DF-21 Forums Forum Index DF-21 Forums
The Dark Forces Community
 
DF-21.net Home | FAQ | Search | Memberlist  | Register 
Profile | Log in to check your private messages | Log in

Iterative release plans.

 
Post new topic   Reply to topic    DF-21 Forums Forum Index -> DarkXL News
View previous topic :: View next topic  
Author Message
lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Feb 09, 2010 23:49    Post subject: Iterative release plans. View user's profile Send private message Send e-mail Reply with quote

Note: I've made a post on the blog with this information.

I have planned out the next set of releases to get from where DarkXL is now to all levels being playable and the beatable. While working on these iterative builds, I will be working on rendering issues in the background. But the plan is start getting these out the door at a regular pace, while the remaining rendering fixes, the “pure renderer” and the Mac port (which has been started) will come out when they are ready. These releases are either one big item (such as fixing collision issue) plus a few smaller items or several smaller items at once. These builds are designed to be small enough that I’m planning on getting several out a week – which would put Beta (the game is fully playable, from start to finish and all the important core features are implemented) at about a month away. Once DarkXL reaches Beta then work will begin on the Outlaws support and continue on the level editor. And of course DarkXL will continue to be polished and bugs fixed over time as well.

Build 9.02
*Fix collision issues.
*Implement Officer_? logics (officers holding various types of keys and codes) and all keys (beyond the red,blue and yellow which are already implemented. Things like codes and such).
*Implement logics needed to complete level 4.


Build 9.03
*Finish and release Launcher.
*UI reorganization and polish.
*Fix Shader Model 1.x issues.
*Fix Night Vision.


Build 9.04
*Ceiling Turrents (enemy).
*Remote Droid (enemy).
*Fix movement speed when forced into crouching height.
*Fix Thermal Detonator damage propogation.
*Implement proper falloff for blaster bolts.
*Implement "shoot" switches.


Build 9.05
*Gamorrean Guards (enemy)
*Kell Dragons (enemy)
*Convert existing weapons to weapon scripts.
*Implement secondary fire functionality.
*Imperial Repeater Gun - weapon and items.


Build 9.06
*Jeron Fusion Cutter - weapon and items
*Stouker Concussion Rifle - weapon and items
*Trandoshans (enemy)
*Phase One Dark Troopers (enemy)


Build 9.07 "All weapons complete"
*Phase Two Dark Troopers (enemy)
*I.M. Mines - weapon and items
*Packaered Mortar Gun - weapon and items
*Assault Cannon - weapon and items


Build 9.08 "All enemies complete"
*Phase Three Dark Trooper (General Moch - enemy)
*Boba Fett (enemy)
*MouseBot death
*Super Shield
*Ice Boots
*Gas Mask


Build 9.09 "AI tweak release and All Logics Complete"
*Any missing logics.
*Dianoga tweaking.
*Fix pickups through walls.
*Punch reactions.
*Tweak floating enemy AI.
*Tweak the way enemies are alerted.
*Other AI tweaks.


Build 9.10 "bug fix release"
*Fix 3DO texture issues.
*Wall punch impact sound.
*Other bug fixes


Build 9.11 "INF bug fix release"
Make sure INF issues are fixed - all levels should be completable as of this build.

The build following Build 9.11 will be the first official beta build - Build 10!

_________________
DarkXL....http://darkxl.wordpress.com

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Feb 10, 2010 04:02    Post subject: View user's profile Send private message Send e-mail Reply with quote

If you're going to do 9.0x etc you might as well stop calling them "builds" since builds implies a simple numeric for the build number ie 1 2 3 4 7600 etc.

Simply calling it 0.9.1 or whatever would do nicely, I think.

Then 0.10 can be beta!

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Feb 10, 2010 08:07    Post subject: View user's profile Send private message Reply with quote

Quote:
Possibly related posts: (automatically generated)

* The Next Build, the path to beta and source code…
* Beyond Build 9
* WORKING LIKE A MAD MAN!


Weird. Why does Wordpress think stuff on different blogs is possibly related?

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Feb 10, 2010 09:02    Post subject: View user's profile Send private message Send e-mail Reply with quote

An update. Build 9.02 is mostly finished and should be released tomorrow (Wednesday). All key/code producing officers work correctly and all the keys and codes are properly implemented. In addition the Phrik Metal works and Level 4 is completable - though you have to cheat a little due to INF issues. I've figured out how to solve the collision bugs we've been having, the implementation will be completed tomorrow.

_________________
DarkXL....http://darkxl.wordpress.com

klasodeth
Trandoshan

Joined: 03 Mar 2008

PostPosted: Feb 10, 2010 09:52    Post subject: View user's profile Send private message Reply with quote

Outstanding! It's nice seeing some light at the end of the tunnel. Very Happy

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Feb 10, 2010 17:00    Post subject: View user's profile Send private message Send e-mail Reply with quote

It's also good to see regular headway being made and shown.

_________________
I don't think outside the box... I customize it.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Feb 10, 2010 17:11    Post subject: View user's profile Send private message Send e-mail Reply with quote

Spoiler: The light at the end of the tunnel is an incoming train. Surprised

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

klasodeth
Trandoshan

Joined: 03 Mar 2008

PostPosted: Feb 11, 2010 03:54    Post subject: View user's profile Send private message Reply with quote

The MAZZTer wrote:
Spoiler: The light at the end of the tunnel is an incoming train. Surprised


It's always a freight train for me. I'm looking forward to it being something non-lethal for a change.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Feb 12, 2010 09:45    Post subject: View user's profile Send private message Send e-mail Reply with quote

I didn't get to finish the collision changes in build 9.02 yet but I am expecting to finish it tomorrow (again).

_________________
DarkXL....http://darkxl.wordpress.com

joel96
Ree-Yees

Joined: 31 Jan 2010

PostPosted: Mar 02, 2010 23:15    Post subject: View user's profile Send private message Reply with quote

Is build 9.02 done yet? Can I has a build 9.02?
I haven't heard much talk of integrating the player made .wax models. I haven't tried playing with those yet.

_________________
Yes, I am that joeybuddy96.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 03, 2010 03:19    Post subject: View user's profile Send private message Send e-mail Reply with quote

User-created waxes work, but it depends on if the logic is completed or not. I think waxes using current logics will work like they would in the original. For those that do not have working logics I think are just stationary. Then again, I haven't looked in a while and I'm too lazy to look right now (on my lunch break at work currently) so I could be wrong.

_________________
I don't think outside the box... I customize it.

sheepandshepherd
Trandoshan

Joined: 01 Apr 2008

PostPosted: Mar 03, 2010 17:28    Post subject: View user's profile Send private message Reply with quote

Sounds about right, though IIRC, they're stationary in the "walk" animation, not the idle frame you'd expect Razz

Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Mar 03, 2010 19:39    Post subject: View user's profile Send private message Reply with quote

joel96 wrote:
Is build 9.02 done yet? Can I has a build 9.02?


Nah, Lucius was back on DaggerXL, go see there for news.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Mar 08, 2010 11:47    Post subject: View user's profile Send private message Send e-mail Reply with quote

I posted an update here.

_________________
DarkXL....http://darkxl.wordpress.com

Display posts from previous:   
Post new topic   Reply to topic    DF-21 Forums Forum Index -> DarkXL News All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group