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Dtide3 question

 
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Maxrebo
Ree-Yees

Joined: 14 Jul 2008

PostPosted: May 07, 2009 00:00    Post subject: Dtide3 question View user's profile Send private message Send e-mail Reply with quote

I am up to the level clone network and i have killed all the red clone I hit the switch and it still says I must deactivate the clone network.What am i supposed to do.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: May 07, 2009 01:50    Post subject: View user's profile Send private message Send e-mail Reply with quote

Maybe you missed one?

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Maxrebo
Ree-Yees

Joined: 14 Jul 2008

PostPosted: May 07, 2009 05:10    Post subject: View user's profile Send private message Send e-mail Reply with quote

I am sure i got them all I counted and it said mission objective complete and the objective was marked has complete.

Maxrebo
Ree-Yees

Joined: 14 Jul 2008

PostPosted: May 07, 2009 05:10    Post subject: View user's profile Send private message Send e-mail Reply with quote

I am sure i got them all I counted and it said mission objective complete and the objective was marked has complete.

Maxrebo
Ree-Yees

Joined: 14 Jul 2008

PostPosted: May 07, 2009 05:10    Post subject: View user's profile Send private message Send e-mail Reply with quote

I am sure i got them all I counted and it said mission objective complete and the objective was marked has complete.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Jul 28, 2009 15:01    Post subject: View user's profile Send private message Reply with quote

Late reply.
Once in awhile some people report this as a bug. I think its one of those strange things that happen on some PCs and not others. Since DF runs at higher speeds than was intended, it often leads to errors that didn't use to occur on old x86 DOS machines. This is especially more likely when a level like mine is doing goofy sh!t the makers never intended, like blowing up a WAX with barrel logic to activate a trigger sector, and then making an INF elevator count off all the explosions until the "clone network" is disabled. If it really doesn't work for you, try editing the INF so that it only takes one (or none) of the clones to be destroyed. I won't mind. Promise.

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