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Jake
Dianoga

Joined: 14 Jul 2004

PostPosted: Feb 21, 2010 05:52    Post subject: View user's profile Send private message Reply with quote

I'm running Dark Forces on Windows Vista through DOSBox 0.72. It works perfectly when I run it in a window, but when I go to full screen (alt+enter) it has a weird glitch. When I take damage or pick up a power up (where the screen flashes green, red, or blue) the color "sticks" to the hud (or seemingly any part of the screen that is static). What's that about?

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Feb 21, 2010 17:26    Post subject: View user's profile Send private message Send e-mail Reply with quote

Weird because that's been happening me recently as well.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Feb 21, 2010 18:21    Post subject: View user's profile Send private message Send e-mail Reply with quote

It did that to me too until I took my old config file from 0.72 and put it in the folder for 0.73. Worked like a charm after that. The thing is I don't know what it was I changed to make it run, but it did work. Maybe I can upload my config file and see if that will work for you.

_________________
I don't think outside the box... I customize it.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Feb 21, 2010 19:12    Post subject: View user's profile Send private message Send e-mail Reply with quote

In the future please make a new thread instead of resurrecting an old one, thanks. Very Happy

(I made one for you this time.)

Here's the dosbox.conf I use, you may want to tweak it for your own purposes but last time I played DF it worked like a charm.

Note that this is a "general purpose" one for all DOS games I play (hence some of the extra options like IPX emulation) and I use it with the latest DOSBox version despite the comment at the beginning.

You may wish to change "core" and "cycles" to "auto". I have them set to the most aggressive settings since auto doesn't work with the Wolfenstein 3D engine.

Code:
# This is the configurationfile for DOSBox 0.72.
# Lines starting with a # are commentlines.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
#             Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=ddraw
autolock=true
sensitivity=100
waitonerror=true
priority=normal,lower
mapperfile=mapper.txt
usescancodes=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory DOSBox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=svga_s3
captures=capture
memsize=63

[render]
# frameskip -- How many frames DOSBox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
#           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
#                         2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
#                         tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
#           If forced is appended (like scaler=hq2x forced), the scaler will be used
#           even if the result might not be desired.

frameskip=0
aspect=true
scaler=normal3x

[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
#         auto switches from normal to dynamic if appropriate.
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.
#           Setting this value too high results in sound dropouts and lags.
#           You can also let DOSBox guess the correct value by setting it to max.
#           The default setting (auto) switches to max if appropriate.
# cycleup   -- Amount of cycles to increase/decrease with keycombo.
# cycledown    Setting it lower than 100 will be a percentage.

core=dynamic
cycles=max
cycleup=500
cycledown=500

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
#         probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
#              but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401      -- Type of MPU-401 to emulate: none, uart or intelligent.
# device      -- Device that will receive the MIDI data from MPU-401.
#                This can be default,alsa,oss,win32,coreaudio,none.
# config      -- Special configuration options for the device. In Windows put
#                the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
#            On auto the mode is determined by sblaster type.
#            All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
#            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory.  In this directory
#             there should be a MIDI directory that contains
#             the patch files for GUS playback.  Patch sets used
#             with Timidity should work fine.

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
#          For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
#                 2axis (supports two joysticks,
#                 4axis (supports one joystick, first joystick used),
#                 4axis_2 (supports one joystick, second joystick used),
#                 fcs (Thrustmaster), ch (CH Flightstick).
#                 none disables joystick emulation.
#                 auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
# autofire -- continuously fires as long as you keep the button pressed.
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap -- enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1-4 -- set type of device connected to com port.
#              Can be disabled, dummy, modem, nullmodem, directserial.
#              Additional parameters must be in the same line in the form of
#              parameter:value. Parameter for all types is irq.
#              for directserial: realport (required), rxdelay (optional).
#              for modem: listenport (optional).
#              for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                             transparent, port, inhsocket (all optional).
#              Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=true

[autoexec]
# Lines in this section will be run at startup.


_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Feb 22, 2010 00:38    Post subject: View user's profile Send private message Send e-mail Reply with quote

The MAZZTer wrote:
In the future please make a new thread instead of resurrecting an old one, thanks. Very Happy


I remember back in the old days when it didn't really matter Neutral

_________________
I don't think outside the box... I customize it.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Feb 22, 2010 11:50    Post subject: View user's profile Send private message Send e-mail Reply with quote

Well a new thread makes it easier to see the original question.

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

Jake
Dianoga

Joined: 14 Jul 2004

PostPosted: Feb 23, 2010 23:29    Post subject: View user's profile Send private message Reply with quote

Interesting. I've been playing around with my configuration settings, and I seem to have stumbled across something that works for me. I set fulldouble to true and it seems not to do it anymore. I've changed a couple other things, but I think that might be it...

_________________
"Pardon me, George, could this be Dianoga poo-poo?" - Mark Hamill

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