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Beta Update and a Surprise

 
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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 11, 2010 12:25    Post subject: Beta Update and a Surprise View user's profile Send private message Send e-mail Reply with quote

I put up a blog post that talks a little about the status of the upcoming Beta - which will be the next build - as well as a surprise. Smile

Read all about it here.

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DarkXL....http://darkxl.wordpress.com

Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Dec 11, 2010 13:23    Post subject: View user's profile Send private message Reply with quote

Voxels weren't a surprise to me, but there's still no mention of the mystery game. Is it on Wikipedia?

Marley
Gamorrean

Joined: 30 Sep 2003

PostPosted: Dec 12, 2010 10:22    Post subject: View user's profile Send private message Send e-mail Reply with quote

Damn double post Sad

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Last edited by Marley on Dec 12, 2010 10:32; edited 1 time in total

Marley
Gamorrean

Joined: 30 Sep 2003

PostPosted: Dec 12, 2010 10:22    Post subject: View user's profile Send private message Send e-mail Reply with quote

DukeNukem3D at a guess. I remember you could convert DF levels to DukeNukem levels in WDFUSE. This is excellent news - I still havn't had time to go back and have a full play through but will try to do it sometime this week and feedback.

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Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Dec 12, 2010 10:56    Post subject: View user's profile Send private message Reply with quote

There are already excellent ports for DN3D; and voxel support wouldn't be needed for it since the game didn't ship with voxels. If it were a Build game, Blood or Shadow Warrior would be the ones that'd require voxels. Shadow Warrior has ports; but the Blood source code was never released.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 12, 2010 19:23    Post subject: View user's profile Send private message Send e-mail Reply with quote

Marley wrote:
DukeNukem3D at a guess. I remember you could convert DF levels to DukeNukem levels in WDFUSE. This is excellent news - I still havn't had time to go back and have a full play through but will try to do it sometime this week and feedback.

Nah, I don't have any interest in DN3D support right now. EDuke32 is an excellent source port already, as Gez mentions. There really isn't much point in adding support for games that already have great source ports.

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DarkXL....http://darkxl.wordpress.com

Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: Dec 12, 2010 22:24    Post subject: View user's profile Send private message Send e-mail Reply with quote

He's adding support for Super Noah's Ark 3d!
Shocked
Long have I wanted to see such a piece of priceless culture in a clean, high resolution!

(Ergo it would also support Wolfenstein 3d, but who would be interested in THAT Razz)

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"A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion

waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Dec 13, 2010 22:38    Post subject: View user's profile Send private message Reply with quote

I.M. Meen?

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 13, 2010 23:30    Post subject: View user's profile Send private message Send e-mail Reply with quote

waxonator wrote:
I.M. Meen?

I've been found out. Laughing

Man what a weird game, apparently punching out giant spiders, trolls and gnomes is highly educational - I never knew that.

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DarkXL....http://darkxl.wordpress.com

Ryuichi91
Ree-Yees

Joined: 06 Aug 2007

PostPosted: Dec 14, 2010 04:49    Post subject: View user's profile Send private message Reply with quote

Aw now I want a BloodXL :p

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Lawstiker
Dianoga

Joined: 20 Nov 2010

PostPosted: Dec 15, 2010 23:11    Post subject: View user's profile Send private message Reply with quote

Ryuichi91 wrote:
Aw now I want a BloodXL :p



That would be nice. Trying to figure out this third game has been driving me crazy.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 16, 2010 06:38    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'll announce the third game once DarkXL goes into Beta. It's not a Jedi Engine game but uses a similar engine (obviously - which rules out games that did not use a sector engine). It is unfortunate that only two games used the Jedi Engine - even the Wolf3D engine had more games than that. Confused

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DarkXL....http://darkxl.wordpress.com

joel96
Ree-Yees

Joined: 31 Jan 2010

PostPosted: Dec 17, 2010 03:14    Post subject: View user's profile Send private message Reply with quote

Hellbender, aka Fury3, aka Terminal Velocity? ShadowXL for Shadowcaster? BlakeXL (Blake Stone)?

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Yes, I am that joeybuddy96.

waxonator
Ree-Yees

Joined: 19 Sep 2009

PostPosted: Dec 17, 2010 04:03    Post subject: View user's profile Send private message Reply with quote

Sith Engine?

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 17, 2010 06:12    Post subject: View user's profile Send private message Send e-mail Reply with quote

waxonator wrote:
Sith Engine?

I was referring to a 2.5D style sector engine. The Sith engine is too different, I think, and would require another project/engine.

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DarkXL....http://darkxl.wordpress.com

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Dec 17, 2010 07:41    Post subject: View user's profile Send private message Send e-mail Reply with quote

I was gonna say Duke Nukem or something along those lines.

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I don't think outside the box... I customize it.

Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Dec 17, 2010 18:39    Post subject: View user's profile Send private message Reply with quote

DN3D and SW both have ports. Maybe Blood? Some amount of reverse engineering had already been done (for example, in ZDoom), it uses voxels in vanilla (contrarily to DN3D) and it does not have ports (contrarily to Shadow Warrior).

Shadowcaster and Blake Stone use a "gridmap" engine (not sure it has an actual name), where the levels are cut into squares. So it's not a sector engine.


Anyway. The DaggerXL 0.19 build has just been released.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 19, 2010 02:19    Post subject: View user's profile Send private message Send e-mail Reply with quote

A small progress update:

I've been working on finishing the weapons today, they should be finished tonight.

The next step will be to fix up the sound attenuation and to finish/fix the iMuse system.

_________________
DarkXL....http://darkxl.wordpress.com

Marley
Gamorrean

Joined: 30 Sep 2003

PostPosted: Dec 19, 2010 19:24    Post subject: View user's profile Send private message Send e-mail Reply with quote

Is the fact that it's snowing on the DarkXL blog a clue?

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lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 19, 2010 20:26    Post subject: View user's profile Send private message Send e-mail Reply with quote

Marley wrote:
Is the fact that it's snowing on the DarkXL blog a clue?

No, that's just for the holidays.

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DarkXL....http://darkxl.wordpress.com

joel96
Ree-Yees

Joined: 31 Jan 2010

PostPosted: Dec 22, 2010 14:51    Post subject: View user's profile Send private message Reply with quote

Will the work you're doing on iMuse fix the stuck notes thing?

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Yes, I am that joeybuddy96.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 22, 2010 18:24    Post subject: View user's profile Send private message Send e-mail Reply with quote

joel96 wrote:
Will the work you're doing on iMuse fix the stuck notes thing?

Yes, I'm fixing the iMuse system now.

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DarkXL....http://darkxl.wordpress.com

Emon
Ree-Yees

Joined: 10 Aug 2007

PostPosted: Dec 23, 2010 18:49    Post subject: View user's profile Send private message Reply with quote

lucius wrote:
The Sith engine is too different, I think, and would require another project/engine.


Jon`C already started that. The project was abandoned.

http://sourceforge.net/projects/sith2/

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 23, 2010 19:36    Post subject: View user's profile Send private message Send e-mail Reply with quote

Emon wrote:
Jon`C already started that. The project was abandoned.

http://sourceforge.net/projects/sith2/

It's unfortunate that it was abandoned. However two engines are enough for me (DarkXL and DaggerXL) so hopefully someone else will pick up the torch one of these days for Sith 2. Smile

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DarkXL....http://darkxl.wordpress.com

Magic_Al
Gamorrean

Joined: 22 Mar 2005

PostPosted: Dec 24, 2010 02:53    Post subject: View user's profile Send private message Reply with quote

The Sith engine evolved to become the Jones engine in Indiana Jones and the Infernal Machine, so hopefully whoever picks it up includes all the improvements. I never played that Indy game but it's interesting to compare it to JK just watching YouTube videos of it.

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Armed only with a blaster pistol and an intimate knowledge of
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Taton
Trandoshan

Joined: 25 Sep 2003

PostPosted: Dec 24, 2010 19:27    Post subject: View user's profile Send private message Send e-mail Reply with quote

Twas also used for the Lucas Learning Droid Builder title.

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"A fight should be clean and elegant, without waste"
-Asuka Langley Sohryu, Evangelion

Kurgan
Dianoga

Joined: 18 Nov 2010

PostPosted: Dec 24, 2010 22:41    Post subject: View user's profile Send private message Reply with quote

What's the password? Our forum password?

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Dec 24, 2010 23:00    Post subject: View user's profile Send private message Send e-mail Reply with quote

Kurgan wrote:
What's the password? Our forum password?

The post you are referring to will be made public in 3 hours. Smile

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DarkXL....http://darkxl.wordpress.com

Kurgan
Dianoga

Joined: 18 Nov 2010

PostPosted: Dec 24, 2010 23:11    Post subject: View user's profile Send private message Reply with quote

Okay, thanks! Laughing

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