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DFoldman Dianoga
Joined: 28 Dec 2003
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Posted: Dec 28, 2003 18:31 Post subject: Dark Forces resolution and windowed? |
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I am running DF on XP flawlessly thanks to the DF-21 guide. How do I increase the resolution to 640 x 480 or higher? Can I run it through my graphics card? How can I run DF windowed? THANKS
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Barry Brien Dark Trooper Phase 1
Joined: 26 Sep 2003
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Posted: Dec 28, 2003 18:36 Post subject: |
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Sorry man, but the answer is no. Bear in mind how old a game it is. I'm glad to hear you got it running flawlessly on WinXP though. Kudos!
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Dec 29, 2003 18:48 Post subject: |
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Actually, The answer is only no if you include ALL of your present conditions...
The Macintosh version of DF can go up to 640x400.
Dark 3D has been in development for a few years now. IT will be the first fan-made port of DF, as Lucasarts holds onto their source code like Epic holds unto the Unreal source.
_________________ Wake up, George Lucas... The Matrix has you.. |
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Posted: Dec 30, 2003 02:55 Post subject: |
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What about DF -> DF3 and DF -> ZDoom? Are those mods rather than ports? I always thought of a port as something like moving the same third-party level set from one game to another, or the same game from one OS to another.
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Mattias Welander Trandoshan
Joined: 27 Sep 2003
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Posted: Dec 30, 2003 03:09 Post subject: |
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A port is a direct transfer of source code from one environment to another. Thus, I believe the answer to your question is obvious.
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Darth Oosha Trandoshan
Joined: 24 Sep 2003
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Posted: Dec 31, 2003 18:33 Post subject: |
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I don't believe that's completely accurate.
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AlexG Dark Trooper Phase 1
Joined: 25 Sep 2003
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Posted: Jan 02, 2004 01:32 Post subject: |
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So in a MOD you exactly recreate the level, and in a Port you run the already-created game files in another game?
_________________ This thread is going to die... isn't it? |
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Mattias Welander Trandoshan
Joined: 27 Sep 2003
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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