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alkaline888 Ree-Yees
Joined: 26 Sep 2003
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Posted: Oct 28, 2003 21:25 Post subject: |
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Oh dear! Have we lost Brad? All we wanted was a few easy fixes......
_________________ Those who believe in telekinetics, raise my hand.
—Kurt Vonnegut |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Oct 28, 2003 22:23 Post subject: |
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I think I may have scared him off. Sorry.
_________________ I don't think outside the box... I customize it. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Oct 29, 2003 15:43 Post subject: |
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Actually, it might have been me... I apologize for that...
_________________ Wake up, George Lucas... The Matrix has you.. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Oct 31, 2003 20:44 Post subject: |
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Apparently, from what I've heard, Dark Forge could also use a feature that counts the total number of things, such as verticies, objects, and the number of each type of resource used.
_________________ Wake up, George Lucas... The Matrix has you.. |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Oct 31, 2003 21:49 Post subject: |
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Yes, that would be helpful. But personally, I think it's unnecessary. It would still be a cool little feature.
Oh! Oh! Another thing I discovered.
For objects that don't have a logic for instane, those that just have a radius or height number but no logic, they still appear as player objects and are still player objects. It would be nice to eliminate that problem because I have to go through a series of changes just to make a piece of scenery.
It would be nice that if you do the auto wall texture stitching, that it also stitches any signs. Because after you stitch, you have to go back and change the length on the wall you want the sign on. It's actually not that big-a-deal, but it does get annoying sometimes.
_________________ I don't think outside the box... I customize it. |
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Brad Oliver Ree-Yees
Joined: 30 Sep 2003
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Posted: Nov 05, 2003 06:32 Post subject: |
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alkaline888 wrote:
Oh dear! Have we lost Brad? All we wanted was a few easy fixes......
Easy fixes, eh? Most of these sound more like new features than bug fixes to me.
I'm still watching and taking notes for Dark Forge. I got a little sidetracked with a new project at work - watch for an announcement from Aspyr within the next week. When that settles down, I expect to have more time to revisit Dark Forge.
I realize this is perhaps not the most appropriate thread, but if you want to mention bugs in Dark Forces itself, I'd be perversely curious to hear about those.
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Nov 05, 2003 18:29 Post subject: |
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Well, the name of the threa is "Dark Forge COMMENTS and Bugs...
Anyway, some of the suggested new features may just be wishful thinking, but many would really add to the value of any DF editor... Especially the cleave/merge command. (Look out, Asteroid!)
_________________ Wake up, George Lucas... The Matrix has you.. |
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alkaline888 Ree-Yees
Joined: 26 Sep 2003
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Posted: Nov 05, 2003 21:45 Post subject: |
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Brad, my personal preference would be to have the simplest bugs corrected first, followed by the complex bugs.
And then lastly, new features... if you have that much time & energy. I think it would be a true pity if all your efforts were spent on new features and the basic bugs went untouched.
Then again, fixing some bugs might be too mundane to grab your imagination. You're the man!
_________________ Those who believe in telekinetics, raise my hand.
—Kurt Vonnegut |
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Nov 05, 2003 23:04 Post subject: |
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Are you going to carbonize Dark Forge under Mac OS X as well? That would be greatly helpful because I recently got a G4 and the original Dark Forge doesn't run well for me. However, Gob Viewer 2.0 ran perfectly! I don't know about being able to still use Dark Forces, but at least I could still finish what I started.
_________________ I don't think outside the box... I customize it. |
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Brad Oliver Ree-Yees
Joined: 30 Sep 2003
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Brad Oliver Ree-Yees
Joined: 30 Sep 2003
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Nov 07, 2003 12:09 Post subject: |
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Hey Brad, have you read this thread?
http://forums.df-21.net/viewtopic.php_t=109
It seems some Mac users are having trouble even running DF on newer, G4 macs. Something to keep in mind as you are working on an OS X Dark Forge.
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Brad Oliver Ree-Yees
Joined: 30 Sep 2003
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Posted: Nov 07, 2003 15:09 Post subject: |
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Patrick Haslow wrote:
Hey Brad, have you read this thread?
http://forums.df-21.net/viewtopic.php_t=109
It seems some Mac users are having trouble even running DF on newer, G4 macs. Something to keep in mind as you are working on an OS X Dark Forge.
Thanks for the pointer. I was able to run it fine under classic here, so if anyone can provide more specifics, I can see about fixing it.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Nov 07, 2003 20:54 Post subject: |
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Actually, Patrick, I'm curious.
What kind of mac do you use?
_________________ I don't think outside the box... I customize it. |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Nov 07, 2003 22:28 Post subject: |
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I am stuck with my:
Yosemite G3 400 Mhz
512mb RAM
16MB ATI Rage
...until I can afford a new one. A difficult thing at the moment as my funds are now split between a Mac and a PC.
Oh, as a side note about DF editing on the Mac, I have all the Mac DF tools under a DF button in my launcher, including a mountable image of the DF CD, so I never actually have to put in the CD anymore. Very handy.
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Nov 07, 2003 23:42 Post subject: |
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Really? I thought you of all people would have a G4!
However, I was looking through apple.com and found some interesing things. Like a patch for updating some games that don't work well either, like StarCraft. Plus there's always Jedi Outcast. Is there an editor for that as well?
_________________ I don't think outside the box... I customize it. |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Nov 10, 2003 20:27 Post subject: |
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Burning Gundam wrote:
Really? I thought you of all people would have a G4!
I don't even have any mac to speak of... i have just used them on occasion before, and I know people who have them. Also, I don't think we all have such a wonderful supply of funds...
Burning Gundam wrote:
However, I was looking through apple.com and found some interesing things. Like a patch for updating some games that don't work well either, like StarCraft.
Amazing what you can find when you search for fixes, eh?
Burning Gundam wrote:
Plus there's always Jedi Outcast. Is there an editor for that as well?
May I say... Radiant?
_________________ Wake up, George Lucas... The Matrix has you.. |
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The MAZZTer Death Star

Joined: 25 Sep 2003
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Posted: Nov 11, 2003 02:20 Post subject: |
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Don't use JK2Radiant, use GTKRadiant, it's superior. 
_________________ http://www.mzzt.net/ | I am a respectable admin with a respectable sig. |
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Brad Oliver Ree-Yees
Joined: 30 Sep 2003
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Burning Gundam Kell Dragon
Joined: 28 Sep 2003
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Posted: Nov 11, 2003 23:35 Post subject: |
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This will be the last feature that I suggest, and it HAS to be in there...
HOT KEYS!! OR COMMANDS for adjoining, disconnecting or extruding walls!!!!
It gets tiring having to go all the way to the menu to tell it to adjoin. It would be helpful if you had CommandA be the adjoin combo, CommandD be the disconnect combo, and CommandE be the Extrude combo.
Okay, I'll shut up now .
_________________ I don't think outside the box... I customize it. |
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Nov 11, 2003 23:41 Post subject: |
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YES!! I have thought that time after time, that would be one of the most helpful features, would that be very hard?
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Brad Oliver Ree-Yees
Joined: 30 Sep 2003
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Nov 12, 2003 18:44 Post subject: |
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Really? how? I have Resedit, could you detail how to do that?
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Nov 12, 2003 18:51 Post subject: |
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Ah! Shortcut keys are definitely a must, 'cause they can hack off around 50% of the editing time!
Another question, since I have no real knowledge of Mac DF/Dark Forge: Can you edit the flag bit values directly? In WDFUSE, the item editing "floater" has the values for each field listed, just as they would appear in the .LEV file. Of course, double-clicking on the field brings up a menu with all possible choices... Thus, it's easy to copy flag values from sector to sector.
_________________ Wake up, George Lucas... The Matrix has you.. |
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japh Gamorrean
Joined: 30 Sep 2003
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Posted: Nov 12, 2003 23:02 Post subject: |
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I like shortcut keys because I hate hate hate moving my hands away from the keyboard to the mouse. Have you noticed how much faster C-f is compared to moving to the mouse, moving the mouse, (fighting bad mice), and then clicking on 'file'?
Eh, I mean M-f of course.
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Nov 14, 2003 19:47 Post subject: |
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By "Fighting bad mice", are you refering to mice that just don't move the cursor that way the mouse moves? I thought that was normal for mice, and I use a trackball instead .
But even still, a shortcut key is definitely FAR quicker than selecting the menu command with the mouse... It must be rediculously slow to try to throw together a decent DF level if you must go to the menu for ever single adjoin...
_________________ Wake up, George Lucas... The Matrix has you.. |
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Nov 15, 2003 21:21 Post subject: |
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I really hate it when I have created a bunch of sectors and then I have to select walls and go to the menu and adjoin each one from the menu. Takes me hours.
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Tom Manning Trandoshan
Joined: 27 Sep 2003
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Posted: Nov 19, 2003 01:17 Post subject: |
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Okay, I opened Dark Forge in RESedit and made me some hot keys, pretty easy really.
Oh, and I love being able to turn the splash screen off, I hated that thing when I started the program several times a day.
_________________ Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King |
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Patrick Haslow Trandoshan
Joined: 25 Sep 2003
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Posted: Nov 23, 2003 21:54 Post subject: |
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A "multiple adjoin/ de-adjoin" feature would be great also.
Another field to add to the wall detail window- "wall light". Since DF walls can be made to display their colors at a light level CMP setting regardless of the sector's CMP light level, it would be really handy to double click on a wall, type in the wall's light level and be done with it. If I want to do it now I have to crack open the .LEV file in a text editor.
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Nottheking Kell Dragon
Joined: 29 Sep 2003
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Posted: Nov 24, 2003 18:43 Post subject: |
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WDFUSE makes most editing quick, by providing all of the parameters for the selected item at once. It would make sense for Dark Forge to be able to do the same.
_________________ Wake up, George Lucas... The Matrix has you.. |
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