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PongXL: swamping with requests and the ethics thereof

 
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Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Jul 17, 2009 18:57    Post subject: PongXL: swamping with requests and the ethics thereof View user's profile Send private message Reply with quote

lucius wrote:
That said, these conversations really should happen in another thread. Laughing



OK, so as everybody here knows, Lucius works on DarkXL (for Dark Forces) and DaggerXL (for Daggerfall). This of course led to people hoping he would also consider adding more games on his plates, and he also promised that having "DF" for initials would not be a requirement.

Then people started worrying about whether or not it was polite to request stuff. Lucius does seem okay with it, given that he doesn't feel compelled by promises he never made, so you can fire away.

I'll start: ShadowXL for Shadowcaster (really a game I'd like to play in hi-res and without a transfer stack overflow crash every minute and a half). BlakeXL (Blake Stone) and JediXL (Jedi Knight) were also mentioned.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 18, 2009 08:28    Post subject: View user's profile Send private message Send e-mail Reply with quote

I swear, after that whole little thing made a big deal, I'm never gonna be sarcastic again... at least online.

....


....


What about E.T. XL?

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BD Hopkins
Ree-Yees

Joined: 10 Apr 2009

PostPosted: Jul 18, 2009 15:07    Post subject: View user's profile Send private message Reply with quote

StrifeXL Very Happy

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Jul 18, 2009 15:33    Post subject: View user's profile Send private message Send e-mail Reply with quote

SourceXL!

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Emon
Ree-Yees

Joined: 10 Aug 2007

PostPosted: Jul 18, 2009 18:23    Post subject: View user's profile Send private message Reply with quote

You guys realize how huge of requests these are, right? Lucius already works on DaggerXL, DarkXL (less and less) and I assume has a full-time job. It's not trivial to just "add games."

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jul 18, 2009 18:39    Post subject: View user's profile Send private message Send e-mail Reply with quote

Emon wrote:
You guys realize how huge of requests these are, right? Lucius already works on DaggerXL, DarkXL (less and less) and I assume has a full-time job. It's not trivial to just "add games."


Apparently you can't detect sarcasm either...

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The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Jul 18, 2009 21:02    Post subject: View user's profile Send private message Send e-mail Reply with quote

JEDI KNIGHT: SOURCE: XL. COMING 2010.

(A DF-21.net meme adaption of a Massassi meme.)

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Emon
Ree-Yees

Joined: 10 Aug 2007

PostPosted: Jul 19, 2009 20:02    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Emon wrote:
You guys realize how huge of requests these are, right? Lucius already works on DaggerXL, DarkXL (less and less) and I assume has a full-time job. It's not trivial to just "add games."


Apparently you can't detect sarcasm either...


I didn't read the rest of the other thread. Sad

ZOmegaZ
Dianoga

Joined: 28 Jan 2005

PostPosted: Jul 22, 2009 02:02    Post subject: View user's profile Send private message Reply with quote

I've always wanted a 3d-accelerated version of Dig Dug with dynamic lighting and surround sound...

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Jul 22, 2009 22:07    Post subject: View user's profile Send private message Send e-mail Reply with quote

A little late, but isn't there already a Doom source port version of Strife?

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Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Jul 23, 2009 09:27    Post subject: View user's profile Send private message Reply with quote

lucius wrote:
A little late, but isn't there already a Doom source port version of Strife?


There's Samuel "Kaiser" Villareal's SvStrife, there's Janis Legzdinsh's Vavoom, and there's Randy Heit's ZDoom. Those three ports (and any port derived from one of them) support Strife thanks to reverse engineering from their authors. SvStrife is dedicated to it while Vavoom and ZDoom are generic Doom engine games that can also run Doom, Doom 2, Final Doom, Heretic, Hexen, Chex Quest...

Also, Simon "Fraggle" Howard, James "Quasar" Haley and Kaiser are working on a more accurate recreation of the Strife engine, with the aim of eventually releasing an equivalent for that game of the "Chocolate Doom" port.

BD Hopkins
Ree-Yees

Joined: 10 Apr 2009

PostPosted: Jul 23, 2009 16:30    Post subject: View user's profile Send private message Reply with quote

BD Hopkins wrote:
StrifeXL Very Happy

lucius wrote:
A little late, but isn't there already a Doom source port version of Strife?


Gez wrote:

There's Samuel "Kaiser" Villareal's SvStrife, there's Janis Legzdinsh's Vavoom, and there's Randy Heit's ZDoom. Those three ports (and any port derived from one of them) support Strife thanks to reverse engineering from their authors. SvStrife is dedicated to it while Vavoom and ZDoom are generic Doom engine games that can also run Doom, Doom 2, Final Doom, Heretic, Hexen, Chex Quest...

Also, Simon "Fraggle" Howard, James "Quasar" Haley and Kaiser are working on a more accurate recreation of the Strife engine, with the aim of eventually releasing an equivalent for that game of the "Chocolate Doom" port.


I had no idea! Have you tried any of these three ports for/with Strife? Since you say that there is work being done on a more accurate recreation of the Strife engine, does that mean that the existing approaches have significant shortcomings?

Gez
Gamorrean

Joined: 05 May 2008

PostPosted: Jul 24, 2009 07:03    Post subject: View user's profile Send private message Reply with quote

I've played through Strife a few times with GZDoom (an OpenGL version of ZDoom). Discrepancies include:
- corpses stay forever, instead of "decaying" then disappearing
- the "witty" audio quit messages aren't played (though you get to see them as text instead)
- there's no message telling you which place you enter when changing map
- some physics code is different, though it should be difficult to notice
- multiplayer is supported fully, even for dialogs (but of course the maps themselves aren't changed, so a coop run of the original game isn't possible)
- resolution can be higher than 320x200, and of course all other ZDoom features that weren't in the original, such as the console, crosshair, different save setup, etc.

StrikerMan780
Dianoga

Joined: 29 Apr 2008

PostPosted: May 06, 2010 13:55    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'd pay $10 a week for HellbenderXL, literally. Not kidding here, it's something I'm dying for so bad, that I'd keep my paypal loaded as an incentive for continued development. I'd also provide a copy of the game. Hellbender is one of my Favorite games of all time, and I absolutely love it's multiplayer. It's just bucketloads of fun.



To quote myself here
StrikerMan780 wrote:
Man, I would pay a decent amount of money per month for someone to do something like this for TRI's HellBender. (Or 3D Realms' Terminal Velocity, which runs on an older version of the same engine). At least with that game, the model format is already reverse-engineered and the specs can be found.



Seriously, one of my favorite games of all time.



joel96
Ree-Yees

Joined: 31 Jan 2010

PostPosted: May 16, 2010 21:28    Post subject: View user's profile Send private message Reply with quote

Hellbender, aka Fury3, aka Terminal Velocity. Do you know if there's a similar DirectX/DarkXL type project going on with any of those?

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StrikerMan780
Dianoga

Joined: 29 Apr 2008

PostPosted: May 19, 2010 20:59    Post subject: View user's profile Send private message Send e-mail Reply with quote

joel96 wrote:
Hellbender, aka Fury3, aka Terminal Velocity. Do you know if there's a similar DirectX/DarkXL type project going on with any of those?



Naw, unfortunately.

Hellbender was my favorite of the series, it had many engine and gameplay improvements over the previous two. It also had 3D Accelerator support, but, it was very buggy and has major problems on modern cards.

StrikerMan780
Dianoga

Joined: 29 Apr 2008

PostPosted: Nov 19, 2010 17:16    Post subject: View user's profile Send private message Send e-mail Reply with quote

Been talking to the folks at Terminal Reality. There might be a chance that we can get a source code release of Hellbender. My fingers are crossed.

lucius
DarkXL Developer
DarkXL Developer

Joined: 17 Feb 2008

PostPosted: Nov 19, 2010 22:05    Post subject: View user's profile Send private message Send e-mail Reply with quote

StrikerMan780 wrote:
Been talking to the folks at Terminal Reality. There might be a chance that we can get a source code release of Hellbender. My fingers are crossed.

My hands are full for a while, with plans for supporting multiple games using two engines (DarkXL and DaggerXL)... however if you do get source code the number of people willing to work on a "source port" goes up dramatically. In other words your chance of getting your wish would skyrocket. Smile

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DarkXL....http://darkxl.wordpress.com

Lawstiker
Dianoga

Joined: 20 Nov 2010

PostPosted: Nov 25, 2010 22:08    Post subject: View user's profile Send private message Reply with quote

StrikerMan780 wrote:
Been talking to the folks at Terminal Reality. There might be a chance that we can get a source code release of Hellbender. My fingers are crossed.



That would be utterly great news if it could be released Smile. I played Fury 3 like crazy when it came out, and to have Hellbender source out finally would be wonderful.

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