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Morph spin teleport glich

 
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Cal72521
Ree-Yees

Joined: 14 Sep 2006

PostPosted: Apr 17, 2009 14:27    Post subject: Morph spin teleport glich View user's profile Send private message Send e-mail Reply with quote

I'm having troubles.
I have say 4 morph spin elevators in a large room,
i have the wall flags set to wall morph with sector, and damages player.
The trouble is that the player gets teleported to some where on anouther floor even difftent sectors.
ntfhing doesnt help one step to where there is a setctor on anouther floor poof!
If i turn off the elevators it doesn't happen.
It doesn't make any sense to me at all. is there some kind of work around?
besides a big empty room

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Fenwar
Admiral Ackbar
Admiral Ackbar

Joined: 15 Sep 2003

PostPosted: Apr 22, 2009 10:03    Post subject: View user's profile Send private message Reply with quote

The only thing that springs to mind is whether you've got sectors overlapping each other at some point during the rotation? Maybe set your player in a separate location and have a look at what's happening on the map using LACDS?

Or you might have inadvertently set one of the sectors to be a teleporter chute (stranger things have happened?) Smile

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