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eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 19, 2004 00:20    Post subject: a big problem View user's profile Send private message Reply with quote

ok i don't know whats wrong this time.

when i try to put a custom sign tex on a wall in the game it appears glitched.
and i'm talking about the ones i downloaded from the site.
the ones that come with wdfuse work fine.

_________________
destroying an imperial base a day keeps the dark troopers away.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 19, 2004 00:21    Post subject: View user's profile Send private message Reply with quote

and im makeing a custom jango fett wax for my new level.

give me your e-mail and ill send you a pic of what i've done so far

_________________
destroying an imperial base a day keeps the dark troopers away.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 19, 2004 05:32    Post subject: View user's profile Send private message Send e-mail Reply with quote

Is the sign a switch texture? If it is, you need to make sure the wall with the texture has the script for a switch. After you do that, it should appear normally. But if it's a normal sign, you may need to change the height and position on the wall. Or it could just be that it doesn't coincide with the palette you are using. This usually makes things much more annoying. Or it could be that the file that the BM contains is corrupted. Try downloading them again and see if that was the problem. Those are about the only scenerios I can think of right now. But I can't tell for sure without a proper description of the gliche.

_________________
I don't think outside the box... I customize it.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Mar 19, 2004 12:29    Post subject: View user's profile Send private message Send e-mail Reply with quote

A screenshot of the wall in-game would proabably help us pinpoint the problem immediately.

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 19, 2004 18:24    Post subject: View user's profile Send private message Reply with quote

For some reason, whenever I set the INF for a switch to trigger_standard, it messes up the Sign texture, by making it 1 pixel wide, and as tall as need needs to be to use all of the pixels.

So, what I've done is simply don't use trigger_standard, and use trigger_switch1 for almost all of my switches. It's much more powerful and versatile than trigger_standard.

The above may be what your problem is, or it may be not, as I don't know what you mean by "glitched".

_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 19, 2004 20:43    Post subject: View user's profile Send private message Send e-mail Reply with quote

NTK, try this sequence. I guarentee it will work.

item: (sector)
seq
class: trigger toggle
event_mask: (Value number)
client: (Affected trigger)
seqend

I had that problem a couple of times myself. But that's how that works in casae you were wondering. You use the trigger for other scripts that don't involve switch textures like pressing a random wall to talk to someone or stepping in a sector to cause an avalanche. But I'm pretty sure you already knew that Wink

_________________
I don't think outside the box... I customize it.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 20, 2004 01:03    Post subject: View user's profile Send private message Reply with quote

ok first it's not a switch its a sign. secand im useing win xp so i cant for some reson get it to let me take screen shots.
and third i dont know how to change the pltt. or hoew to make one that(if thats the problem) works.
oh and thanks for replying

_________________
destroying an imperial base a day keeps the dark troopers away.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 20, 2004 18:19    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
NTK, try this sequence. I guarentee it will work.

item: (sector)
seq
class: trigger toggle
event_mask: (Value number)
client: (Affected trigger)
seqend

I had that problem a couple of times myself. But that's how that works in casae you were wondering. You use the trigger for other scripts that don't involve switch textures like pressing a random wall to talk to someone or stepping in a sector to cause an avalanche. But I'm pretty sure you already knew that Wink


Well yes, I already know that, It's just that I prefer to use Trigger_switch1, as Trigger_standard is simply a Trigger_switch1 that automatically sends itself the done message ::shrug::

_________________
Wake up, George Lucas... The Matrix has you..

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 20, 2004 23:39    Post subject: View user's profile Send private message Reply with quote

eargosedown wrote:
ok first it's not a switch its a sign. secand im useing win xp so i cant for some reson get it to let me take screen shots.
and third i dont know how to change the pltt. or hoew to make one that(if thats the problem) works.
oh and thanks for replying


so any coments?

_________________
destroying an imperial base a day keeps the dark troopers away.

Tom Resnick
Trandoshan

Joined: 30 Sep 2003

PostPosted: Mar 21, 2004 23:56    Post subject: View user's profile Send private message Reply with quote

I have a comment...
For God's sake man, PROOFREAD YOUR POSTS, or at least type REAL WORDS and PROPER GRAMMER AND PUNCTUATION the first time around! I may be the only one here who cares, but there is absolutely no excuse for us to have to read:

eargosedown wrote:
ok first it's not a switch its a sign. secand im useing win xp so i cant for some reson get it to let me take screen shots.
and third i dont know how to change the pltt. or hoew to make one that(if thats the problem) works.
oh and thanks for replying



It's not like there's a limit to how much time you have to post the message! C'mon! Just settle down, take a deep breath, think of what exactly you want to post, and TYPE IT PROPERLY.

secand = second
reson = reason
hoew = how
cant = can't
thats = that's

GAAAA!

My rant is now finished.

ATMachine
Dianoga

Joined: 19 Mar 2004

PostPosted: Mar 21, 2004 23:57    Post subject: View user's profile Send private message Reply with quote

Quote:
PROOFREAD YOUR POSTS, or at least type REAL WORDS and PROPER GRAMMER...



Er, I hate to be a party pooper, but that's just funny. Wink

Yeah, I understand you may have meant to type "grammar," but the irony was just too good to resist pointing out.

Casey Neumiller
Gamorrean

Joined: 24 Sep 2003

PostPosted: Mar 22, 2004 00:57    Post subject: View user's profile Send private message Send e-mail Reply with quote

:: snickers ::

As an English major, I can definitely understand the irony of that...that's quality.

As far as the troubleshooting goes, I have no idea. Sorry.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 22, 2004 05:30    Post subject: View user's profile Send private message Send e-mail Reply with quote

Damn, Resnick, that was a little cold. Maybe he should do that more often just to annoy you Mr. Green .

Nottheking wrote:
Well yes, I already know that, It's just that I prefer to use Trigger_switch1, as Trigger_standard is simply a Trigger_switch1 that automatically sends itself the done message ::shrug::



Really!? I didn't know that! That would have saved me so much time if I had known that sooner, thanks for the tip!

Sorry to get off-topic though. try and describe the gliche; are the colors off, or is it completely different? If you are using the animated screens by Jeff Walters, some of the signs do have uneven coloring from different frames. This is normal. What BM pack did you download or what level did you extract them from? If it is a level palette problem, what level are you using as a base? If you are using a level other than SECBASE, it could be a palette issue. But changing a palette is really easy if this is the case.

_________________
I don't think outside the box... I customize it.

Tom Resnick
Trandoshan

Joined: 30 Sep 2003

PostPosted: Mar 22, 2004 17:44    Post subject: View user's profile Send private message Reply with quote

Embarassed
Bwa ha ha haaa!

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 22, 2004 18:44    Post subject: View user's profile Send private message Reply with quote

Quote:
PROOFREAD YOUR POSTS, or at least type REAL WORDS and PROPER GRAMMER...


ATMachine wrote:


Er, I hate to be a party pooper, but that's just funny. Wink

Yeah, I understand you may have meant to type "grammar," but the irony was just too good to resist pointing out.


If I remember, somebody at Massassi uses such a thing in their siggy...

...But anyway, eargoesdown, I would reccomend showing us a screenshot, so that we may better diagnose your problem. You might try a project page... That would work.

_________________
Wake up, George Lucas... The Matrix has you..

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 22, 2004 19:46    Post subject: View user's profile Send private message Reply with quote

i can't take screenshots

_________________
destroying an imperial base a day keeps the dark troopers away.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 23, 2004 01:42    Post subject: View user's profile Send private message Send e-mail Reply with quote

Like I said earlier describe the gliche and we can deal with it!

_________________
I don't think outside the box... I customize it.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 23, 2004 13:49    Post subject: View user's profile Send private message Reply with quote

I CAN TAKE SCREENSHOTS WITH MY CAMRA SO HANG ON ILL BE BACK.

_________________
destroying an imperial base a day keeps the dark troopers away.

DarthDoctor
Gamorrean

Joined: 29 Sep 2003

PostPosted: Mar 23, 2004 19:45    Post subject: View user's profile Send private message Send e-mail Reply with quote

Holy crap! Attack of the caps lock!

It's okay to be outsmarted by that button, earsie, it does have its own light...

_________________
"At least, I think it was primitive DD that was the source of the bug" - Nottheking

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 25, 2004 00:43    Post subject: View user's profile Send private message Reply with quote

how do you post a image?

_________________
destroying an imperial base a day keeps the dark troopers away.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 25, 2004 06:32    Post subject: View user's profile Send private message Send e-mail Reply with quote



Ugh...this is getting us nowhere......... old skool embarrasment

_________________
I don't think outside the box... I customize it.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Mar 25, 2004 10:58    Post subject: View user's profile Send private message Send e-mail Reply with quote

You can take screenshots with win xp.
In windows:
-Click the 'Start' button in the lower lefthand corner.
-Click 'Run'
-Type 'command' and click 'ok'
-Now in the DOS emulator get to your dark directory, ie C:\dark
-Now type DARK -ULEVELNAME.GOB -SHOTS where 'LEVELNAME.GOB' is the name of your level's gobfile
-Now to take screenshots in the game press the 'Delete' button.

Simple

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Mar 25, 2004 14:31    Post subject: View user's profile Send private message Send e-mail Reply with quote

Uh? I think you mean the PRINTSCREEN button... .'/

_________________
http://www.mzzt.net/ | I am a respectable admin with a respectable sig.

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 25, 2004 19:25    Post subject: View user's profile Send private message Reply with quote

no i mean how do you put it in the fourm.
so i can post it.
i got it to take screen shots.
and you do push delete.
oh and im up loading my new wax to df-21.net

_________________
destroying an imperial base a day keeps the dark troopers away.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 26, 2004 02:50    Post subject: View user's profile Send private message Send e-mail Reply with quote

First you need a third party site to host your images. Then you use the [img] tags to put them in the forum. You use the images URL in between the tags.

Example: [img](image's URL)[/img]

But who hosts your images is up to you.

: Post edited 3/26 :

_________________
I don't think outside the box... I customize it.


Last edited by Burning Gundam on Mar 26, 2004 18:23; edited 1 time in total

eargosedown
Gamorrean

Joined: 12 Feb 2004

PostPosted: Mar 26, 2004 13:46    Post subject: View user's profile Send private message Reply with quote

WHAT DO you mean third party?
like a web site?

_________________
destroying an imperial base a day keeps the dark troopers away.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 26, 2004 17:22    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
First you need a third party sight to host your images.


"Third Party Sight"... Is that like third-person perspective? Didn't know we could get that in DF...

eargosedown wrote:
WHAT DO you mean third party?
like a web site?


You need to find a website that will host the image for you... www.villagephotos.com is such a site, but their free package kinda sucks, as it only allows people to view them a few times...

_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Mar 26, 2004 18:22    Post subject: View user's profile Send private message Send e-mail Reply with quote

Ha Ha Nottheking, Ha Ha Ha Confused Rolling Eyes .

:: Edits last post ::

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Mar 26, 2004 18:49    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Ha Ha Nottheking, Ha Ha Ha Confused Rolling Eyes .

:: Edits last post ::


Glad to know you got the joke!

_________________
Wake up, George Lucas... The Matrix has you..

Darth Oosha
Trandoshan

Joined: 24 Sep 2003

PostPosted: Mar 26, 2004 22:33    Post subject: View user's profile Send private message Reply with quote

[quote="Nottheking"]Third Party Sight"... Is that like third-person perspective? Didn't know we could get that in DF...

"Watch THIS!" showcase level by Scape Goat. I think some people call it second-person, but the point is that the camera is outside the player. First-person shoots should really have been called second-person shooters anyway.

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