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Old LEC games coming to Steam for play on modern systems

 
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BD Hopkins
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Joined: 10 Apr 2009

PostPosted: Jul 08, 2009 17:59    Post subject: Old LEC games coming to Steam for play on modern systems View user's profile Send private message Reply with quote

http://lucasarts.com/company/release/news20090706.html

Some of the first LEC games coming to Steam were originally available on DOS. I don't know if this signifies a push by LEC to release all of their popular, old DOS titles. To my limited knowledge, the DOS games on their initial list are based on some version of the SCUMM engine and can ultimately benefit from ScummVM. I don't know whether LEC used ScummVM for this Steam release.

I recall that another otherwise-free program, DOSBox, was used to release DOS-based games in the "iD Super Pack," so there is a precedent for Steam games using a program that also runs Dark Forces quite well. I'd rather not see a DOSBox-based release of DF on Steam stealing DarkXL's thunder. While DarkXL will be superior to anything DOSBox can do for Dark Forces, I can imagine people being less willing to try DarkXL if they've already played DF recently on modern hardware.

edited for typo


Last edited by BD Hopkins on Jul 09, 2009 20:26; edited 1 time in total

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 08, 2009 18:55    Post subject: View user's profile Send private message Send e-mail Reply with quote

I have to disagree just because Steam would release it in it's older form. It's just like with Ultimate Doom and other old games on Steam, it doesn't take away too much from those who use superior open source engines like Doomsday or Doom Legacy. If anything, this could be a good thing because it would give those who never owned the game to legally obtain it electronically, thus allowing them to use it outside of steam for DarkXL. I don't see it as much a bad thing if it were to happen. Now, if they released Jedi Knight and MotS and fixed the DirectX bug for newer cards, I'd be totally up for that.

Another thing is the fact that Lucas Arts is starting to pay attention to there classics again is signs it's headed in a good direction. I mean, I haven't played The Dig for many years now and the fact that I have an opportunity to play this game again is just fantastic.

I honestly hope this trend continues.

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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Jul 08, 2009 20:01    Post subject: View user's profile Send private message Send e-mail Reply with quote

When Doom became available on Steam it only helped the source ports. As Burning Gundam says, it will allow people to get legal copies of the game and then try it out on DarkXL. I hope they do release it on DosBox, although I'm not convinced they will.

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BD Hopkins
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Joined: 10 Apr 2009

PostPosted: Jul 09, 2009 03:54    Post subject: View user's profile Send private message Reply with quote

I had no idea that those old iD games on Steam can be played outside of Steam and are also compatible with source ports. Nice.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 09, 2009 07:20    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well when you think about it Steam is merely just a frontend for different games and media that you can purchase online. Just because it exists on Steam doesn't mean it can't exist outside of it. If this were so, there would be no way to make mods and stuff for games such as Counter Strike or Half Life. In other words, the data is loosely bound to it.

That may not be entirely correct, but that's how I understand it.

Steam also has an option to install games to it that don't exist in the marketplace at all.

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sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Jul 09, 2009 14:56    Post subject: View user's profile Send private message Reply with quote

I don't use Steam, but I've heard a lot about it lately. Is it true that it installs games in its own directory instead of in the original game's default one?
If that's the case, lucius, you may want to add an option in DarkXL to automatically detect this directory when Dark Forces isn't installed in C:\dark\. (Just for those that don't have much technical skill, since some of those types might get involved here when/if Lucasarts revives DF Razz )

I agree though, this might help DarkXL out a little. More community means more testing, and faster progress. As long as Lucasarts doesn't try to make its own modernized DF engine, we shouldn't have a problem . . . because, you know that with their money and multiple developers, they'd be faster. (I'll always still support a (future) open-source project with much more modding potential though.)

BD Hopkins
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Joined: 10 Apr 2009

PostPosted: Jul 09, 2009 20:50    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Well when you think about it Steam is merely just a frontend for different games and media that you can purchase online. Just because it exists on Steam doesn't mean it can't exist outside of it. If this were so, there would be no way to make mods and stuff for games such as Counter Strike or Half Life. In other words, the data is loosely bound to it.

That may not be entirely correct, but that's how I understand it.


After briefly looking into this, I can say that this is not technically correct. While Steam can run in an offline mode that doesn't require you to reconnect to the Steam network to play games, you still need to run Steam to play them.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 09, 2009 21:27    Post subject: View user's profile Send private message Send e-mail Reply with quote

I was trying to get at that, I just didn't word it right. You can't play the games independently, but you can still access the data.

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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Jul 09, 2009 21:35    Post subject: View user's profile Send private message Send e-mail Reply with quote

With Doom source ports, since they just require the WAD files, Steam doesn't get in the way at all. Just point the port to the data and you're done. I know because I occasionally play doom with GZDoom or JDoom this way. Razz

DarkXL would be the same way. Really I can't see Dark Forces on Steam as anything but good. Better would be what Bethesda did today, though: http://www.elderscrolls.com/downloads/downloads_games.htm

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The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Jul 10, 2009 04:00    Post subject: View user's profile Send private message Send e-mail Reply with quote

BD Hopkins wrote:
After briefly looking into this, I can say that this is not technically correct. While Steam can run in an offline mode that doesn't require you to reconnect to the Steam network to play games, you still need to run Steam to play them.



Third-party devs (and Valve themselves) get source code that they can compile into their projects to make it dependent on Steam. If you don't run it from Steam then it will launch Steam to launch itself... from Steam.

Obviously this isn't going to work with DOS games so ID just shipped unmodified DOSBox with the original binaries. Seems LucasArts opted to port the games instead of bundling DOSBox or ScummVM which is interesting.

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sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Jul 10, 2009 11:30    Post subject: View user's profile Send private message Reply with quote

lucius wrote:
Better would be what Bethesda did today, though: http://www.elderscrolls.com/downloads/downloads_games.htm


Did you know this ahead of time when you started DaggerXL? Smile

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Jul 10, 2009 18:42    Post subject: View user's profile Send private message Send e-mail Reply with quote

No I didn't, although its a weird coincidence isn't it. Razz

Several months ago, long before I coded anything for DaggerXL, I sent Bethesda an e-mail of my intent and talked about the desire to preserve Daggerfall and make it playable for new people as well. At the time I got a canned response, basically they said it would never be released, they would never do a remake, etc. So I assumed they didn't take me seriously and later started DaggerXL. The free download is ready just in the for the first demo (which is a few days away). Smile

Anyway, most likely, them releasing the game for download is just coincidence and has nothing to do with DaggerXL. But it is a strange coincidence. Shocked

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BD Hopkins
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Joined: 10 Apr 2009

PostPosted: Jul 10, 2009 19:37    Post subject: View user's profile Send private message Reply with quote

lucius wrote:
Really I can't see Dark Forces on Steam as anything but good.

Originally my concern was that the re-release of DF by LEC before the release of DarkXL would make the latter less impressive, simply due to the fact that there will be an attributable buzz to whatever venture reminds players of the game for the first time in years. The impact of this buzz is perhaps not so significant, though, and your point about the digital distribution of the base DF data via Steam is well taken. Without some kind of digital distribution, there will be a real handicap for people trying to find a legal way to play DarkXL when the time comes.
lucius wrote:
Better would be what Bethesda did today, though: http://www.elderscrolls.com/downloads/downloads_games.htm

Based on my casual observations of the business that is LEC over the past decade, there is a better chance of Mr. George Lucas saying that the prequels were lackluster than the company releasing once-popular titles completely free of charge.
The_Mega_ZZTer wrote:

Third-party devs (and Valve themselves) get source code that they can compile into their projects to make it dependent on Steam. If you don't run it from Steam then it will launch Steam to launch itself... from Steam.

Steam is itself a form of DRM this way.
The_Mega_ZZTer wrote:
Seems LucasArts opted to port the games instead of bundling DOSBox or ScummVM which is interesting.

Can anyone confirm that some of these Steam releases were completely proprietary ports and did not use ScummVM?

Jon`C
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Joined: 16 May 2008

PostPosted: Jul 10, 2009 20:44    Post subject: View user's profile Send private message Reply with quote

BD Hopkins wrote:
Can anyone confirm that some of these Steam releases were completely proprietary ports and did not use ScummVM?


Lucasarts made their own Windows SCUMM interpreter a few years ago, for the last batch of budget priced re-releases.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Jul 11, 2009 02:15    Post subject: View user's profile Send private message Send e-mail Reply with quote

BD Hopkins wrote:
Steam is itself a form of DRM this way.



So? The IDEA of DRM isn't so bad, "keep pirates from stealing our stuff", it's just the general implementations have been horrible for legitimate users. Steam is actually quite nice since you can download and play your games on any computer with an internet connection (that you can download and install stuff on, of course). Steam also has all the integrated chat stuff, the server browser/matchmaking system, community features, soon we'll have save game syncing over the internet in addition to setting syncing... pirates get none of that stuff.

BD Hopkins wrote:
Can anyone confirm that some of these Steam releases were completely proprietary ports and did not use ScummVM?



That's almost like asking for confirmation that the White House is indeed painted white. It's already been experienced by a number of people... in fact The Dig is reportedly 100% broken because they shipped a debug build of their brand new Windows port of it (probably because the majority of users don't have the DXSDK installed so they can't run debug-built DirectX apps).

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