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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Sep 29, 2009 01:52 Post subject: DF DarkXL |
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I don't know if this idea has been put forward yet, but how about a revamped version of the original 14 levels to celebrate DarkXL? I'm thinking about just having the original 14 levels but maybe adding subtle additions that exploit the new stuff in the DarkXL engine.
I was initally thinking something like having the Arc Hammer pitch slightly each time you place a sequencer charge. But then I remembered that sequencer charges don't go off until after you get off the Arc Hammer. You know what I'm getting at though. I guess it would be like the Jedi Outcast mod but with having the added advantage of not having to start it from scratch.
Maybe 14 people could each choose a level, or maybe a lottery or a vote or something. People can put in as little or as much time or work as they can. Those who aren't in to level editing could just edit the waxes/bms or whatever. Those who do have time on their hands could build huge physical expansions or deatiled refinements impossible before (I think the natural seetings of Fest, Planet Detention-Center, and Antivee could all benefit a lot from DarXL improvement.
I don't really know much about whats going on with Rogue Stormtrooper yet as I haven't been keeping up with that thread. But I was just interested in knowing what people thought of this.
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Taton Trandoshan
Joined: 25 Sep 2003
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Posted: Sep 29, 2009 04:07 Post subject: |
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If anything, I was always driven a little insane by mis-stitched textures in vanilla.
Sign me up!
(Unemployment is AWESOME)
_________________ "A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion |
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Gez Gamorrean
Joined: 05 May 2008
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Oct 05, 2009 23:52 Post subject: |
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One idea I think would be cool - new 3dos. I think that a new Crow 3do is definitely overdue, as is an Imperial Shuttle 3do. Those models are so out of date - I mean the wings don't even touch the ship in both cases.
Perhaps we could look into higher resolution waxes as well, and maybe replacing all ammo and powerups with 3dos. I wouldn't like to see the look of the game changed too much, but maybe just refined and updated a little. Any thoughts?
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Jimmy Chicken Gamorrean
Joined: 09 Dec 2003
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Posted: Oct 06, 2009 19:52 Post subject: |
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Well, I thought lucius originally said that DarkXL would support md2/md3. I'm not sure if this is still planned or not...
What might be better then md3's are .glm (I think there called). It was the model format used in by raven for JK2 and JA. We might be able to recycle some old models used by the DF mod for JA people.
_________________ "if you see a wall with the blast marks DF 21 shot into it, I was there" |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Oct 07, 2009 01:17 Post subject: |
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Probably best to use a "standard" format like md2 or md3 or whatever. Other model formats can be converted.
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Ryuichi91 Ree-Yees
Joined: 06 Aug 2007
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Posted: Oct 07, 2009 20:32 Post subject: |
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I sense someboy porting over the models to DarkXL from the DFMod and of course JO and JA, that is if md2/3 are supported
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sweatervest Ree-Yees
Joined: 22 Apr 2008
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Posted: Oct 07, 2009 21:16 Post subject: |
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This would require a different skill set than redoing the models or geometry but a high-res texture pack would be a great way to start off the DarkXL experience.
Another thing I have thought of is, since I like the improved quality of replacing sprites with models but I have always felt like they look out of place in old games (I guess they don't keep the spirit of the legacy), another way to update the sprites would be to make high-res versions of them as well.
I just wish I had computer graphics skills so I could contribute myself!
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Oct 07, 2009 21:36 Post subject: |
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A few years ago I made a hi-res stormtrooper wax using shots from the trooper model in Jedi Outcast. He looked alright. We could try something like this.
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