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Gez Gamorrean
Joined: 05 May 2008
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Posted: Jul 17, 2009 18:57 Post subject: PongXL: swamping with requests and the ethics thereof |
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lucius wrote:
That said, these conversations really should happen in another thread. 
OK, so as everybody here knows, Lucius works on DarkXL (for Dark Forces) and DaggerXL (for Daggerfall). This of course led to people hoping he would also consider adding more games on his plates, and he also promised that having "DF" for initials would not be a requirement.
Then people started worrying about whether or not it was polite to request stuff. Lucius does seem okay with it, given that he doesn't feel compelled by promises he never made, so you can fire away.
I'll start: ShadowXL for Shadowcaster (really a game I'd like to play in hi-res and without a transfer stack overflow crash every minute and a half). BlakeXL (Blake Stone) and JediXL (Jedi Knight) were also mentioned.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Jul 18, 2009 08:28 Post subject: |
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I swear, after that whole little thing made a big deal, I'm never gonna be sarcastic again... at least online.
....
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What about E.T. XL?
_________________ I don't think outside the box... I customize it. |
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BD Hopkins Ree-Yees
Joined: 10 Apr 2009
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Posted: Jul 18, 2009 15:07 Post subject: |
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StrifeXL 
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Jul 18, 2009 15:33 Post subject: |
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SourceXL!
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Emon Ree-Yees
Joined: 10 Aug 2007
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Posted: Jul 18, 2009 18:23 Post subject: |
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You guys realize how huge of requests these are, right? Lucius already works on DaggerXL, DarkXL (less and less) and I assume has a full-time job. It's not trivial to just "add games."
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Jul 18, 2009 21:02 Post subject: |
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JEDI KNIGHT: SOURCE: XL. COMING 2010.
(A DF-21.net meme adaption of a Massassi meme.)
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Emon Ree-Yees
Joined: 10 Aug 2007
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ZOmegaZ Dianoga
Joined: 28 Jan 2005
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Posted: Jul 22, 2009 02:02 Post subject: |
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I've always wanted a 3d-accelerated version of Dig Dug with dynamic lighting and surround sound...
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Posted: Jul 22, 2009 22:07 Post subject: |
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A little late, but isn't there already a Doom source port version of Strife?
_________________ DarkXL....http://darkxl.wordpress.com |
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Jul 23, 2009 09:27 Post subject: |
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lucius wrote:
A little late, but isn't there already a Doom source port version of Strife?
There's Samuel "Kaiser" Villareal's SvStrife, there's Janis Legzdinsh's Vavoom, and there's Randy Heit's ZDoom. Those three ports (and any port derived from one of them) support Strife thanks to reverse engineering from their authors. SvStrife is dedicated to it while Vavoom and ZDoom are generic Doom engine games that can also run Doom, Doom 2, Final Doom, Heretic, Hexen, Chex Quest...
Also, Simon "Fraggle" Howard, James "Quasar" Haley and Kaiser are working on a more accurate recreation of the Strife engine, with the aim of eventually releasing an equivalent for that game of the "Chocolate Doom" port.
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BD Hopkins Ree-Yees
Joined: 10 Apr 2009
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Posted: Jul 23, 2009 16:30 Post subject: |
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BD Hopkins wrote:
StrifeXL 
lucius wrote:
A little late, but isn't there already a Doom source port version of Strife?
Gez wrote:
There's Samuel "Kaiser" Villareal's SvStrife, there's Janis Legzdinsh's Vavoom, and there's Randy Heit's ZDoom. Those three ports (and any port derived from one of them) support Strife thanks to reverse engineering from their authors. SvStrife is dedicated to it while Vavoom and ZDoom are generic Doom engine games that can also run Doom, Doom 2, Final Doom, Heretic, Hexen, Chex Quest...
Also, Simon "Fraggle" Howard, James "Quasar" Haley and Kaiser are working on a more accurate recreation of the Strife engine, with the aim of eventually releasing an equivalent for that game of the "Chocolate Doom" port.
I had no idea! Have you tried any of these three ports for/with Strife? Since you say that there is work being done on a more accurate recreation of the Strife engine, does that mean that the existing approaches have significant shortcomings?
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Gez Gamorrean
Joined: 05 May 2008
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Posted: Jul 24, 2009 07:03 Post subject: |
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I've played through Strife a few times with GZDoom (an OpenGL version of ZDoom). Discrepancies include:
- corpses stay forever, instead of "decaying" then disappearing
- the "witty" audio quit messages aren't played (though you get to see them as text instead)
- there's no message telling you which place you enter when changing map
- some physics code is different, though it should be difficult to notice
- multiplayer is supported fully, even for dialogs (but of course the maps themselves aren't changed, so a coop run of the original game isn't possible)
- resolution can be higher than 320x200, and of course all other ZDoom features that weren't in the original, such as the console, crosshair, different save setup, etc.
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StrikerMan780 Dianoga
Joined: 29 Apr 2008
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Posted: May 06, 2010 13:55 Post subject: |
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I'd pay $10 a week for HellbenderXL, literally. Not kidding here, it's something I'm dying for so bad, that I'd keep my paypal loaded as an incentive for continued development. I'd also provide a copy of the game. Hellbender is one of my Favorite games of all time, and I absolutely love it's multiplayer. It's just bucketloads of fun.
To quote myself here
StrikerMan780 wrote:
Man, I would pay a decent amount of money per month for someone to do something like this for TRI's HellBender. (Or 3D Realms' Terminal Velocity, which runs on an older version of the same engine). At least with that game, the model format is already reverse-engineered and the specs can be found.
Seriously, one of my favorite games of all time.
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joel96 Ree-Yees
Joined: 31 Jan 2010
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Posted: May 16, 2010 21:28 Post subject: |
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Hellbender, aka Fury3, aka Terminal Velocity. Do you know if there's a similar DirectX/DarkXL type project going on with any of those?
_________________ Yes, I am that joeybuddy96. |
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StrikerMan780 Dianoga
Joined: 29 Apr 2008
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StrikerMan780 Dianoga
Joined: 29 Apr 2008
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Posted: Nov 19, 2010 17:16 Post subject: |
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Been talking to the folks at Terminal Reality. There might be a chance that we can get a source code release of Hellbender. My fingers are crossed.
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lucius DarkXL Developer

Joined: 17 Feb 2008
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Lawstiker Dianoga
Joined: 20 Nov 2010
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