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The Dark Siege Series (* * * *)

 
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Matt H
Dark Trooper Phase 1

Joined: 24 Sep 2003

PostPosted: Apr 19, 2004 15:12    Post subject: The Dark Siege Series (* * * *) View user's profile Send private message Reply with quote

The Dark Siege Series (Parts I - IV) by TJ13 (* * * *)
TACC:
Part I - 75%
Part II - 77%
Part III - 82%
Part IV - 85%

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Barry Brien wrote:
Nice series.


.

Burning Gundam
Kell Dragon

Joined: 28 Sep 2003

PostPosted: Apr 26, 2004 03:01    Post subject: View user's profile Send private message Send e-mail Reply with quote

Short and simple, but good in its own way Smile.

Level 1: Simple level design that had a few quirky INF problems. Simple with plain architecture and a little bad texturing in some areas. Simple, yet still delivers. 5 of 10.

Level 2: Very interesting level in the mountains. Texturing was definately a plus here, but some areas could have been touched up better. Good object placement, and interesting puzzles. But texturing was definately the best feature, along with the new music. 8 of 10

Level 3: Loved the atmosphere of the level. Not much to say about it though. 7 of 10.

Level 4: I didn't really enjoy this level all that much, though I did like the city design. It was a little... different than most city levels I've seen. The music, again, was a plus here. 6 of 10.

Overall, 6.5 of 10. Although my the average score didn't really even out, I still think this is a good level pack, and worthy of 4 stars Very Happy Wink .

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Nottheking
Kell Dragon

Joined: 29 Sep 2003

PostPosted: Apr 26, 2004 17:53    Post subject: View user's profile Send private message Reply with quote

This is a rather good series, and more levels than 99% of all DF authors ever put out.

Level 1: This was rather good for a first level. Although incredibly short, I admire the attempt to switch Kyle Katarn for another commando, complete with not having a pistol. Having only a rifle adds an interesting challenge.
  • Quality: 75%
  • Atmosphere: 80%
  • Innovation: 78%
  • Gameplay: 80%
  • Overall: 78%


Level 2: This level is an interesting attempt. I don't think there's ever been a level that has a large ship docked on the ground. Unfortunately, Taylor left a glaring error: the outside of the ship uses a stone texture. Otherwise, this level turned out rather nice.
  • Quality: 72%
  • Atmosphere: 82%
  • Innovation: 82%
  • Gameplay: 82%
  • Overall: 80%


Level 3: Taylor just kept getting better. I can tell a lot of work went into making the place seem realistic. Although things got a bit long and tedious, the arcitecture is properly varried enough to keep the player from boredom. Challenge was quite well done here, with the enemies given situations to somewaht enhance their difficulty.
  • Quality: 70%
  • Atmosphere: 90%
  • Innovation: 85%
  • Gameplay: 83%
  • Overall: 82%


Level 4: An excelent piece of work, worthy of 5 death stars. Although at parts, it doesn't seem terribly much like a city in Star Wars, the subtle effects make up for it, giving it a realistic feel. The stores provided plenty of humor (Trooper Values!). With plenty of enemies to fight, and many, many areas, this city is an excelent level.
  • Quality: 88%
  • Atmosphere: 95%
  • Innovation: 90%
  • Gameplay: 91%
  • Overall: 91%


Overall: This series turned out quite nice. Although I don't neccessarily like the order of weapons (getting the assault cannon in level 1, for instance), there are other things in the series that aren't so bad, such as the new loading screen, and new elements such as the devastator.
  • Quality: 76%
  • Atmosphere: 87%
  • Innovation: 84%
  • Gameplay: 84%
  • Overall: 83%


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