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Coober (*)
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Matt H
Dark Trooper Phase 1

Joined: 24 Sep 2003

PostPosted: Apr 17, 2004 19:43    Post subject: Coober (*) View user's profile Send private message Reply with quote

Coober by Ted Imboden (*)

Crow's Nest: 25%

DOWNLOAD
Barry Brien wrote:
Constantly battling it out with Mines for the title of 'Worst df mission ever'. The word 'Coober' written in df architecture. Brilliant.
Worth playing just to see how ridiculous it is.


Sheldon wrote:
Why don't we have a contest someday to see whether Imperial Mines or Coober wins the title for the worst DF level ever written? Of course, everyone should be able to enter their own levels!


Barry Brien wrote:
I proposed the idea of a Hall of Shame ages ago, but others were against it. I think it's a brilliant idea.


Llyren wrote:
Heck, I think the HoS is a great idea.


Lionel Fouillen wrote:
Barry Brien wrote:
I proposed the idea of a Hall of Shame


old skool grin old skool grin old skool grin We should do it!



.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 19, 2004 17:16    Post subject: View user's profile Send private message Reply with quote

Most definitely one of the most spectacular levvels ever, presuming you mean spectacularly bad. A complete nonsense of enemies, thrown into a series of rooms, makes this levvel laughable.

Unfortunately, it seems to be the most worthless of all levels/levvels. It fails to compare with mines: while mines is legendary for its own stupidity (and I wonder how a novice editor managed to create that rift in DFUSE/WDFUSE), Coober falls short of such achievements, as well as having an avergae wall/sector ratio.

_________________
Wake up, George Lucas... The Matrix has you..

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Apr 22, 2004 16:05    Post subject: View user's profile Send private message Reply with quote

Yes, it's so bad it doesn't deserve the first place in anything, not even the "worst levels" list!

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 27, 2004 21:05    Post subject: View user's profile Send private message Reply with quote

I forgot to give Coober a rating. Yipes! Here we go:
  • Quality: 0%
  • Atmosphere: 10%
  • Innovation: 5%
  • Gameplay: 40%
  • Overall: 14%


Perhaps I was being a little lenient...

_________________
Wake up, George Lucas... The Matrix has you..

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Apr 30, 2004 14:06    Post subject: View user's profile Send private message Send e-mail Reply with quote

I once had Coober as a super-secret area in AoNS, but I decided to take it out when the lev file was getting too big. Maybe I'll stick it in DT4 Wink

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 30, 2004 15:55    Post subject: View user's profile Send private message Send e-mail Reply with quote

God NO!!!!! That will infect the overall quality of everything!

Unless you used it as INF elevators...

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 30, 2004 16:29    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
God NO!!!!! That will infect the overall quality of everything!

Unless you used it as INF elevators...


My elevators spell out NTK... And on a side note, Mt. Kurek uses zero dummy elevators in the level... Amazing when you think about it.

_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 30, 2004 18:32    Post subject: View user's profile Send private message Send e-mail Reply with quote

I know what you mean. I was looking for INF stuff from that level as reference for my series and it took me a while to find the right script. But it was very clever how Jeff Walters used them as a part of his level as well.

_________________
I don't think outside the box... I customize it.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 30, 2004 18:33    Post subject: View user's profile Send private message Send e-mail Reply with quote

Oh, and I make my dummy sectors so that the main ones like "complete" or other main ones look like the first letter. So the complete sector looks like a 'C'.

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 30, 2004 21:26    Post subject: View user's profile Send private message Reply with quote

Actually, most of my work uses the LEC-style simply, tiny triangle dummy sectors. That way, I can easily leave them by the areas they service until it's complete, so I can easily understand what's where. The major, "global" INf dummies are used for NTK - for my level, they're complete, boss, and another one...

_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: May 01, 2004 06:12    Post subject: View user's profile Send private message Send e-mail Reply with quote

Ditto. I do the simple triangles for the ones I don't need to go back to.

_________________
I don't think outside the box... I customize it.

Rory Duffy
Ree-Yees

Joined: 29 May 2004

PostPosted: Jun 17, 2004 13:22    Post subject: View user's profile Send private message Reply with quote

Hall of Shame is a great idea! Hands down, we should do it...I'm getting all sorts of creative ideas as to how to create the worst level. Laughing Laughing Laughing

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Jun 20, 2004 22:36    Post subject: View user's profile Send private message Reply with quote

Rory Duffy wrote:
Hall of Shame is a great idea! Hands down, we should do it...I'm getting all sorts of creative ideas as to how to create the worst level. Laughing Laughing Laughing


Worst level? I don't know what you're talking about. If you mean levvel, you cannot possibly beat Mines. I don't know if you've played it yet, but I do know that there are two types of DF-players:
  • Those who have played Mines, and
  • Those who will play Mines.


_________________
Wake up, George Lucas... The Matrix has you..

Ye Olde Schoole
Trandoshan

Joined: 07 Apr 2004

PostPosted: Jun 23, 2004 15:20    Post subject: View user's profile Send private message Reply with quote

This levels design is astounding (Spelling?).

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through my mind. They don't
dare walk

Lonestar
Dianoga

Joined: 14 Jun 2005

PostPosted: Jun 15, 2005 01:14    Post subject: View user's profile Send private message Reply with quote

I just played Coober. It was cool! I was surprised when I feel into that giant hole! But the Ice Part Sucked.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Jun 15, 2005 07:27    Post subject: View user's profile Send private message Send e-mail Reply with quote

Uhhhhh....... Some one actually played and ENJOYED playing Coober!? Shocked Laughing

_________________
I don't think outside the box... I customize it.

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Jun 16, 2005 13:42    Post subject: View user's profile Send private message Send e-mail Reply with quote

He obviously hasn't gotten to Lahara Hotel yet or the Dark Tide series etc Very Happy

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Lonestar
Dianoga

Joined: 14 Jun 2005

PostPosted: Jun 17, 2005 00:40    Post subject: View user's profile Send private message Reply with quote

I have played Dark Tide 1-2, Kill Darth Vader, The Ties that Bind, Condition Red, Operation Archangal, Discovery at Ironfort, etc.


Coober was a break from the more serious levels where there are confusing puzzles and stuff.

Someone should make a Coober 2.0, Revenge of the Coobers. Very Happy That would be cool. Shocked

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Jun 17, 2005 03:10    Post subject: View user's profile Send private message Send e-mail Reply with quote

Coober definitely is a fun, not-at-all serious level.

Except for the ice and Dark Trooper combo, of course.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Jun 17, 2005 03:50    Post subject: View user's profile Send private message Send e-mail Reply with quote

It's inexcusable. Nobody should be allowed to release a level like this.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Jun 20, 2005 00:36    Post subject: View user's profile Send private message Reply with quote

Jackson wrote:
Coober definitely is a fun, not-at-all serious level.

Except for the ice and Dark Trooper combo, of course.


The levvel isn't even fun WITHOUT the DT/ice floor combination. It's just flat-out bad, but not bad enough to really deserve an award... Except perhaps the "most pitiable Dark Forces lev(v)el."

_________________
Wake up, George Lucas... The Matrix has you..

Jedi Cheddar
Gamorrean

Joined: 13 Sep 2004

PostPosted: Jun 20, 2005 12:07    Post subject: View user's profile Send private message Send e-mail Reply with quote

Nottheking wrote:
Except perhaps the "most pitiable Dark Forces lev(v)el"



Shouldn't that award be reserved for Mines Wink Very Happy Wink

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It's good to be a little cheesy...

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Jun 20, 2005 12:29    Post subject: View user's profile Send private message Reply with quote

Contrary to Coober, Mines has charmé. Very Happy

Ye Olde Schoole
Trandoshan

Joined: 07 Apr 2004

PostPosted: Dec 13, 2005 22:35    Post subject: View user's profile Send private message Reply with quote

Mines is a work of art. It is seriously needs a hall of fame all of its own.

_________________
Girls are always running
through my mind. They don't
dare walk

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Dec 14, 2005 00:09    Post subject: View user's profile Send private message Send e-mail Reply with quote

Ye Olde Schoole wrote:
Mines is a work of art. It is seriously needs a hall of fame all of its own.



(What once was) The Mines Appreciation Society

Do you still have the pages for this on your computer, Barry? This is a gem -- I'll gladly give it space on the server.

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Dec 14, 2005 13:30    Post subject: View user's profile Send private message Reply with quote

A legendary site - I still remember the excitement and academic approach while writing the article about Mines' architecture, background, etc.

Barry Brien
Dark Trooper Phase 1

Joined: 26 Sep 2003

PostPosted: Mar 11, 2006 16:52    Post subject: View user's profile Send private message Send e-mail Reply with quote

Oh, thats's long gone I'm afraid.

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Mar 11, 2006 18:12    Post subject: View user's profile Send private message Send e-mail Reply with quote

I'll give a go at rebuilding it sometime this week. The screenshots, I just noticed, are all still there... I'll get in touch with Fish to see if he held onto the pictures used in his article (which, rereading now, is absolutely amazing).

Fish
Gamorrean

Joined: 29 Sep 2003

PostPosted: Mar 23, 2006 14:42    Post subject: View user's profile Send private message Reply with quote

Here I am, and believe it or not - I still have somewhere the original Mines Analysis source file and its pictures. Should I upload it here?

If you want to contact me direct, go ahead through E-mail: ?ribic?@?pcekspert.com (remove the question marks).

Jackson
Dark Trooper Phase 2

Joined: 24 Sep 2003

PostPosted: Mar 23, 2006 18:26    Post subject: View user's profile Send private message Send e-mail Reply with quote

A-HA!

I guess I had the wrong email address... feel free to either upload the article and pictures here or ship 'em over to me at achtungjackson (at) gmail.com.

Thanks!

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