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DF Veteran Ree-Yees
Joined: 24 Nov 2005
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Posted: Jun 17, 2009 23:19 Post subject: WDFUSE Source Code |
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Does anyone have it or know where to find it? There are things I've always wanted to add/improve in it. It's probably a lost cause, but I figured I'd ask.
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Jimmy Chicken Gamorrean
Joined: 09 Dec 2003
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jun 18, 2009 00:35 Post subject: |
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I looked around pretty thoroughly for any source for WDFUSE but with no success. That is one of the reasons why DarkXL will have a built in level editor which you'll be able to use even for native Dark Forces levels. So even if you don't want to play Dark Forces using DarkXL, you can still use it [DarkXL] as a level editor.
When the editor becomes available, feel free to make suggestions. Also there will be plugin support, so you can even code up features you'd like to see if you want. 
_________________ DarkXL....http://darkxl.wordpress.com |
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DF Veteran Ree-Yees
Joined: 24 Nov 2005
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Posted: Jun 18, 2009 03:35 Post subject: |
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Yah, I really wanted to itch my desire to write/improve code. I always hated the way some of the things worked in WDFUSE. I was thinking about making a 3D 3DO editor, too. I always wanted one to create 3do's and never found one.
You may have said this before in another post, but what language are you coding DXL in? The work looks fantastic, by the way.
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DF Veteran Ree-Yees
Joined: 24 Nov 2005
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Posted: Jun 18, 2009 03:53 Post subject: |
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Hey, I guess I also wanted to know if there is a way to find out the formatting of the game so that I could write some stuff for it. If anyone would know that info it would be you, lucius. That article mentioned the Code Alliance, which of course isn't around anymore.
Anyway, how could I get that info?
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jun 18, 2009 06:31 Post subject: |
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DarkXL is coded in C++. As for editor plugins, there will be support for scipted plugins as well as C++ dlls. The scripted plugins will use the same scripting language as Logics - and will be much easier to setup but obviously not as powerful as full C++ plugins.
As for the Dark Forces file information, I'd start with the "Df_specs", which can be found in this package: WDFUSE Common Files. See the Editor & Utilities link under the Downloads section on this site for more info.
_________________ DarkXL....http://darkxl.wordpress.com |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jun 18, 2009 08:31 Post subject: |
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I wish I knew how to write code, I'd want to make a plugin to make spiral staircases (I've tried time and time again to make on successfully but to no avail. Kinda like the big long one in TESTBASE
....Unless there's some option in WDFUSE I've missed that would allow me to do that....).
_________________ I don't think outside the box... I customize it. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jun 18, 2009 09:41 Post subject: |
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That doesn't mean that someone else can't write that plugin. When its time hopefully there will be people willing to contribute things like plugins.
_________________ DarkXL....http://darkxl.wordpress.com |
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Jimmy Chicken Gamorrean
Joined: 09 Dec 2003
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Lionel Fouillen Gamorrean
Joined: 27 Sep 2003
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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The MAZZTer Death Star

Joined: 25 Sep 2003
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