle has a triangular face.


I agree. The whole mandible region is a little larger than it should be. The tip of the nose will become a little fatter too.
Barry Brien wrote:
I think it's perfect. Great work.


Why, thank you. What you're seeing is about five hours of work, so it's only a start. I like to tweak things until another process prevents me; that's the way I work!
Patrick Haslow wrote:
Nice work. It looks like Kyle, but he looks like he has aged about 20 years. Might want to give him a bit of a facelift and smooth out some of those more pronounced wrinkles.


I saw the older age too, and left it because I find the grizzled look to be interesting. Some aspects will be toned down, though. A proper skin shader will make wrinkles a lot less noticeable as well, but that won't come until near the end.
Patrick Haslow wrote:
...I doubt any of it will matter when reduced down to the resolution of a WAX!


Very true! But...
Barry Brien wrote:
So will the cutscenes be getting an overhall as well?


... ¬_¬...

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Oct 14, 2009 22:45    Post subject: View user's profile Send private message Send e-mail Reply with quote

So did you make this from scratch, or work off a template? What program did you use? I'd love to give it a try some time.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Oct 14, 2009 23:07    Post subject: View user's profile Send private message Send e-mail Reply with quote

Tsophika wrote:
Barry Brien wrote:
So will the cutscenes be getting an overhall as well?


... ¬_¬...



HEY. Let's not let feature creep kill this before it starts. Razz

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Tsophika
Gamorrean

Joined: 14 Jan 2008

PostPosted: Oct 14, 2009 23:09    Post subject: View user's profile Send private message Reply with quote

I model from scratch. This involves first creating a lower-rez base mesh in Maya. That's imported to Zbrush where I sculpt in higher subdivisions with a Wacom tablet. The final high-rez Zbrush model is exported as a displacement map and applied back in Maya, where the rigging, skinning, shading, animation and rendering is done.

Zbrush is a fantastic tool which is now integrated into ILM's production pipeline. It really offers something different from polygonal or spline-based modeling, and it's very intuitive if you've ever done traditional clay sculpting.

BTW, here's a VERY old animation I did with someone's else's model. This is maybe 5-6 years old.

http://www.youtube.com/watch?v=EiXpGnGvxWI

tnoyce
Ree-Yees

Joined: 20 Sep 2009

PostPosted: Oct 15, 2009 01:03    Post subject: Looks good View user's profile Send private message Reply with quote

Nice work.

I wish I had the aptitude for doing graphics like this.

I'm lucky these days if I can draw a stick figure..

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Tim Noyce

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Oct 15, 2009 02:11    Post subject: View user's profile Send private message Send e-mail Reply with quote

Thats amazing.

Tsophika
Gamorrean

Joined: 14 Jan 2008

PostPosted: Oct 16, 2009 02:16    Post subject: View user's profile Send private message Reply with quote

Refined quite a bit. Hair detail and bangs will come later in the form of alpha maps.



Emon
Ree-Yees

Joined: 10 Aug 2007

PostPosted: Oct 16, 2009 02:54    Post subject: View user's profile Send private message Reply with quote

WOW, fantastic! You should think about porting it to Jedi Knight, too. Shred18 in the JK community knows a thing or two about that. Not too hard with the 3DO export script for 3dsmax.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Oct 16, 2009 03:07    Post subject: View user's profile Send private message Send e-mail Reply with quote

Astounding work. I am so bowled over by that. Wow!

waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Oct 16, 2009 11:33    Post subject: View user's profile Send private message Reply with quote

This is great stuff you guys. I hope, eventually, all the cutscenes would be redone with high quality models.

Weregoose
Gamorrean

Joined: 05 May 2008

PostPosted: Oct 16, 2009 11:36    Post subject: View user's profile Send private message Reply with quote

Let me just toss this word out here: "résumé"

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Oct 16, 2009 17:15    Post subject: View user's profile Send private message Send e-mail Reply with quote

Excellent work! I look forward to seeing the results.

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waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Oct 17, 2009 01:59    Post subject: View user's profile Send private message Reply with quote

Why not use the live-action Kyle as reference instead of old man vanilla Kyle?





klasodeth
Trandoshan

Joined: 03 Mar 2008

PostPosted: Oct 17, 2009 03:01    Post subject: View user's profile Send private message Reply with quote

Because this isn't Jedi Knight. Razz

Seriously though, I'd want any new assets to match the flavor of the original game, so I like the fact that Tsophika is basing his work off the Dark Forces Kyle. Of course, it doesn't help that I feel Jedi Knight was a step in the wrong direction. I always thought of Kyle Katarn as being somewhat reminiscent of Han Solo, so I didn't like LucasArts' decision to make him force sensitive. I think they should have created a completely different character for that purpose.

waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Oct 17, 2009 09:41    Post subject: View user's profile Send private message Reply with quote

This isn't about DF vs JK. I'm talking about facial structure, using a real person as reference. He can keep the same expression, hairstyle, ect.

klasodeth
Trandoshan

Joined: 03 Mar 2008

PostPosted: Oct 17, 2009 09:54    Post subject: View user's profile Send private message Reply with quote

waxonator wrote:
This isn't about DF vs JK. I'm talking about facial structure, using a real person as reference. He can keep the same expression, hairstyle, ect.


That actor doesn't look like the Dark Forces Kyle though. It would probably be better to find photos of other people who more closely resemble the Dark Forces version of Kyle Katarn.

waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Oct 17, 2009 10:09    Post subject: View user's profile Send private message Reply with quote

The Jedi Outcast Kyle is based off the Jedi Knight Kyle. The Dark Forces Kyle sticks out like a sore thumb. Continuity anyone?

Weregoose
Gamorrean

Joined: 05 May 2008

PostPosted: Oct 17, 2009 12:33    Post subject: View user's profile Send private message Reply with quote

If someone were to do an up-to-date version of Dr. No, do you think he would fire Sean Connery and replace him with Daniel Craig?

Anyway, we have somewhat of a look-alike in Jacques Brel. If we could get a head-on view of Katarn, it might help with the search.

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