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Matt H Dark Trooper Phase 1
Joined: 24 Sep 2003
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Apr 21, 2004 05:57 Post subject: |
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Ha Ha! I'm the first to review this level !
There is much to say about to this level, but I'll sum it up into one word that is sure to speak for itself: Spectacular.
The setting on Tatooine, although used many times in the past lookin nearly the same every time, is an interesting mountainous region of the Jundland Wastelands that separates it from all the rest. The scenery is beautiful! It reminds me mostly of walking around in the canyons of Nevada and Arizona in some parts.
The Sandcrawler was fabulously done and felt very compact as well. The return of Moff Rebus added an interesting flavor to the level. And the areas littered with Tuskan Raiders made you feel more on Tatooine than anywhere else.
But I think what I liked most about it is the plot ties it has to Shadows of the Empire. I thought that was really cool.
Now for the downsides.
Some parts were very frustrating, like the one place with the Gammorean Guards. If you die in there, there is no possible way to continue on. Also, there were some problems with some of the elevators, but you could usually work around them.
Those were the only problems I could find though. This level is worthy of the Hall of Fame even if not for the excellent story and plot. 9.5 of 10
_________________ I don't think outside the box... I customize it. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Apr 21, 2004 17:45 Post subject: |
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This level is truly classic.
From the start of the level, it truly felt like Tatooine. Wamprats, sand-bug-thingys, and tuskens all made it fell like the desert planet that it was. The new music made me expecting to hear a complaint from Luke Skywalker while playing...
The level was sufficiently challenging, and offered plenty of sights. However, Kyle should definitely not work for the Empire, as infiltrating Rebel bases offers far less eye candy than the grand landscpapes disturbed by Imperial forces. The sandcrawler was a huge plus, as it felt very real.
I found only a handful of flaws, which is impressive when one puts a level uder my scrutiny. some of the texturing was off, as it is in virtually every level. Also, the bridge at the beginning of the level seems to have a few "Can always Walk" flags where it shouldn't. Lastly, a one side of the engine room in the sand crawler occasionally (10% of the time) causes DF to lock up, much like Priga's ship in AoNS does 100% of the time. Aside from that, I couldn't really find any real errors.
The cutscenes exelently round out the level. Matt's work is spectacullar, and looks better than the majority of all full-motion videos. I could literally feel the plot thickening, and it looked extremely professional.
_________________ Wake up, George Lucas... The Matrix has you.. |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Apr 23, 2004 04:11 Post subject: |
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Yeah the biggest rotten egg in the SE is that damned Gamorrean trap. I can't believe that I didn't place a save object in that room. What a rookie mistake!
The level is still too long. Some find it fun, but from a story perspective its not concentrated in its impact. Many people found all that cave and canyon running far too long and sometimes confusing. I was having too much fun at the time creating exterior landscapes not thinking that they were a bit much for DF.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Apr 23, 2004 16:27 Post subject: |
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Well even the best of the best have their problems.
_________________ I don't think outside the box... I customize it. |
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