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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 29, 2009 02:11 Post subject: Official Build 8.05 Thread |
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This is the new official Build version 8.05 thread. The other thread covered too many versions and was too large to be useful. The build and instructions can be found here.
A reminder: if you have issues, please submit them to the issue tracker. Do a search first though to make sure that your issue hasn't already been reported.
_________________ DarkXL....http://darkxl.wordpress.com
Last edited by lucius on Sep 02, 2009 01:47; edited 1 time in total |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Aug 29, 2009 02:14 Post subject: |
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ZOMG NEW Bu... oh wait... >
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Aug 29, 2009 02:16 Post subject: |
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The_Mega_ZZTer wrote:
ZOMG NEW Bu... oh wait... >
Sorry, just cleaning up. See the "DarkXL Back on Track" thread for more information.
_________________ DarkXL....http://darkxl.wordpress.com |
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Jimmy Chicken Gamorrean
Joined: 09 Dec 2003
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Sep 01, 2009 19:22 Post subject: |
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Help! I can't seem to play custom gobs. I'm using the command line, but it still doesn't work. I'm running it using the 'run' command in the windows start menu. Is that correct?
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Sep 01, 2009 19:46 Post subject: |
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That may affect where DarkXL looks for the GOB file.
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Sep 01, 2009 19:57 Post subject: |
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So how do I do it?
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Sep 01, 2009 20:15 Post subject: |
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Yeah some don't load - think it's to do with DarkXL not being able to load any levels unless they replace secbase or something.
_________________ *ZaP* |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Sep 01, 2009 20:22 Post subject: |
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It should be "darkxl.exe -uGobName.gob", assuming the GOB is in the Dark Forces directory. If not, then you'll need to put the relative path. For example, if you GOB's are under C:\Dark\Levels (assuming the Dark Forces directory is C:\Dark), then you should use
"darkxl.exe -uLevels\GobName.gob".
Also note that in the version that is currently out, many of the levels don't render correctly yet - that should be fixed in the next build. Also if some INF doesn't work, use the 'F' (float) and 'G' (pass through adjoin) keys.
_________________ DarkXL....http://darkxl.wordpress.com |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Gez Gamorrean
Joined: 05 May 2008
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lucius DarkXL Developer

Joined: 17 Feb 2008
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lucius DarkXL Developer

Joined: 17 Feb 2008
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sweatervest Ree-Yees
Joined: 22 Apr 2008
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Posted: Sep 02, 2009 17:35 Post subject: |
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Just to be sure you cannot play any of the original levels past level 4 in this build right?
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lucius DarkXL Developer

Joined: 17 Feb 2008
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BlazerBruce Dianoga
Joined: 27 Nov 2008
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Posted: Sep 03, 2009 05:14 Post subject: |
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Can't wait 'till I can play all the levels, been keeping an eye on this project all summer! Amazing work Lucius! Spreading the word here in Cleveland OH.
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Sep 03, 2009 13:10 Post subject: |
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I just loaded Dark Tide IV in DarkXL. It seems DarkXL doesn't support compressed textures. Will it ever?
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 03, 2009 16:23 Post subject: |
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Apparently, according to his blog post recently, the issue has been fixed so yes it will.
_________________ I don't think outside the box... I customize it. |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Sep 03, 2009 16:39 Post subject: |
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That's the job. All I need now are keys so I can turn and I'll be as happy as Larry.
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Sep 03, 2009 17:17 Post subject: |
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Burning Gundam is correct, you can see some screenshots of Dark Tide IV on the website. Still early in the level, though, because there is an INF issue I have to fix for the level to fully work. That will fixed in a future build.
_________________ DarkXL....http://darkxl.wordpress.com |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Sep 03, 2009 18:38 Post subject: |
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That's cool. I loaded level 2 to see how all the neon adverts looked in beautiful glowing DarkXL, but they showed as really messed up.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 03, 2009 18:45 Post subject: |
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Maybe it does't load custom .PALs and .CMPs yet?
_________________ I don't think outside the box... I customize it. |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Sep 03, 2009 18:48 Post subject: |
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BG - It doesn't seem to, but also 99% of the 800+ custom BMs in dtide4 were compressed, if they hadn't been the gob would have been a few hundred megabytes in size.
Ok another question - Seeing as Level 4 is uncompleteable how do I play later levels. I want to play a mission that replaces Jabship, but I can't because my mission list only goes as far as Research Facility
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Sep 03, 2009 20:00 Post subject: |
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YAY!!!
_________________ I don't think outside the box... I customize it. |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Sep 03, 2009 20:48 Post subject: |
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Will all the inf be in place for the next build?
_________________ *ZaP* |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Sep 03, 2009 21:13 Post subject: |
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No, the next build will not contain all the work I've been doing - just a subset where all the issues with that set can be fixed up and made ready for release. It's scaled back somewhat in order to get the releases happening regularly again. All the INF issues will be fixed in a future build shortly following the next one.
_________________ DarkXL....http://darkxl.wordpress.com |
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Posted: Sep 03, 2009 23:42 Post subject: |
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Will the missing INF make any of the base levels unfinishable? If it does, you might wanna have all levels in the list appear on starting the game. That way we won't have to find some funky way of cheating our way through the uncompletable levels to get to later ones.
Next week? Mmm, I like progress 
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Sep 03, 2009 23:44 Post subject: |
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sheepandshepherd wrote:
Will the missing INF make any of the base levels unfinishable? If it does, you might wanna have all levels in the list appear on starting the game. That way we won't have to find some funky way of cheating our way through the uncompletable levels to get to later ones.
Next week? Mmm, I like progress 
That's the plan. When all the levels are properly completable, then I'll go back to the current (proper) system for level progression.
_________________ DarkXL....http://darkxl.wordpress.com |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Sep 04, 2009 20:50 Post subject: |
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Hey Barry Brien, I took screenshots of one of the other Dark Tide IV levels and put it up as a Screenshot of the Day on the blog
_________________ DarkXL....http://darkxl.wordpress.com |
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