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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Feb 03, 2010 11:11 Post subject: Build 9.0 Released |
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Ok Build 9.0 is finally here! As mentioned previously, you may find some rendering issues in some levels but all the levels render mostly correctly.
NEW FEATURES
*Reticle Support
*Dynamic light support
*Bloom support
*More texture filtering modes supported, the lowest mode being no filtering at all.
*Improved rendering performance.
*Stretched textures on certain floors and ceilings fixed.
*Midi music volume decreased.
*iMuse temporarily only plays "stalk" music, until issues are fixed. This should alleviate hung notes.
*Player should be able to shoot through windows and over ledges properly now.
*Initial colormap support for Gromas Mines. Will not work properly in all cases but works pretty well for this level.
*Proper sprite sorting to help avoid black outlines.
*No more partially clipped sprites, which could occur in some cases in the past.
*Compressed BM support.
*Overbright lighting due to wall brightness or headlamp fixed.
*All levels are available if you add '-x' to the command line. Note that once a profile is saved with all the levels open, it will always have those levels open even without the command line.
*A lot of work toward the new renderer, however there are still some issues and features disabled at this point.
KNOWN ISSUES
*Some clipping errors.
*Some complex sectors are drawn incorrectly - such as in Dark Tide IV.
*Music completely stops and restarts on loop when playing on Talay - however there are no more hung notes.
*Briefings on some levels do not scroll correctly.
*Some sky textures are aligned incorrectly.
*Many missing logics and missing INF features - this is the same as the previous build.
If your screen is black, try turning off bloom.
And finally one important "hidden" feature of the build... I've done some refactoring on the code to easily allow incremental builds - even while working on the renderer. So I will focus heavily on gameplay now, starting with finishing all the missing logics. There should be atleast one build per week (if not more) from here on out.
Download it now.
_________________ DarkXL....http://darkxl.wordpress.com
Last edited by lucius on Feb 04, 2010 07:57; edited 1 time in total |
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Feb 03, 2010 11:47 Post subject: |
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Huzzah! Hip hip hip hooray! And all these sorts of things!
Thanks Lucius for all your hard work. It's been a long wait, but it's finally there.
Or nearly there. It doesn't work. :p
There's a command window that appears for a fraction of a second, telling me that DarkXL_Launcher.exe cannot be found.
As you can see, I had not a lot of time to take this screenshot!
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Dreadopp Dianoga
Joined: 11 Oct 2009
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Posted: Feb 03, 2010 14:45 Post subject: |
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This is pretty awesome. I'm going to download this as soon as I get to my other computer (later today). 
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Feb 03, 2010 15:17 Post subject: |
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Nice one. I'm really looking forward to playing this.
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Feb 03, 2010 16:18 Post subject: |
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It's not working for me either. The screen flickers between black and white for a minute and then my computer crashes and goes to a blue screen. It's happened 3 times. I trued re-installing DirectX but it keeps happening.
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Feb 03, 2010 16:20 Post subject: |
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You might need to reinstall OpenAL then. But anyway, it won't work until all the needed files, including the launcher exe, are included in the package... 
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Posted: Feb 03, 2010 16:54 Post subject: |
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I had to settle for trying this on my secondary laptop with its lame GeForce 6150 chipset, but it is working for me.
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Feb 03, 2010 17:18 Post subject: |
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It doesn't want to run DarkXL_Launcher.exe for you?
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Feb 03, 2010 17:36 Post subject: |
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Congratulations Lucius. It's been a long year's wait to see the next incarnation and I must say it has been well worth the wait. I only had enough time to tinker around with the first few levels but I really like what I see so far.
_________________ I don't think outside the box... I customize it. |
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klasodeth Trandoshan
Joined: 03 Mar 2008
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Dreadopp Dianoga
Joined: 11 Oct 2009
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Posted: Feb 03, 2010 18:50 Post subject: |
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It works fine for me and it's very nice. The only thing I had to do to get it working was install OpenAL
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Feb 03, 2010 18:54 Post subject: |
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Ok the problem is that I still have DarkXL firing up the launcher if the Dark Forces path is incorrect. I didn't quite get the launcher far enough along to release it and forgot to change DarkXL. So you just need to go into the settings file and correct the DarkXL path. I will be doing another build with the launcher fully working in the near future.
_________________ DarkXL....http://darkxl.wordpress.com |
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Feb 03, 2010 19:09 Post subject: |
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I forgot that I had it overwrite everything when I extracted it, including DXL_Settings.txt. Works now!
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Feb 03, 2010 19:50 Post subject: |
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Just tried Secbase then a bit of Talay. LOVE IT, but...
Bugs:
Still getting trapped in ajoins - one in the first corridor in the control room to the left of the red button on the thin part of the control panel between the edge of the control surface and the pillar.
Also got trapped in the ajoin in the door opening up onto the roof where the crow picks you up.
Also got trapped outside in one of the walls - was not able to move or look around - was able to hear my blaster sound when I fired but nothing happened on screen. I quit the mission - went back to the agent select screen to load the mission again and I started in exactly the same place still stuck! Did it again and this time I started in the right (lift shaft thingy) place but still stuck! Weird...
Also on Talay I accidentally pressed R and the game froze and only stared going again when I held R down and even then it was really slow. Is the R key mapped to some developer tool?
_________________ *ZaP* |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Feb 03, 2010 19:57 Post subject: |
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Also...
No midi.
and still no sky except in the ceiling texture?
_________________ *ZaP* |
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Marley Gamorrean
Joined: 30 Sep 2003
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Posted: Feb 03, 2010 20:07 Post subject: |
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Edit that - midi works (had it turned down in the volume control!)
_________________ *ZaP* |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Feb 03, 2010 20:10 Post subject: |
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Strange, you're getting stuck alot more then I would have thought. Anyway the fix to the collision I mentioned before should be in the next couple of builds - I'll bump up the priority if it's this obnoxious.
The midi volume was turned down - it's too loud on most Windows systems. However I will be adding proper volume controls, so you'll be able to turn the volume back up to whatever you need.
And finally, yes the sky as wall fix isn't in. I fixed it at one point but made some changes and I guess forgot about it again. I'll fix it for real this time.
Oh yeah, the 'R' key is mapped to a developer tool... oops that will be an easy fix. 
_________________ DarkXL....http://darkxl.wordpress.com |
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Feb 03, 2010 20:13 Post subject: |
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I think bug reports should rather go in the issue tracker (see connection info here)...
Last edited by Gez on Feb 03, 2010 20:25; edited 1 time in total |
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Feb 03, 2010 20:23 Post subject: |
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Gez wrote:
I think bug reports should rather go in the issue tracker (see connection info [url=http://df-21.net/phpbb/viewtopic.php_t=1330]here[\url])...
Good point, thanks Gez.
_________________ DarkXL....http://darkxl.wordpress.com |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Jimmy Chicken Gamorrean
Joined: 09 Dec 2003
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Posted: Feb 03, 2010 20:57 Post subject: |
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WOW.
I'm very impressed with this build. I can tell a lot of work went into this. It ran great for me and I didn't notice any serious bugs. Thanks for all your hard work lucius, this build was definitely worth the wait.
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Feb 03, 2010 21:01 Post subject: |
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Thanks Jimmy Chicken.
As for your problem Barry Brien, it might be an issue with the bloom and your chipset. I'll put up a version where you can run it in "safemode" later, which will disable things like bloom (which default to on at the moment).
[This is a problem that the external Launcher will fix, I just didn't want to delay the build more to get it finished...]
_________________ DarkXL....http://darkxl.wordpress.com |
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Feb 03, 2010 21:06 Post subject: |
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That would be great thanks. I just tried running it again. No joy. It causes the computer to crash each time, it goes to that blue 'dumping physical membory' screen.
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Feb 03, 2010 21:14 Post subject: |
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Blue screen on Vista or 7 means that your driver is doing something very bad. Either that or your hardware is starting to give up the ghost. Applications normally cannot cause blue screens anymore; the OS can just crash them cleanly instead.
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Feb 03, 2010 21:16 Post subject: |
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Strange. My laptop is only over a year old. I can't imagine the hardware is dying already. I don't know much about computers at all, but I never usually have problems like this.
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lucius DarkXL Developer

Joined: 17 Feb 2008
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tnoyce Ree-Yees
Joined: 20 Sep 2009
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Posted: Feb 04, 2010 00:34 Post subject: Release... |
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Excellent news Lucius.
Thanks for hanging in there, and getting it done!
_________________ Tim Noyce |
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BlazingPhoenix Ree-Yees
Joined: 22 Mar 2008
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Posted: Feb 04, 2010 01:00 Post subject: |
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[18:59] <BlazingPhoenix> YEEEEEEEEEESSSSSSSssssssssss
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Feb 04, 2010 01:07 Post subject: |
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Wait, since when do we have an IRC channel? O_o
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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