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klasodeth Trandoshan
Joined: 03 Mar 2008
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joel96 Ree-Yees
Joined: 31 Jan 2010
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Posted: Feb 19, 2010 17:38 Post subject: |
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What elements from the original are still in place? It still requires a purchased version of the game to work (and the Steam version really is the original. it has all the files from the original disks, with the addition of DOSBox). I thought lucius is just redoing the graphics so they are hardware accelerated.
lucius, have you just outright asked LucasArts if they can root around in a drawer in George's basement to see if they still have the source code? Watch the special features on the Star Wars DVDs. The man keeps everything.
_________________ Yes, I am that joeybuddy96. |
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Posted: Feb 19, 2010 18:14 Post subject: |
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joel96 wrote:
What elements from the original are still in place? It still requires a purchased version of the game to work (and the Steam version really is the original. it has all the files from the original disks, with the addition of DOSBox). I thought lucius is just redoing the graphics so they are hardware accelerated...
Basically, the existing assets being used directly from the original are: sound (sound effects and music), graphics (sprites, textures, and 3D models), and levels (geometry, enemy placement, INF, etc.)
Lucius is doing a lot more than merely adding graphical updates. Among many other things, he's planning to add multiplayer, an integrated game editor, expanded sector capabilities such as sloped floors, and full scripting support for making custom weapons, enemies, and items.
Regarding your suggestion that lucius contact LucasArts, that probably won't be too productive. LucasArts' legal department gave the developers of ScummVM some legal hassles several years back, despite no misconduct on the part of the ScummVM developers. At any rate, the project is far enough along now that there's very little need for source code. It would probably make enemy behavior easier to code, but the hard stuff like the renderer would have to be done differently than how LucasArts did it anyway.
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ZOmegaZ Dianoga
Joined: 28 Jan 2005
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Posted: Feb 19, 2010 19:41 Post subject: |
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I seem to recall asking for the source several years ago with no luck. Policy may change over time, of course.
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joel96 Ree-Yees
Joined: 31 Jan 2010
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Posted: Feb 19, 2010 21:38 Post subject: |
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Ew. Companies are fine and dandy with free projects until their own lawyers come along and spoil them. Not to change the subject completely, but let me change the subject.
Can someone do a run-through of the Steam DF (it's what I'm calling the original one. As time goes on, the Steam users are going to outnumber the CD users, and the two versions are exactly alike anyway) and find out what counts towards the secret count (and by what percentage) and what doesn't? KLoepelmann's FAQ lists some items wrong, at least in SecBase.
I don't know if DF is supposed to record on the level selection menu your successful 100% secret collect after each level. I sure didn't see anything after SecBase. In later games, LucasArts rewards the player with unlockables. I haven't seen any mention of rewards for 100% secret get from DF. Obsessive Collection Desserts should be presented. I for one, would like to see some content added if there is none. Maybe Admiral Mohc would like to give the player something special. 
_________________ Yes, I am that joeybuddy96. |
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Feb 21, 2010 03:31 Post subject: |
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joel96 wrote:
I don't know if DF is supposed to record on the level selection menu your successful 100% secret collect after each level. I sure didn't see anything after SecBase. In later games, LucasArts rewards the player with unlockables. I haven't seen any mention of rewards for 100% secret get from DF. Obsessive Collection Desserts should be presented. I for one, would like to see some content added if there is none. Maybe Admiral Mohc would like to give the player something special. 
Maybe it would be nice to save that kind of data, but it doesn't have any bearing on th game, unlike Jedi Knight. Finding 100% of all the secrets doesn't really offer any prize other than satisfaction, and personally that's what I prefer. I thought games were cooler before achievements, gamerscores, unlockable content and all that stuff became fashionable. Also, why don't games have cheats any more? That pisses me off.
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Gez Gamorrean
Joined: 05 May 2008
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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Emon Ree-Yees
Joined: 10 Aug 2007
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Posted: Feb 22, 2010 00:52 Post subject: |
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Many cheats are in the form of simple mods now. Changing values in text and config files, etc.
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sheepandshepherd Trandoshan
Joined: 01 Apr 2008
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joel96 Ree-Yees
Joined: 31 Jan 2010
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Posted: Feb 23, 2010 18:43 Post subject: |
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I remembered something about accuracy in Steam DF. It varies by enemy (stormtroopers are inaccurate, engineers more, and officers really accurate). Is it the same with Dark XL?
_________________ Yes, I am that joeybuddy96. |
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Posted: Feb 23, 2010 19:22 Post subject: |
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DarkXL is intended to emulate the behaviors of enemies in Dark Forces as faithfully as possible, so differences in accuracy will be accounted for. As far as I know, information about enemy accuracy is buried in the .EXE file, so lucius has to figure out enemy behavior the hard way. Basically, he has to observe enemy behavior and code his best approximation of what he sees. Without the original source code, it won't be absolutely perfect. However, given time and the inevitable behavior tweaks, I'm confident lucius will be able to make enemy behavior in DarkXL virtually indistinguishable form that of Dark Forces.
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