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Dark Forge comments and bugs
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alkaline888
Ree-Yees

Joined: 26 Sep 2003

PostPosted: Oct 28, 2003 21:25    Post subject: View user's profile Send private message Reply with quote

Crying or Very sad Oh dear! Have we lost Brad? All we wanted was a few easy fixes......

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Those who believe in telekinetics, raise my hand.
—Kurt Vonnegut

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Oct 28, 2003 22:23    Post subject: View user's profile Send private message Send e-mail Reply with quote

I think I may have scared him off. Sorry.

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I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Oct 29, 2003 15:43    Post subject: View user's profile Send private message Reply with quote

Actually, it might have been me... I apologize for that...

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Wake up, George Lucas... The Matrix has you..

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Oct 31, 2003 20:44    Post subject: View user's profile Send private message Reply with quote

Apparently, from what I've heard, Dark Forge could also use a feature that counts the total number of things, such as verticies, objects, and the number of each type of resource used.

_________________
Wake up, George Lucas... The Matrix has you..

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Oct 31, 2003 21:49    Post subject: View user's profile Send private message Send e-mail Reply with quote

Yes, that would be helpful. But personally, I think it's unnecessary. It would still be a cool little feature.

Oh! Oh! Another thing I discovered.

For objects that don't have a logic for instane, those that just have a radius or height number but no logic, they still appear as player objects and are still player objects. It would be nice to eliminate that problem because I have to go through a series of changes just to make a piece of scenery.

It would be nice that if you do the auto wall texture stitching, that it also stitches any signs. Because after you stitch, you have to go back and change the length on the wall you want the sign on. It's actually not that big-a-deal, but it does get annoying sometimes.

_________________
I don't think outside the box... I customize it.

Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Nov 05, 2003 06:32    Post subject: View user's profile Send private message Reply with quote

alkaline888 wrote:
Crying or Very sad Oh dear! Have we lost Brad? All we wanted was a few easy fixes......



Easy fixes, eh? Most of these sound more like new features than bug fixes to me. Wink

I'm still watching and taking notes for Dark Forge. I got a little sidetracked with a new project at work - watch for an announcement from Aspyr within the next week. When that settles down, I expect to have more time to revisit Dark Forge.

I realize this is perhaps not the most appropriate thread, but if you want to mention bugs in Dark Forces itself, I'd be perversely curious to hear about those.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Nov 05, 2003 18:29    Post subject: View user's profile Send private message Reply with quote

Well, the name of the threa is "Dark Forge COMMENTS and Bugs...

Anyway, some of the suggested new features may just be wishful thinking, but many would really add to the value of any DF editor... Especially the cleave/merge command. (Look out, Asteroid!)

_________________
Wake up, George Lucas... The Matrix has you..

alkaline888
Ree-Yees

Joined: 26 Sep 2003

PostPosted: Nov 05, 2003 21:45    Post subject: View user's profile Send private message Reply with quote

Brad, my personal preference would be to have the simplest bugs corrected first, followed by the complex bugs.

And then lastly, new features... if you have that much time & energy. I think it would be a true pity if all your efforts were spent on new features and the basic bugs went untouched.

Then again, fixing some bugs might be too mundane to grab your imagination. You're the man!

_________________
Those who believe in telekinetics, raise my hand.
—Kurt Vonnegut

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Nov 05, 2003 23:04    Post subject: View user's profile Send private message Send e-mail Reply with quote

Are you going to carbonize Dark Forge under Mac OS X as well? That would be greatly helpful because I recently got a G4 and the original Dark Forge doesn't run well for me. However, Gob Viewer 2.0 ran perfectly! I don't know about being able to still use Dark Forces, but at least I could still finish what I started.

_________________
I don't think outside the box... I customize it.

Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Nov 06, 2003 06:40    Post subject: View user's profile Send private message Reply with quote

alkaline888 wrote:
Brad, my personal preference would be to have the simplest bugs corrected first, followed by the complex bugs.



I wouldn't have it any other way. This is the hallmark of the lazy programmer. Smile

Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Nov 06, 2003 06:41    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Are you going to carbonize Dark Forge under Mac OS X as well?



Definitely. I'm already 75% of the way there. I used some goofy custom controls for the color pickers in the preferences and I need to come up with a good solution for that. Apart from that, it's just grunt work.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Nov 07, 2003 12:09    Post subject: View user's profile Send private message Reply with quote

Hey Brad, have you read this thread?
http://forums.df-21.net/viewtopic.php_t=109

It seems some Mac users are having trouble even running DF on newer, G4 macs. Something to keep in mind as you are working on an OS X Dark Forge.

Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Nov 07, 2003 15:09    Post subject: View user's profile Send private message Reply with quote

Patrick Haslow wrote:
Hey Brad, have you read this thread?
http://forums.df-21.net/viewtopic.php_t=109

It seems some Mac users are having trouble even running DF on newer, G4 macs. Something to keep in mind as you are working on an OS X Dark Forge.



Thanks for the pointer. I was able to run it fine under classic here, so if anyone can provide more specifics, I can see about fixing it.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Nov 07, 2003 20:54    Post subject: View user's profile Send private message Send e-mail Reply with quote

Actually, Patrick, I'm curious.

What kind of mac do you use?

_________________
I don't think outside the box... I customize it.

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Nov 07, 2003 22:28    Post subject: View user's profile Send private message Reply with quote

I am stuck with my:

Yosemite G3 400 Mhz
512mb RAM
16MB ATI Rage

...until I can afford a new one. A difficult thing at the moment as my funds are now split between a Mac and a PC.

Oh, as a side note about DF editing on the Mac, I have all the Mac DF tools under a DF button in my launcher, including a mountable image of the DF CD, so I never actually have to put in the CD anymore. Very handy.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Nov 07, 2003 23:42    Post subject: View user's profile Send private message Send e-mail Reply with quote

Really? I thought you of all people would have a G4!

However, I was looking through apple.com and found some interesing things. Like a patch for updating some games that don't work well either, like StarCraft. Plus there's always Jedi Outcast. Is there an editor for that as well?

_________________
I don't think outside the box... I customize it.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Nov 10, 2003 20:27    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
Really? I thought you of all people would have a G4!


I don't even have any mac to speak of... i have just used them on occasion before, and I know people who have them. Also, I don't think we all have such a wonderful supply of funds...

Burning Gundam wrote:
However, I was looking through apple.com and found some interesing things. Like a patch for updating some games that don't work well either, like StarCraft.


Amazing what you can find when you search for fixes, eh?

Burning Gundam wrote:
Plus there's always Jedi Outcast. Is there an editor for that as well?


May I say... Radiant?

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Wake up, George Lucas... The Matrix has you..

The MAZZTer
Death Star
Death Star

Joined: 25 Sep 2003

PostPosted: Nov 11, 2003 02:20    Post subject: View user's profile Send private message Send e-mail Reply with quote

Don't use JK2Radiant, use GTKRadiant, it's superior. Very Happy

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Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Nov 11, 2003 07:06    Post subject: View user's profile Send private message Reply with quote

Burning Gundam wrote:
However, I was looking through apple.com and found some interesing things. Like a patch for updating some games that don't work well either, like StarCraft.



It's time for you to pay a visit to versiontracker.com or macupdate.com. Smile Both sites generally track updates to pretty much every Mac application, including games.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Nov 11, 2003 23:35    Post subject: View user's profile Send private message Send e-mail Reply with quote

This will be the last feature that I suggest, and it HAS to be in there...

HOT KEYS!! OR COMMANDS for adjoining, disconnecting or extruding walls!!!!

It gets tiring having to go all the way to the menu to tell it to adjoin. It would be helpful if you had CommandA be the adjoin combo, CommandD be the disconnect combo, and CommandE be the Extrude combo.

Okay, I'll shut up now Mr. Green .

_________________
I don't think outside the box... I customize it.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Nov 11, 2003 23:41    Post subject: View user's profile Send private message Send e-mail Reply with quote

YES!! I have thought that time after time, that would be one of the most helpful features, would that be very hard?

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Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Brad Oliver
Ree-Yees

Joined: 30 Sep 2003

PostPosted: Nov 12, 2003 08:25    Post subject: View user's profile Send private message Reply with quote

Tom Manning wrote:
YES!! I have thought that time after time, that would be one of the most helpful features, would that be very hard?



No, in fact with a copy of ResEdit or Resorcerer, you can hack in menu shortcut keys right now.

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Nov 12, 2003 18:44    Post subject: View user's profile Send private message Send e-mail Reply with quote

Really? how? I have Resedit, could you detail how to do that?

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Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Nov 12, 2003 18:51    Post subject: View user's profile Send private message Reply with quote

Ah! Shortcut keys are definitely a must, 'cause they can hack off around 50% of the editing time!

Another question, since I have no real knowledge of Mac DF/Dark Forge: Can you edit the flag bit values directly? In WDFUSE, the item editing "floater" has the values for each field listed, just as they would appear in the .LEV file. Of course, double-clicking on the field brings up a menu with all possible choices... Thus, it's easy to copy flag values from sector to sector.

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Wake up, George Lucas... The Matrix has you..

japh
Gamorrean

Joined: 30 Sep 2003

PostPosted: Nov 12, 2003 23:02    Post subject: View user's profile Send private message Reply with quote

I like shortcut keys because I hate hate hate moving my hands away from the keyboard to the mouse. Have you noticed how much faster C-f is compared to moving to the mouse, moving the mouse, (fighting bad mice), and then clicking on 'file'?

Eh, I mean M-f of course.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Nov 14, 2003 19:47    Post subject: View user's profile Send private message Reply with quote

By "Fighting bad mice", are you refering to mice that just don't move the cursor that way the mouse moves? I thought that was normal for mice, and I use a trackball instead Smile.

But even still, a shortcut key is definitely FAR quicker than selecting the menu command with the mouse... It must be rediculously slow to try to throw together a decent DF level if you must go to the menu for ever single adjoin...

_________________
Wake up, George Lucas... The Matrix has you..

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Nov 15, 2003 21:21    Post subject: View user's profile Send private message Send e-mail Reply with quote

I really hate it when I have created a bunch of sectors and then I have to select walls and go to the menu and adjoin each one from the menu. Takes me hours.

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Tom Manning
Trandoshan

Joined: 27 Sep 2003

PostPosted: Nov 19, 2003 01:17    Post subject: View user's profile Send private message Send e-mail Reply with quote

Okay, I opened Dark Forge in RESedit and made me some hot keys, pretty easy really.

Oh, and I love being able to turn the splash screen off, I hated that thing when I started the program several times a day.

_________________
Tom Manning
For all that you hold dear on this good Earth, I bid you, Stand, Men of the West!
Aragorn: Return of the King

Patrick Haslow
Trandoshan

Joined: 25 Sep 2003

PostPosted: Nov 23, 2003 21:54    Post subject: View user's profile Send private message Reply with quote

A "multiple adjoin/ de-adjoin" feature would be great also.
Another field to add to the wall detail window- "wall light". Since DF walls can be made to display their colors at a light level CMP setting regardless of the sector's CMP light level, it would be really handy to double click on a wall, type in the wall's light level and be done with it. If I want to do it now I have to crack open the .LEV file in a text editor.

Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Nov 24, 2003 18:43    Post subject: View user's profile Send private message Reply with quote

WDFUSE makes most editing quick, by providing all of the parameters for the selected item at once. It would make sense for Dark Forge to be able to do the same.

_________________
Wake up, George Lucas... The Matrix has you..

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